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Vlan

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Everything posted by Vlan

  1. It's a BGT game with BGTGO1.8 (not EE). There sadly are more tile errors in the city Baldurs Gate at night in this version. Suppose it has something to do with the fact, that there for example is one additional tile at the bottom of the night .TIS in that area in my game (so the whole tileset has new coordinates), while pre-2.0 EE and normal BG don't have it, as shown in the picture (this of course is only wild speculation). Really hope this somehow can be fixed. :/
  2. Does someone know how to fix these errors? Is it a problem with the .TIS file, or does the .WED have wrong tile data? This is from BGTGO 1.8. I also tried using the .TIS, and .WED from BGEETGO, but it seems like as if this is a generl error (bug report). Still would like to know how to handle them.
  3. That almost certainly will not work. At the least, a tons of text strings will be off. Why not do the fresh install and just, y'know, play that install? 2 years of work and more than 10.000 manual fixes and changes.
  4. I suppose I would have to do a fresh install of BGT, SR4, atweaks and SCS SR and then do a file check for every file in the overriden folder to make SR4 work in my current build?
  5. Is there any way to integrate the beta into an already fully modded BGT game with Spell Revisions 3.1? Respectively, what would happen if I would install SR4 BEta + SCS SR over my current install (SR3.1 + SCS30.)?
  6. Thanks! And yes, the knights collected the bodies.
  7. Hey there, short question. When do I actually meet Ajantis in this mod? I just visited the Windspear Hills and as usual killed the gang of illusions + Ajantnis? I am asking because I am using a megamod installation and jsut want to be sure if everything is alright.
  8. Does someone know if Divine Remix is compatible with SCS3.0 in combination with Spell Revisions in a normal BGT (no EE) install?
  9. Incredible to hear that this mod gets a ToB part!!
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