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Posts posted by Azazello
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The BiG World Project guide v19.2 puts the mod under the 'BG2 Tactical Encounters' category -- and does not describe any incompatibilities.
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OT but... the one, the only, the bigg! Welcome sir!
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17 hours ago, Almateria said:
John Cena, OP.
He gets a free backstab because he’s invisible.
What would a thread like this be ... without a comment from Almateria.
Well-played madam, well-played.
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Run away, to fight another day (once s/he has leveled up)?
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(I'll jump in before any attempts to derail your announcement.)
Wow this is such a super cool concept! thanks CamD for taking time & effort to create this mod and share it for all to enjoy.
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17 hours ago, AnnabelleRose said:
So other than Vlad's mods, can we just flush the rest down the toilet?
Now, now - MTS, let's not bring up badblood from the waay misty Past.
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On 9/12/2021 at 4:36 PM, UMNiK said:
It just seems so strange that these things still live or die on individuals' burn outs, disagreements, and time commitments. Presumably, all of the websites are maintained and paid for by multiple different folks passionate about modding, yet the actual business of getting these mods into the hands of players is too much to collaborate in a sustainable way on?.. And this is after the Baldur's Gate 3 announcement and Beamdog finally pushing 2.6 out the door? The only constant is EET being a shining beacon of inter-mod collaboration and patching in this darkness (at least from a cursory glance at the usual forums, they seem to have the best ratio of actual mod updates/complaints about lack of updates).
Anyway, is there any point going to last BWS' Game.ini mod groups for direction or are they hopelessly outdated and the EET compatibility list truly the best source available?
There's a saying.... "Don't Feed The Tr*ll(s)"
I won't. But someone's gotta comment on these statements (and it better be done before Jarno jumps in here). And since I'm not one of those paid-for website staff, I don't have to be nice about this.There's bias; and then there's bias. You gave yourself away with the "EET being a shining beacon" line... daf**!!?! You made me spit out my coffee onto my (work) screen.
Are you purposely being provocative? You're certainly not joking. Maybe the vapors are getting to you.
"...the actual business of..." wha- What?! You must be in the wrong modding community. I don't know of any modding comm that's 'in the business' of anything. Even She-Who-Must-Not-Be-Named would not go so far as to use a line like that. Never has, as far as I know.
So it sounds like you and similar Karens better curb your "so strange that these things still live or die on individuals' burn outs, disagreements, and time commitments" fake shock & surprise, and wake up that as much as people love the game and the mods, they're not going to map compatibility permutations of mod components [somebody do the math - which formula(e) should we use?] - for FREE - to the detriment of actually having a Life.
woah, radical thought, I know. Deal with it.
(Sad and Madness thing is, many have done just that. Result: jastey just told you.)
Or do it yourself. Try to prove wrong the decades of contributions by mod communities.
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On 12/21/2019 at 12:23 PM, subtledoctor said:On 12/21/2019 at 12:26 AM, Endarire said:
May we get this as part of the EET installer?
Before you keep asking this everywhere:
1) There is no such thing as an “EET Installer.” I presume you are talking about the ripoff of the BWS that Roxanne gave a confusing name... but you are making it even more confusing.
2) Modders have no control over how Roxanne’s BWS ripoff program works. Only Roxanne does. So asking this in every modder’s thread will not do anything. You have to ask Roxanne or one of her alternate identities.
This has to be the Most Beautiful post I've read on this site (on so many levels) in many-many-many months.
The 2nd-most Beautiful is this mod announcement - Congrats temnix! This mod environment sounds absolutely fabulous.
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On 2/2/2021 at 4:00 AM, Guest Myrrh said:
I'll try to figure out how to improve the scripts. Might be a fun project.
They're not at the level of SCS but you can review ysSeries: Yovaneth's Original Saga (BG1) Character Co-operation Scripts. The most comprehensive attempt to script party AI for classic BG1.
For fun, you could assign the appropriate scripts to creatures, and see how it works to play against them.
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On 11/25/2020 at 5:26 PM, Mike1072 said:
I believe everything should be fixed now, but please let me know if you encounter any similar issues and I'll follow up.
I presume archived topics will stay archived?
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On 9/5/2020 at 6:19 PM, Jarno Mikkola said:
TDD & TDDz.
As Jarno noted, The Darkest Day has an extensive list of spells, here's the list - http://web.archive.org/web/20030222234550/http://lion.phpwebhosting.com/~teambg/tdd/?page=spells&color=B09800&sel=0
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Cheers, thanks for checking. I knew something was strange, G3 Powers wouldn't do something like that without announcing it. Sigh-o'-relief this wasn't done by choice.
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No my friend, you're still referring to something else, that's not my question.
Don't worry yourself anymore -- I'll wait for a reply from a moderator.
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1 minute ago, Jarno Mikkola said:
Read the last reply... it litterally says that the requested feature won't happen.
Jarno, what are you on about? Go back, Scroll to the bottom to the page, you'll see the thread is 'Archived' - better known as 'Locked' to new posts.
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Separate issue, not cosmetic, may been reported elsewhere, point me to the link if it has--- when did some threads start getting Archived?? That was not a thing in the past.
e.g. Conflict with cleric and druid HLA tables from Refinements - Divine Remix - The Gibberlings Three
What's the policy about when that happens? Can moderators UnArchive threads?
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19 hours ago, Bartimaeus said:
I'm, uh, aware, but nevertheless, it's pretty easy to tell that it was installed on top, as a few of the bugs from the original installer continue to live on in the latest EE versions
Unless the 1pp bugs--and features--can be turned off via the options screen or config, they certainly were not installed on top.
What you're describing is code integration, bugs and all. Still, we're being pedantic; so I'll leave it to agree that the bugs should have corrected in patches, especially after all this time.
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19 hours ago, Guest guest said:
I think you should receive the prize of actually publishing a post even worse than the worst post of The Imp.
Roxanne, don't go away mad ...
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On 6/25/2020 at 2:40 PM, Bartimaeus said:
1pp is not for EE games, because the EE games already have it 98-99% integrated, as the EE developers installed it straight onto their builds.
Erephine, developer of 1PP, was hired by Overhaul specifically for her mod contributions -- if I'm remembering correctly; so her code would have been integrated into the base, not 'installed over top'.
On 6/26/2020 at 11:31 AM, jastey said:Dear guest, please stop tagging me just because I'm an active modder. I do browse the forums. Please only tagg me if it's a topic that I should be aware of specifically.
hear, hear! Why are guests allowed to tag at all? Next, they'll be able to attach files and merge threads.
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On 7/2/2020 at 4:03 AM, Mike1072 said:
I haven't used this feature much, so I'm not sure how it works, but I don't think there are any associated settings I can tweak. I can see that there is another place to globally toggle signatures: https://www.gibberlings3.net/settings/signature/
Neither do I. Under the previous forum software, there was more control over when to show your own, and whether to see others'. Now, it's all-show or all-no-show.
Anyway, that link was where I was having the trouble. I tried it now, is now 'sticky' / working. Cheers.
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I'll piggyback on this thread and report that the 'View Signatures' option in not sticky-- keeps reverting to disabled. (Few days ago I had temporarily turned them off from the 'x' when submitting a post.)
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On 6/19/2020 at 3:27 PM, temnix said:
...But it's another of those things the hoary old-timers here would be better suited for. Ah, to hell with them. But if you don't use the EE engine, you are missing out on potentially great mods that the old technology just can't support.
I agree.
On 6/20/2020 at 2:34 PM, CoM_Solaufein said:Its been so long, I don't know how to mod any more.
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On 5/13/2020 at 3:12 PM, temnix said:
There are so many modders on these boards, and almost nobody cares about making anything that's new. Then how about working on what's old?
"There is nothing new to be discovered in BG modding now. All that remains is more and more precise measurement." -- 1894, Lord Azazello Michelson
"Hold my beer." 2016, Albert temnix
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Only with Classic IwD. Also works in a modded install, tried it years ago.
Hoping one day, some intrepid soul(s) will give them dialogue, banters and ee-gads maybe even romances.
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No love for...the original NPCs of IwD? (Blucher's BG2 to IWD Characters [bg2iwdmc] - includes Solaufein, Kelsey and Tashia!)
Spellhold Studios Forum down?
in Noobermeet
Posted
The missing EXE is just a copy of weidu.exe; some modders decide not to package a potentially older version, so get the newest version from https://github.com/WeiDUorg/weidu/releases, rename the exe to 'setup-rr.exe'