Jump to content

Ascension64

Modders
  • Posts

    449
  • Joined

  • Last visited

Posts posted by Ascension64

  1. It was a fresh install of SoA+ToB; I never reached the point of loading a save: just after the trailers and after clicking on one of the two icons that make you start a game ''Play ToB with the new areas and the Watcher Keep blah blah'' I had the red error message on the ToBEx console, then a window popped out with the error I copy/pasted and a ''ok'' button. Can't do anything else but clicking on that button, and that closes the executable.

     

    Beta 19 is compatible, beta 20 is not.

    Ah, looks like Detectable Spells/TobEx issue here, since profs 108-110 are not in WEAPPROF.2DA. Edit TobEx_ini/TobExCore.ini and toggle 'Proficiency Modifier Mod' to 0.

     

    Not a SCS issue, and yeah, you are using a public test release of TobEx. Thanks for find.

  2. I installed those things, clicked on ''play'', skipped the trailers, clicked on ''play tob'', got the error while loading a game, crashed.
    What game were you loading? If this is a saved game, can you attach a zip of the saved game folder? If a new game, SoA or ToB?
  3. Up to which beta version of ToBEx is SCS2 installing all of the core components?

    19. (But if you have a newer version, SCS2 won't overwrite it.)

     

     

    assertion failed in CRuleTables.cpp at line number 5655

     

    Quick test, quick crash.

     

     

     

    // Log of Currently Installed WeiDU Mods

    // The top of the file is the 'oldest' mod

    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

    ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0020

    ~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v17

    That's a WEAPPROF.2DA did not contain a matching weapon proficiency ID.

    Need more information on what you were doing, etc...

  4. I'm not sure it would be wise to add a fixpack onto BGT-WeiDU, but as Salk noted, there may be a few things that might be worth including into it. I wouldn't advocate a BG1Fixpack version to be installed on BGT-WeiDU, unelss the fixes were inside the BGT-WeiDU installation itself.

     

    Unfortunately, EasyTutu has an initiative to have their Dudleyville set of fixes, so I am not sure Macready would support this either. Don't take this for granted though: let him speak for himself.

     

    In addition, the Developer's Documentation for BGT-WeiDU lists and describes the changes for every BG1 fix made to BGT-WeiDU. This resource may be useful in implementing fixes.

×
×
  • Create New...