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Prof Errata

Modders
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About Prof Errata

  • Birthday 05/19/1966

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    Male
  • Location
    France

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  1. Prof Errata

    How to empty my attachments ?

    Here the last of my mod, thank you to all the persons who have helped me. Kaya_v2.rar
  2. Wel it works… Thank you again, Mike, now I can release the definitive version of my mod.
  3. Dear Mike, I need your help again. Recently my mod have been modified for BG2EE integration, and yet the problem with this SCRLW801.ITM has reappeared…Argh…well, i hope that this problem will be resolved once for all, I put here the beta and the WeiDU log. Thanks by advance. Note if you could correct moreover the possible grammatical inaccuracies of the readme, I would be enchanted. NB: the spell keep its normal icon once memorized. Kaya_v2beta.rar WeiDU.log
  4. Prof Errata

    How to empty my attachments ?

    Well thank you for your help, Mike…And to have now more space now isn’t luxury, believe me. So I put here my first mod, which have an English version. Kaya_v1a1.rar
  5. Prof Errata

    How to add "vanilla" items to "vanilla" creatures in BG2?

    Well, thank you for your help, Jastey and Jarno. But I don’t stop to encounter problems here and here throughout my work, many of them being incomprehensible. So, I prefer to forget all about my modding attemps now, before to become screwy; perhaps in a near future I’ll resume my works about Artemus, but for the moment it’s suspended. But yet without you I couldn’t be able to enter in the BG2 modding community, thank you very much. NB: my first mod is available now on the Couronne de Cuivre site, it’s Kaya a spell merchant.
  6. Prof Errata

    How to empty my attachments ?

    Well I’m at 63% available…Yet 9 attachments to delete and I;ll be happy…
  7. Prof Errata

    How to empty my attachments ?

    Well, I’ve already since yesterday access to my attachments, but no trash icon is available ! so I’m at 92% full and I can’t to delete the 17 last attachments because I can’t edit them, specially an huge file the 06/02/2017…Well if you could add these trash icons in my personal profile I would be happy. Thank you by advance.
  8. Prof Errata

    How to add "vanilla" items to "vanilla" creatures in BG2?

    Well, I’ve modified the lines in the tp2 like you’ve suggested. It works when <CHARNAME> is alone but I’ve some problems when Jan is here… And I don’t understand well your last line: is it like it -> // Creature Stuff COPY ~Artemus/creature/PEARTEMS.bmp~ ~override~ COPY ~Artemus/creature/PEARTEMU.CRE~ ~override/PEARTEMU.CRE~ SAY NAME1 @11 WRITE_EVALUATED_ASCII 0x2cc ~peartemu~ #8 I’ve not modified the ARTEMUS.d BEGIN ~PEARTEMU~ // presentation Artemus IF ~True()~ THEN BEGIN 0 SAY @100 + ~OR(4) !InParty("Jan") !InMyArea("Jan") StateCheck("Jan",CD_STATE_NOTVALID) Global("xx_janchain_run","LOCALS",0)~ + @101 DO ~StartStore("ARTEMUS",LastTalkedToBy(Myself))~ EXIT + ~OR(4) !InParty("Jan") !InMyArea("Jan") StateCheck("Jan",CD_STATE_NOTVALID) Global("xx_janchain_run","LOCALS",0)~ + @102 + au_revoir IF ~InParty("Jan") InMyArea("Jan") !StateCheck("Jan",CD_STATE_NOTVALID) Global("xx_janchain_run","LOCALS",0)~ THEN DO ~SetGlobal("xx_janchain_run","LOCALS",1)~ + jan_chain END IF ~~ THEN au_revoir SAY @103 = @104 IF ~~ THEN EXIT END CHAIN IF ~~ THEN ~PEARTEMU~ jan_chain @105 == JanJ @106 == ~peartemu~ @107 == JanJ @108 == ~peartemu~ @109 == JanJ @110 == ~peartemu~ @111 END ++ @101 DO ~StartStore("ARTEMUS",LastTalkedToBy(Myself))~ EXIT ++ @102 + au_revoir All these problems drive me mad…Well dear Lady of Computer Science the ball is in your court now and thank you by advance.
  9. Prof Errata

    How to empty my attachments ?

    So, is it possible to empty once for all my attachments with my permission now ? Thank you by advance.
  10. Prof Errata

    How to add "vanilla" items to "vanilla" creatures in BG2?

    Well Jastey is it possible to have this patch for my mod soon please ? Thank you by advance.
  11. Prof Errata

    How to empty my attachments ?

    Well, thank you for your help, Jarno. But I’ve only succeeded to go to 92% until now, the principal attachments having posts impossible to edit, specially a big ToB capture which is the biggest file - 437,53 ko 06/02/2017 - present here. So what I need is a total cleaning of my attachments, and what I have to do for this ? NB: have you vineyards in Finland ?
  12. Prof Errata

    How to empty my attachments ?

    Call to the moderators of G3: how to empty my attachments ? I’m nearly full now, and I need some space for my next works. Thank you by advance.
  13. Prof Errata

    How to add "vanilla" items to "vanilla" creatures in BG2?

    Voila the last ARTEMUS.CRE, and despite all my efforts I don’t know why Artie refuse to engage conversation…the script perhaps ? here my WeiDU // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-TACTICS.TP2~ #3 #2 // Amelioration de TorGal et du donjon De'Arnise ~SETUP-TACTICS.TP2~ #3 #18 // Amelioration des Rencontres Aleatoires dans la Campagne, par Kensai Ryu ~SETUP-TACTICS.TP2~ #3 #32 // Amelioration de la Foret du Nord, par Mike Barnes ~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #0 // Correction des fautes mineures pour Baldur's Gate II - Shadows of Amn: 1.3 (2016-09-19) ~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #1 // Correction des fautes mineures pour Baldur's Gate II - Throne of Bhaal: 1.3 (2016-09-19) ~TOBEX/TOBEX.TP2~ #2 #100 // TobEx - Base: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #105 // Pas d'interruption de sort pour zero degat: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #107 // Permettre le jumelage a toutes les races: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #108 // Permettre de changer d'armure en cours de combat: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #111 // Desactiver le silence en cas de Charme: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #113 // Rester cache en cas de succes du vol a la tire [C]: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #114 // Une attaque lors du repos fait avancer le temps: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #116 // Activer les sons d'attaque des animations: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #117 // Quatre emplacements d'arme dans l'inventaire pour tous: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #119 // Supprimer toutes les restrictions de classe pour les races: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #120 // Faire tomber l'inventaire au sol en cas de desintegration: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #121 // Faire tomber l'inventaire au sol en cas de mort due au froid: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #122 // Faire tomber l'inventaire au sol en cas de petrification: Beta 0025 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #115 // Les pattes provenant d'une metamorphose ne peuvent pas etre dissipees: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v13 ~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls ~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended) ~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes ~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II ~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches ~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations ~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves ~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields ~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core) ~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core) ~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core) ~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core) ~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches ~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects ~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes ~UB/SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v27rc1 ~UB/SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v27rc1 ~UB/SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v27rc1 ~UB/SETUP-UB.TP2~ #1 #6 // Amelioration de la Rune Tordue: v27rc1 ~UB/SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v27rc1 ~UB/SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v27rc1 ~UB/SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v27rc1 ~UB/SETUP-UB.TP2~ #1 #15 // Restauration des portraits des PNJ: v27rc1 ~UB/SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v27rc1 ~UB/SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v27rc1 ~UB/SETUP-UB.TP2~ #1 #19 // Pouvoirs de Bhaal restaures, par David Gaider: v27rc1 ~UB/SETUP-UB.TP2~ #1 #20 // Descriptions etendues des objets de ToB: v27rc1 ~UB/SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v27rc1 ~UB/SETUP-UB.TP2~ #1 #24 // Les remords de Sarevok: v27rc1 ~UB/SETUP-UB.TP2~ #1 #25 // The Murder of Acton Balthis, by Kulyok: v27rc1 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #0 // Spell Revisions: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #10 // Animations des Devas et Planetaires: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #20 // Correction d'Image Miroir: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #30 // Correction de la Dissipation de la Magie: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #40 // Correction du Sommeil: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #50 // Suppression des sorts non disponibles des ecrans de selection des sorts: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #60 // Mise a jour du Livre de sorts des PNJs recrutables: v3.1 (Hotfix 03) ~KAYA/SETUP-KAYA.TP2~ #1 #0 // Mod Kaya (Necessite Throne of Bhaal) ~ARTEMUS/SETUP-ARTEMUS.TP2~ #0 #0 // Mod Artemus Jansen (Necessite Throne of Bhaal) ~ARTEMUS/SETUP-ARTEMUS.TP2~ #0 #1 // Adding Items ARTEMUS.CRE
  14. Prof Errata

    How to add "vanilla" items to "vanilla" creatures in BG2?

    here the CRE File, I hope that a helping hand will solve this bug. ARTEMUS.cre
  15. Prof Errata

    How to add "vanilla" items to "vanilla" creatures in BG2?

    Dear Jastey, sorry to bother by my dumb remarks. But I’ve changed in the CHAIN section the Artemus ~~ by peartemu ~~ and it works now! Ah! you can’t imagine imagine the relief I have now; the problem had to be to the fact I read the BEGIN L1 and the IF ~~ THEN in the chain section…What a dummy I am… @105 == JanJ @106 == ~peartemu~ @107 == JanJ @108 == ~peartemu~ @109 == JanJ @110 == ~peartemu~ @111 END But after this debugging work, another problem: when I try to speak to Artemus, with or without Jan, I have the line has nothing to say you…argh
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