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GawainBS

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About GawainBS

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  1. Ok, your signature is indeed a good tip. A general readme, i.e. install order would be cool too. You repeat it often enough, but for someone new to the mods, it's not always clear.
  2. Is there a subsite or something dedicated to your mods, @subtledoctor? Honestly, I can't play without them, but if you come back to the game after a couple of months, it can be tricky to find out what's what no in the subtle-verse.
  3. I'm always pro-options, but isn't a Thief without Open Locks a bit useless? Granted, I've only ever pulled of one succesful backstab in 25 years of Infinity Engine games, so my opinion is coloured.
  4. About the Blade kit proficiencies: I think it's weird they can use quarterstaff and polearms, but not twohanded swords.
  5. In general, don't use EE when using subtledoctor's mods. EE breaks certain scripts.
  6. When playing with the Weaponmaster from M&G and the WPO component, the 9th lvl Weaponmastery ability doesn't use the compiled weapongroups. You get the choice of individual weapons.
  7. From what I've seen, it works on and off. Sometimes it does, sometimes it doesn't. It's still Battlesong cast from the menu button.
  8. How compatible would those versions be with the Bardic Wonders change? It changes the normal Bard Song to last 3 rounds + 1 round/3 lvl.
  9. No, no other script. Thanks for the confirmation.
  10. They don't have Bard Song ability. That's intended as per the mod Might and Guile. They fight normally, switching to new targets after a kill. They don't cast spells during buffing, no offensive spells, no healing. Unmodded characters do. Same script, same setting. These Bards use a different kind of spellcasting. Please see Might and Guile.
  11. They don't sing, but they are technically Fighter/Mages, as per the Might and Guile mod. I got three modded Bards, all got the scripts assigned, but they don't cast.
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