Jump to content

Azazello

Modders
  • Posts

    605
  • Joined

  • Last visited

Everything posted by Azazello

  1. I edited your title as it's too ambiguous. The same type of question is being asked alot, it's only going to increase, so it's best to make such topics more-easier searchable. Considering BG:EE is not having the most stellar of beginnings, 'BG2:EE' hasn't even been made (BG:EE is not helping its prospects), and AND L1NPCs is a BG2 mod... My answer would be: It might happen, it might not - Let's wait and see.
  2. well, here's * my install order * It may not be pretty, but it worked, for the most part, at the time at least... You-can-have-your-cake-and-eat-it-too (stupid cliche) and use both Auril's Bane and Redrake's mod: {working from memory--so I'm probably wrong...} (1) unzip/unrar/decompress ALL mods into your game folder - in the order I listed. If any of them try to start installing mod components, choose the cancel option. (1.1) (does?) AB drops a custom dialog.tlk so that trashes the vanilla version (1.2) Redrake drops a custom dialog.tlk so that trashes the AB version (2) Now you can start the actual mod/components installations I don't remember too many other problems with this order, and now with the newer versions of some of the mods, such an install might run even smoother. Thanks CamDawg and others for all the contributions you've made to keep this game alive & kickin'. Despite all this, I can't imagine playing IwD again, as the game engine is horribly messed compared to BG2. I had no more love for it after the first few battles in Trials. I do hope in some not-too-distant future to play IwD-in-BG2 -- a dream come true.
  3. Eh... what? He never modded anything, as I'm sure he'd be quick to tell you if he were around (and not just perma-ghost-logged into SHS for the past several months). I think he was just the one to suggest "hey wouldn't it be cool if someone updated Blucher's Level 1 NPCs mod?" And the person who did that of course was Nythrun. But yeah, erik has been doing recent updates. I added most of the existing NPCs in this thread locally but may have done so with an earlier edit of erik's so I'll have to dig it up on whichever backup device it's on and diff it. Despite his snarkiness (and who here is really surprised by that? ), Miloch is for-the-most-part correct. And I assure you all, my "perma-ghost-log[ins]" on any forum was not by design, or nefarious purposes. Here publicly, I'm calling Miloch out: Let's all encourage him to accept a Modder label under his profile--he more than deserves it. I do hope all major contributors to the mod have been added to both the ReadMe and mod's project page. If it hasn't yet been done, I hope in the coming year (haha) I can put in that update. I sincerely thank everyone for maintaining, expanding, playing and recommending L1NPC, and hope you're enjoying it immensely.
  4. That certainly is a FAQ! And the Frequently-Given-Answer is... 'When it's ready'.
  5. Eric, say you're not leaving us! Just not actively modding, right?
  6. Thanks for doing this write-up! Every time I see a request to not use a fix (more will come, don't you worry...), I'll link them to here.
  7. I too would love to know the answer to the (yet-unanswered) question above. {If it is "No", guess which mod someone will be sticking with... } Also, does the party get the experience points for kills by Celestials? {sorry if this was asked before - couldn't generate a proper search query to find the answer}
×
×
  • Create New...