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Etamin

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Posts posted by Etamin

  1. Is it possible to play IWD in EET in polish? I know there's no option for polish language during installation, but is it possible to add it somehow? Maybe by replacing files?

     

  2. When i want to install Ascension with EET i get this error everytime (Improved Slayer Transformation component fails to install):

    #ERROR: illegal 4-byte read from offset -1 of 782-byte file player1.dlg
    #ERROR: [player1.dlg] -> [override] Patching Failed (COPY) (Failure("player1.dlg: read out of bounds"))
    #Stopping installation because of error.
    #Stopping installation because of error.
    #Stopping installation because of error.
    #Stopping installation because of error.
    #ERROR Installing [Ulepszona przemiana w Zabójcę], rolling back to previous state
    #Will uninstall   6 files for [ASCENSION/ASCENSION.TP2] component 50.
    #Uninstalled      6 files for [ASCENSION/ASCENSION.TP2] component 50.
    #ERROR: Failure("player1.dlg: read out of bounds")
    #Please make a backup of the file: SETUP-ASCENSION.DEBUG and look for support at: https://www.gibberlings3.net/forums/forum/207-ascension/
    #Automatically Skipping [Ulepszona przemiana w Zabójcę] because of error.
    #Using Language [Polski jezyk (Przetlumaczony przez Damian Staniszewski)]
    #[.\lang\pl_pl\dialog.tlk] created, 302826 string entries
    #[.\lang\pl_pl\dialogf.tlk] created, 302826 string entries
    #NOT INSTALLED DUE TO ERRORS Ulepszona przemiana w Zabójcę
    #
    #WARNING: Ascension : 50 has encounter errors durring installation, exited with ExitCode = 2
    #WARNING: unpausing installation will continue from next component.

    After unpausing installation goes on.
     

  3. I'm waiting 3 years for EET compability, so i'm interested. But i would prefer that you woundn't make any changes to Pecca mod. No offence, but i don't like your inventory screen. If you really have to change it, then at least leave option to choose Pecca's one.

  4. 1 hour ago, jastey said:

    You can use PI to install EET, but as far as I understood you'll need to do more by hand (PI will not mod the BG1 install, make the basic EET, and mod the EET for you in one go).

    As for plans on EET official release, there is a current release which is working just fine, but all in all, I'm also the wrong to ask.

    Thanks for answer. Is there any manual how to install EET using PI?

  5. On 9/25/2019 at 9:26 AM, jastey said:

    BWS is no longer supported. To have a modded game install with your chosen mods Project Infinity is your best choice.

    I didn't try yet, because i'm waiting for patch 2.6, but is it possible to install EET by Project Infinity? Or do we have to wait for official support? BTW, are then any plans for EET to be officially released?

  6. Two things:

    1) What about weapons and armors icons? They are mixed in current state. Some of them have BG1 icons, but others BG2? Will it remain like that?

    2) Journal popups show for 16s, not for 6s like in default BG. It's a bit too long. In Friendly Arm Inn when i had 5 of them in row, they were showing for almost 1.30 min. Do you plan to change it?

  7.  

    Thanks for your hard work! I'm waiting impatiently for EET support in BWS. Is it possible for you to write somewhere how to install EET and mods using BWS?

    User experience will be the same as installing BGT. You will give the path to BG1EE and BG2EE folders, and it will only let you select mods that are EET compatible, and it will do all of the patching and installing for you.

     

    This is already working in BWS, just hidden by a single $HideEET = 1 line in Includes\MiscGUI.au3. The remaining problem is that K4thos' EET patches and the BiG World Fixpack contain partially overlapping fixes and BWS currently applies both, which results in some patches being lost. Once I finish merging, BWS will only use the Fixpack.

     

     

    Ok, but i never installed BGT. So i guess, first i install mods at BG:SoD using BWS, then manually install EET and then install mods at BG2/EET using BWS, right?

  8. For anyone who is waiting for my promised merged patches... I am getting closer and still anticipate finishing tomorrow. I plan to validate everything with a BWS-EET test install, then officially enable EET in BWS as well.

     

     

    Thanks for your hard work! I'm waiting impatiently for EET support in BWS. Is it possible for you to write somewhere how to install EET and mods using BWS?

  9. Those icons looks much better, than that atrocious green ones. They should be long time ago included into SCS main file.

     

    Baldr005.jpg

     

    But will be this mod finished one day? I know after 4 years it's rhetorical question, but still. It miss composite long bow, mace, scimitar, two-handed sword, flail, and spear icons. Also, why katana doesn't have "excellent" version? And why excellent short sword icon is smaller? Also scimitar +1 has unique icon in nonmoded baldur, don't know why it was replaced by normal one in SCS (now you can't tell which one is normal and which one magical).

     

    Baldr004.jpg

  10. Thanks for next RC. I also think it would be better to wait for patch 2.5 before releasing EET 1.0, but like Blash2 said, it may take some time (patch 2.0 took Beamdog 1,5 year). Is it at least possible to inform Pecca and Mr2150 about it polished status, so maybe i near future we would have DragonspearUI++ with EET support? In my opinion this mod and BWS support it's all we need for smooth and comfortable EET run.

  11. - the code has been greatly optimized (hopefully without regressions). Probably there is still room for improvements (I was shocked looking at some crap I've written ages ago that needed minutes to perform simple task :jesus: ). On my old laptop (second generation 2 core intel) clean EET without mods now installs in 23 minutes. If someone will make a clean installation without other mods on better stationary rig with good CPU please post here the computer specification (CPU, RAM, system) and how long it takes to install the mod on it. Also reports from people using some ancient PCs would be valuable. I'd like to include this information in the readme. To make the measurements more reliable please reset the computer first and disable resource heavy background applications (especially file scanners).

     

    On my laptop (Windows 7, Intel core i7, 6GB RAM) installation took 32 minutes (both basic install and later ending one). In previous versions it was more or less 50 minutes. I had to disable Avast, cause it doesn't like new weidu version and constantly blocks it.

  12. I asked about it before. That's K4thos answer:

     

     

    So here's my question - do you plan to change it? Like i said, it would be great if after end movie will begin new quest "Return to palace and inform Council of Four about Sarevok death". Then there would be cut scene in castle like in BGT, after which Belt would inform you about few Sarevok followers still alive and ask you to investigate it. Then you would be moved to the dungeon (or maybe even walk there by yourself).

    The introduction movie and whole SoD prologue does good enough job from continuity perspective to me. If you want more plot there I'd suggest letting Beamdog devs know about your idea. If it will be implemented officially than it will be also available in EET. You could also ask elminster if he is planning for something like this in Eve of War mod. Adding content like this would be an interpretation on our part and things like that should be left for external mods, imo. It would also create potential compatibility problems for mods that affects BG1 end content. I don't see a point to be honest.

     

     

  13. BG2EE_PL mod works fine. Unfortunately translation is still messed up in the same way as previously. Also at the beginning of the game i have this screen (i didn't have it last time). I guess i should be abe to to chose game from it:

    Baldr002.jpg

  14.  

    The only way to install polish text and dubbing in BG2:EE is described by TartamPuan in this topic: https://forums.beamd...-instalacja/p21

     

    I suspect the reason for this is the "weidu.conf" file. Open it up and check if it shows en_us instead of pl_pl. If yes than english TLK file was used instead of polish one during installation. If this is the case than the exact same thing would happen with any other mod. In other words you didn't install the polish translation correctly.

     

    But fear not, I've just updated the localization mod, so you no longer need to change anything manually to add Polish language to BG2:EE. Newest TLK files are also included:

    http://www.share-online.biz/dl/62DOH1BOIJIH

     

    So now i instead of this method described by TartamPuan i just install your BG2EE_PL.rar and then EET.RC2 and translation should be fine? I will try it tomorrow and let you know.

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