Jump to content

Valandil

Members
  • Posts

    56
  • Joined

  • Last visited

Posts posted by Valandil

  1. Hello everyone, I have recently updated Stratagems (33.4 to 33.7) and Ascension (2.0.13 to 2.0.14) and make a new config but since then I can't install wheels of prophecy due to an error loading with readme.txt on tp2.

    Spoiler

    image.thumb.png.79bd7c0b90e2fb358343ff7f4c3709da.png

    I took a look on tp2 file and I've seen " REQUIRE_PREDICATE GAME_IS "tob bgt bg2ee eet" @2 ". I'm on normal GOG version but on a previous config it worked. Are the updates of SCS and Ascension responsible for that ? Is 8.3 WOP only available for EE? At your disposal. Thank you in advance.

    EDIT : I saw a post from Alien in Ascension 2.0.14 topic  mentionning that WOP is not yet adapted to EE (not my concern) and new Ascension. I'll do without WOP then...

     

  2. On 7/19/2019 at 10:20 AM, DrAzTiK said:

    -barbare no have access to offensive stance. (maybe it is intended but description does not mention it).

    Check the French Readme ;) it does have access to offensive stance. 

    On 7/19/2019 at 10:20 AM, DrAzTiK said:

    - the standard ranger looks a bit weak ( ranger kit are better). 

    - kensai is too weak and not convenient at all. (it should be allowed to get +1 star in missile weapons for convenience). Because currently the kensai is naked, forced to fight in melee and not a so strong DPS also.

    -I would allow monk and kensai to use some mage robes (elemental resistance robes)because it is frustrating to not be able to  use  magical equipement item in BG2.

    -I also would allow kensai to use bracers...

     

    • For the standard ranger I agree with you kits are better especially stalker. But kits and classes have been revised to be more realistic and ranger, except Aragorn :D, is not suited to front combat everytime. 
    • Kensai as well as archer's abilities, the most powerful fighters in terms of Thaco, have been considerably limited which can explain that they are weaker. For bracers you just have to install the appropriate component from Item Revisions. However I would not allow kensai to have access to mage robes, that doesn't make sense with the kit itself, same for monk.

    I also had played with KR and as for Monk I can guarantee you that it is very powerful if well used, and don't forget that ennemies kits/class are also affected. Illasera even with Ascension and Stratagems is easily defeated. It's mages who are the ennemies to be feared.

     

    Demi once wrote and with IR and SR, KR will rule. Maybe one day, I hope.

  3. Is SCS v32 incompatible with 32-bit CPU/x86 ? I don't have it right now, at work :D, but I had a warning message which explained me that way. Same with Wheels of Prophecy. BTW it appears that I cannot install Ascension too.

    I have two laptops and I have no problem with the new one but I prefer play with the old one.

  4. All right. Here is my remarks on slayer form abilities.

    Improved Slayer Change

    Spoiler

    - Strength and Dexterity set to 25 OK
    - Effective AC set to -9 KO I have -10
    - Magic Resistance set to 50% OK
    - Resistance to physical damage set to 15% OK
    - Resistance to elemental damage set to 30% OK
    - Saving Throws set to 2 OK
    - Attacks per round set to 4 (2d6 crushing, 4 cold) OK but with warrior class (fighters, rangers, paladins and barbarian) as they get 1/2 APR bonus twice it is set to 5 APR
    - THAC0 set to -4 : KO I have Base THACO 25 and THACO 12
    - + 150 Hit Points : OK
    - Regenerate 2 Hit Points per second OK
    - Immunity to imprisonment, level drain, stun, fear, charm, confusion, sleep, and missile attacks (havent' tested yet)
    - Chance of losing control: 10%, plus a cumulative 5% per round OK

    Ultimate Slayer Change

    Spoiler

    - Strength and Dexterity set to 25 OK
    - Effective AC set to -9 KO I have -10
    - Magic Resistance set to 60% OK
    - Resistance to physical damage set to 30% OK
    - Resistance to elemental damage set to 40% KO I have 50%
    - Saving Throws set to 2 OK
    - Attacks per round set to 4 (2d8 crushing, 8 cold) OK but with warrior class (fighters, rangers, paladins and barbarian) as they get 1/2 APR bonus twice it is set to 5 APR
    - Attacks have a 10% chance of casting Dispel Magic and of lowering Magic Resistance (havent' tested yet)
    - THAC0 set to -8 KO Base THACO 25 and THACO 10
    - + 200 Hit Points OK
    - Regenerate 3 Hit Points per second OK
    - Immunity to imprisonment, level drain, stun, fear, charm, confusion, sleep, disease, poison, and missile attacks (havent' tested yet)
    - Free action (havent' tested yet)
    - Chance of losing control: a cumulative 5% per two rounds OK

    Ravager Change

    Spoiler

    - Magic Resistance set to 75% OK
    - Resistance to physical damage set to 50% OK
    - Resistance to elemental damage set to 50% OK
    - Resistance to magic damage set to 50% OK
    - Attacks per round set to 5 (3d8 crushing, 8 cold) OK
    - Chance of dispelling on hit increases to 20% (havent' tested yet)
    - THAC0 set to -12 KO Base THACO 25 and THACO 8
    - + 250 hit points OK
    - Regenerate 5 Hit Points per second OK
    - Chance of losing control increases to 40% plus a cumulative 10% chance per round OK

    I couldn't check on Basic Slayer Change abilities as I've made test on the beginning of ToB.

  5. All right thank you for your return. For the record by trying to install a second time it works. For instance I've unpacked another French mod which fix text and same problem. I've clicked another time and now it's ok. After several attemp I'm gonna update a new config.

    Anyway thank you for your job and SCS new release, these mods are absolutely compulsory to me ^^

    EDIT : well seems I'm not lucky. I wanted to face Illasera directly to test her but as soon as the fight begins, the game crashes. Here is my weidu below

     

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v13
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.3
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.3
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.3
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.3
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.3
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.3
    ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.3
    ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.3
    ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.3
    ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.3
    ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.3
    ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.3
    ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.3
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10
    ~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities: Refinements v 3.31
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 16
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 16
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 16
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 16
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 16
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 16
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 16
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #65 // Revised Warrior HLAs: v4 Beta 16
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #10 // Better Item Import: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer Change: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v8.4
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v27rc1
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v27rc1
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v13.4
    ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.2
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.91
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.91
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #2 // Allow Spellcasting in Armor -> With a Chance of Arcane Casting Failure: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1090 // Remove Weapon Restrictions from Multi-classed Divine Spellcasters -> Clerics Only: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1227 // Adjust Cromwell's Forging Time -> Full 24 hours (BG2EE default, includes sleep): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2450 // Enforce PnP Proficiency Rules on Dual-Classed Characters: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3541 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4052 // Decrease the rate at which reputation improves -> Reputation increases at about 1/3 the normal rate: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5070 // Cosmetic change: stop Stoneskins from changing the caster's colour: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v32.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v32.1
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]: v3
    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]: v3
    ~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
    ~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -> BGII - Unique Thief Avatars (patch)
    ~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)
    ~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #3 // 1ppv3: Improved Improved Galactygon's Avatar Switching
    ~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default): Refinements v 3.31
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.91
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.91
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #300 // Use Icewind Dale's Dimension Door animation -> Fast animation speed (matches IWD): v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
    ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.07
     

     

  6. I've encountered  a problem while installing this new version with other usual mods. On the top of the list I wanted to install ToBEx but it seems a problem appeared with "Queried (pid =  788), see attached file. Then I began with Fixpack and then Ascension worked fine. Do you have any idea of this restriction? does that mean that any other mods should be installed after Fixpack and Ascension ?

    Capture.PNG

  7. Hello,

    As mentioned in the Kit Revisions Beta 20 thread, I've informed Demi that I had updated the last version of KR with a French translation. Thanks to him, he gave me his approval to release it. So any willing (French ^^) beta tester is welcome.

    Here is KR Beta 21 and the new changelog:

    Beta 21:
    - Updated the French translation
    - minor fixes and technical improvements
    - ranger's kits now roll d8 for HDs like the base class
    - priests saves vs polymorh fixed (good instead of average)
    - True Fighter Weapon Training removed (EE doesn't support it)
    - True Fighter Tactician moved to 5th lvl (upgrades at levels 11 and 17)
    - Barbarian OS tweaked into a Charge Attack (+4 move rate, +2 thac0, -2 AC penalty; for 1 round)
    - Barbarian Cleave reworked (lasts only 2 sec, but gives +10 weapon speed factor)
    - Berserker Rage duration increased to 36/48/60 seconds, fixed its lvl 19 upgrade, minor refinements
    - Monk was gaining +3% magic res instead of +2 to all saves at level 14
    - Monk Abundant Step no longer displays Dimension Door's animation
    - Inquisitor LoH works as a full SR's Break Enchantment when upgraded (e.g. now it can cure charm effects)
    - Stalker backstab bonus was stacking with EE backstab.2da

    Beta 20:
    - True Fighter's Called Shot renamed into Called Hit
    - Barbarian's Cleave ability displays its name when triggered
    - Berserker Rage once again grants immunity to mind-affecting effects
    - Frenzy no longer triggers automatically, it is instead a 1/day ability gained at level 20
    - Berserker gains Reckless Offensive at lvl 2 (doubles Offensive Stance dmg bonus, but adds -2 penalty to AC/saves vs. breath)
    - Intimidating Rage now also causes -2 penalty to opponent's damage rolls
    - Diehard restores hit points as soon as it triggers each round instead of using a regenerating effect
    - Cavalier's Challenge Evil no longer gets additional magic damage, added a ProCreature effect to improve its intended role
    - Cavalier's Shield Other spell revised into a sort of Mass Sanctuary which excludes the Cavalier himself
    - Undead Hunter is no longer restricted to medium armors (this kit will surely require attention)
    - Ranger's Tracking now has a much higher chance to detect invisible creatures (from 30% to 50%)
    - Quarry no longer prevents the use of invisibility, but doubles the chance to be detected by Tracking (up to 100%)
    - added a temporary new progression rate for HLAs while using the standardized xp tables
    - Revised Grandmastery now edit the relevant strings for in-game descriptions
    - Revised Saves now reduces save bonuses for dwarves, halflings and gnomes (cap is +3 instead of +5)

    Beta 19:
    - Stalker class added
    - Called Shot (Trip) fixed to not allow multiple hits against the same target
    - slightly nerfed all Called Shots save penalties (slower progression, capped at -2)
    - Barbarian's Great Cleave replaced by Cleave Through
    - slightly altered Berserk's gameplay mechanic (e.g. Frenzy triggers only when using Offensive Stance)
    - Paladin's spellbook minor adjustments
    - Cavalier Smite Evil replaced by Challenge Evil
    - Cavalier no longer gets Lay on Hands
    - Cavalier regains Divine Spellcasting with semi-unique spellbook
    - Undead Hunter now has a semi-unique spellbook
    - Undead Hunter is now restricted to medium armors
    - True Ranger's spellbook heavily revised
    - True Ranger now gain a new Quarry ability
    - True Ranger is now restricted to medium armors
    - all rangers now roll d8 for hit points

    Beta 18:
    - True Ranger class added
    - Archer class added
    - Kensai's upgraded Ki Dodge sets apr to 0
    - Disruptive Strike inflicts 40% spell failure
    - Monk is again immune to slow and haste effects as per AD&D and vanilla

    Beta 17:
    - Undead Hunter class added
    - Berserker's Frenzy now trigger when struck (5% chance)
    - when Frenzy is triggered the Berserker is "cured" from confusion, hold or similar effects
    - Ki Strike, Ki Step and Ki Dodge are "upgraded" at levels 5, 10 and 19

    Beta 16:
    - the Barbarian can now use potions while enraged
    - Berserker's Rage and Frenzy completely revamped
    - Berserker's Diehard ability slightly improved
    - Cavalier and Inquisitor no longer get Divine Spellcasting
    - Inquisitor's True Sight now works more similarly to PnP (see here for more details)

    Beta 15:
    - Cavalier class added
    - Inquisitor class added
    - Wizard Slayer can now wear medium armors and shields
    - Empty Body re-shaped to bypass hardcoded limitations

    Beta 14:
    - added revised thac0 tables
    - added revised saving throws
    - added revised XP progression
    - paladin's auras bypass magic resistance
    - fixed Inner Focus causing a ctd with its level 10 update
    - Slow Time duration fixed, casting time increased from 0 to 1

    Beta 13:
    - added True Paladin class
    - hopefully fixed Offensive Stance & Defensive Stance overlapping issues
    - Monk's Empty Body fixed to require no casting time, added a portrait icon
    - minor description changes

    Beta 12:
    - added the Monk class

    Beta 11:
    - tentative fix for Fighter's Tactician stacking issue
    - Berserker no longer receives Diehard multiple times
    - fixed Wizard slayer's Magical Defense bonus not properly working
    - minor text changes to shorten class descriptions

    * Kensai *
    - Ki Strike merged into the multi-purpose Ki Pool ability
    - Ki Pool allows the use of Ki Strike, Ki Dodge and Ki Step

    Beta 10:
    * Fighter *
    - off hand suffers additional -2 penalty while using Offensive Stance
    - casting time and movement rate suffer -2 penalty while using Defensive Stance
    - at 4th level Disarm now causes non-stackable -4 penalty to target's thac0
    - Called Shot's base effects (reduced thac0 or movement rate) allow a save to halve the duration
    - Called Shot's effects are applied only on the first successful hit (e.g. no more darts for 3x save vs. Trip)
    - Called Shots no longer work against elementals, slimes and incorporeal creatures

    * Barbarian *
    - minor changes to Cleave (removed its 6th level upgrade)
    - at 6th level gains Leap Attack (2x speed and +2 hit/dmg for 1 round if target is 10 feet distant)
    - Rage duration slightly increases at levels 10 and 19

    * Berserker *
    - Intimidating Rage now doesn't work against creatures immune to fear
    - Rage duration slightly increases at levels 10 and 19
    - at 11th level now gains Diehard (regenerates 1 hp/round when hp<50%, 2 hp/round at 14th lvl)
    - at 17th level now gains Deathless Frenzy (cannot be killed by damage while frenzied)

    * Kensai *
    - Enduring Ki and Perfected Ki upgrades now grants only +3 sec duration each

    * Wizard Slayer *
    - Inner Focus can now be used once per day for every 4 levels
    - added a portrait icon to Disruptive Strike
    - using Disruptive Strike no longer displays a "Called Shot" text

    Beta 9:
    - added new icons (thanks to Pacek) for various new abilities
    - fixed Fighter not getting free proficiency in axe and club at 5th level
    - Fighter/Druid no longer get free proficiency for his forbidden weapons
    - fixed Berserker Rage description

    Beta 8:
    - fixed Fighter's Tactician feat not properly working
    - fixed Hardiness description to match the revised ability
    - added the missing -4 thac0 penalty when performing Deathblow

    Beta 7:
    - fixed Called Shot thac0 penalty
    - fixed Berserker chance to enter a Frenzy when not enraged
    - Frenzy now properly adds +1 attack per round
    - minor description fixes

    Beta 6:
    - BGEE Barbarian description fix
    - many kit description changes
    - fixed Barbarian's Cleave not properly working

    Beta 5:
    - fixed Berserker Fast Healing and chance to enter a Frenzy when not enraged
    - Barbarian and Berserker now get Offensive Stance, Kensai gets Defensive Stance
    - minor class description adjustments

    Beta 4:
    - fixed fighter Called Shot progression

    Beta 3:
    - compatibility with BGEE
    - updated kensai bracer code

    Beta 2:
    - fixed lengthy description crash at chargen

    Beta 1:
    - First release

     

  8. Hello everyone, I had some news from Demi who authorized me to release KR21 with fixes and the French translation.

    But before that is there something I should do? Should I create a new topic, Kit Revisions Beta 21 for example? preferably via DropBox or something else?

     

    I'd like to release it for impatient French beta testers ^^

  9. Hi everyone, I need some enlightenment about SR versions.

    I've downloaded the last version, V4 beta 15, but while running the BWF from GitHub, I was warned that my version was beta 15 instead of beta 14 expected. I've skipped that message coz I thought that the fixpack is only suited to beta 14 and all modifications since then have been made within the beta 15.

    Am I right or should I run the fixpack with beta 14?

    Thanks for your return.

  10. Hi, just for the record even if it has no official release, I've began to translate KR into French version. I've done figther, barbarian, berserker, kensai, wizard slayer, monk, paladin, cavalier, inquisiteur and undead hunter classes.

    Demi I'll let you know when it'll be over.

  11. Yes, since with KR monks start with 2 apr, not 1. Inner time actually doubles attacks, so KR monk gets 2 extra over vanilla with this HLA. Install order you use (KR first, then Ref) is correct. Afaik, you can only pick this HLA once so it's pretty balanced overall, and 8 or 10 apr doesn't make such a drastic difference.

     

     

    That's exactly what I had fought after reflexion (should have edit). For the install order I kept the good one.

  12. The Inner Time's HLA from Refinements allow monk to "gets 8 attacks/round, his damage, THAC0 and AC get a 4 points bonus, attack and casting speeds are also reduced by 2. He can catch missiles and throw them back to the attacker with the same move, and will become protected from backstabs as well. After the duration of the ability expires (which is 3 rounds), the monk will become winded and will be unable to use any special attacks or abilities for the following 2 rounds."

     

    Just for the record with KR the monk can get 10 A/R. Maybe because I've installed KR before Refinements. The other way may fix that bug, otherwise the monk is more devastating for 3 rounds ^^.

×
×
  • Create New...