Vlan
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Posts posted by Vlan
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Still waiting!
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Class Kit mod.
Better now?
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Hello there,
short question, what are the most balanced class kit mods out there in your opinion? I usually just play vanilla classes in BGT, but kinda grow bored of it, but I don't wanna get bored the other way either by playing a completely overpowered class halfway through BGT.
So, any suggestions?
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Just take your time, and make sure that the mod is appropriately integrated into the main quest of BG.
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Almost all unique enemy casters in BG are 10+ with SCS installed. And some of them are even multi/classed to Fighter for more HP.
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Holy shit!
Also, thanks for BGT compatibility!
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I have like 100 additional actors in Waukeens Promenade all walking around with their own personal day time activity scripts, and no crash or stutterting at all. That is, with an i7.
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Will there be more spells in the next version of SR?
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Yeah. They are immune to slow. Even in normal BG.
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You're not the only one.
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Thanks for the answer!
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Hello there,
short question about how the game processes a script:
Example:
QuoteIF
Global("O#QuentinRE1","GLOBAL",1)
OR(4)
Time(20)
Time(21)
Time(22)
Time(23)
THEN
RESPONSE #100
Activate("O#Quent")
Continue()
ENDIf the Global Global("O#QuentinRE1","GLOBAL",1) is 1 and if the time of the day is 20,21,22 or 23, does the area script constantly tries to Activate the creature in the script, or does the "Activate(Object)" variable sets a hidden value so that the script does only run once, until another script might deactivate (not shown here) him again?
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BGT please. :3
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Guess that the "Global("fin_balth_checkpoint_passed","GLOBAL",1)" variable isn't set to 1 then.
But I can't help you with this, because I am using an older version of Ascension / Wheels of Prophecy, and I have different varibles that regulate the spawn. Nor do I know where exactly one of the mods is setting it to 1. You have to ask one of the creators about it.
Sorry.
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It should work instantly. I guess there is another problem with the Variables. Try this:
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This should do the trick
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Upload the ITPPLANE.BCS from your override folder and I can fix it.
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Seems like that there is still a script in front of the script which should trigger a dialogue with you when you come close to Pocket Plane exit.
Try this
CLUAConsole:CreateCreature("PPGuy01")
and wait one or two seconds. You should get a dialogue.
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What is the beginning of the text saying?
Is it
You can use your Planar Door to travel to several places. Where do you wish to go?
or
Your destiny is nearly complete.
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Can you please upload your PPGUY01.DLG file from your override foldeR?
Add new Portrait Display Icons problem to BGT (Classic)
in Modding Q&A
Posted · Edited by Vlan
Hello there,
am using BG2 Vanilla and I am trying to add new portrait icons to my installation for spells which I created, but have a very strange problem which prevents me from doing so.
So far I know that STATEDESC.2DA, STATES.BAM, and STATES2.BAM are responsible for Portrait icons showing up ingame. So far so good.
STATEDESC.2DA has 190 entries.
STATES.BAM (for portrait icons ingame) and STATES2.BAM (portrait icons in the character sheet) have 254 cycles.
Now, the weird thing is, that STATES.BAM starts at the 64 cycle (Dire charm portrait icon) which would be entry 0 in the STATEDESC.2DA, whereas cycles 0-63 are empty, which means that the bam has reached its max amount of portrait icons if you add up the alraedy existing 190 (64+190) portrait icons. I tried moving the first 63 cycles to the end, but this did not work. I could rearrange all the entries in the STATEDESC.2DA by adding 63 new entries at the start, though I have no idea if this work PLUS even if it would work, I probably would have to check every "Display Portrait Icon" effect in each spell in the game, and change the value to the new one. VERY BAD.
So, I obviously have questions.
Why does it start at the 64th cycle, and not on the first one (leaving me more space for new portrait icons for spells)? Is there a way to tell the game that STATDESC.2DA entry 0 should also be cycle 0 in the STATES.BAM?
Or do I have to use weidu scripting to automate the process? I am pretty sure that some older mods also add new display icons to the game, but I have not found one yet.
HELP WOULD BE MUCH APPRECIATED.