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Prof Errata

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About Prof Errata

  • Birthday 05/19/1966

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    France

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  1. Well, for me the WeiDU syntax is chinese…so is it possible to give me the exact lines of code please ? Thank you by advance.
  2. Thank you for your quick response, Angel. So I've modified the 2° line of code according your suggestion in my tp2 and tried to install my mod in BG2EE, and it doesn't work too. I think it's here a little detail of coding, but I don't know what it is exactly…Here the line for the installation of the amulet and the Debug, so I hope that someone - you Angel perhaps - could solve this problem effectively. Thank you by advance. // Amulette Edwin BEGIN @10040 ACTION_IF FILE_EXISTS_IN_GAME "item_use.2da" COPY_EXISTING ~item_use.2da~ ~override~ COUNT_2DA_COLS num_col READ_2DA_ENTRIES_NOW file num_col FOR (r = 0 ; r < file ; ++r) BEGIN READ_2DA_ENTRY_FORMER file r 0 label PATCH_IF ("%label%" STR_EQ "MISC89") BEGIN /*CONTROL DEBUG pendant le développement FOR (c = 0 ; c < num_col ; ++c) BEGIN READ_2DA_ENTRY_FORMER file r c nb PATCH_PRINT "item_use.2da : %label% - r%r% - c%c% = %nb%" END*/ SET_2DA_ENTRY_LATER file_out r 3 ~2~ SET_2DA_ENTRY_LATER file_out r 2 ~-1~ SET_2DA_ENTRIES_NOW file_out num_col END END PRETTY_PRINT_2DA BUT_ONLY END ELSE BEGIN FAIL ~Ce composant necessite BG2EE/EET.~ END SETUP-KAYA.DEBUG
  3. Well, believe me I need really of help for my mod Kaya, I don't know at all what is the origin of this annoying bug which prevents the install of my mod. And I need too to be helped in order to allow that the Nalia's ring being removable, like the Edwin's amulet, and I have the intention to ugrade these 2 items in the near future in a new mod. Here the last version of my mod, with the Debug file. Lava and Mike, if you read me…Thank you by advance. Kaya_v4bEE.rar SETUP-KAYA.DEBUG
  4. Well, I need an help again : I'm unable to load the possibility to make the Edwin's amulet removable in my mod Kaya (cf my recent post - Kaya_v4aEE.rar) for BG2EE 2.6.6.0, after having put the following lines in the dialog.tra (French & English): @10040 = ~Rendre l amulette d Edwin retirable (pour BG2EE/EET)?~ @10040 = ~Make Edwin's amulet droppable (for BG2EE/EET) ?~ and I need that the mod works in order to upgrade it for my 3° mod (Artemus Jansen Extraordinaire Smith). Here the .tp2 and the Debug files. and I think it's perhaps only a little problem of coding. So Lava - and the others modders who read me too - if you are here, yours skills would be very useful. I need too to obtain the lines of code in the tp2 in order to make the Nalia's ring removable too; here the lines added in the dialog.tra: @10050 = ~Rendre l anneau de Nalia retirable (pour BG2EE/EET)?~ @10050 = ~Make Nalia's ring droppable (for BG2EE/EET) ?~ Thank you by advance. SETUP-KAYA.DEBUG setup-Kaya.tp2
  5. Well, I need an help again : I'm unable to load the possibility to make the Edwin's amulet removable in my mod Kaya (cf my recent post - Kaya_v4aEE.rar) for BG2EE 2.6.6.0, after having put the following lines in the dialog.tra (French & English): @10040 = ~Rendre l amulette d Edwin retirable (pour BG2EE/EET)?~ @10040 = ~Make Edwin's amulet droppable (for BG2EE/EET) ?~ and I need that the mod works in order to upgrade it for my 3° mod (Artemus Jansen Extraordinaire Smith). Here the .tp2 and the Debug files. and I think it's perhaps only a little problem of coding. So Lava - and the others modders who read me too - if you are here, yours skills would be very useful. Thank you by advance. SETUP-KAYA.DEBUG setup-Kaya.tp2
  6. Well, here the last version of my mod, I've modified lightly the Amulet of Mystra, now it provides Cleansing Aura and is for the spell casters - divine & arcane - only. Enjoy ! I'll play an IWDEE 2.6 session with it soon. Thank you for your help, Lava, and I hope that you'll succeed to create other mods of quality for the IE games in the future. And perhaps one day I'll encounter you in "flesh and bones", having known odd coincidences until now in my life. PS: do you work for the software industry? This could explain that… PPS: the BG2EE v2.6 French localization is horrible… Kaya_v4aEE.rar
  7. Well, now it's done, I've been able to finalize at last my mod Kaya, having added the whole arcane scrolls for IWDEE to her shop (NB: the listing of the arcane scrolls in IWDEE have been made for no good reason, I've learned it at my expense…). Now I need a last overhaul: is it possible if you have the time to see carefully the files of my mod - the version Kaya_4EE here - and verify if all is OK ? Take your time, I 'mnot in a hurry. And well, don't forget to read the readme : you are free like all the interested modders by my work to use it wholly or partially without to request my permission. And well I've a personal question for you, Lava: how do you find not only the time, but too the inspiration, the original scenarios and all the dialogues of yours mods ? And above all, how do you learned so well the essential programming talents in Infinity Engine ? All yours mods until now have a professional quality. If I was the Beamdog staff, I would hire you without hesitation…(for a IWD3 game ?). Kaya_v4EE.rar
  8. well, it works ! thank you very much, Lava, for your precious help.! Now I can go on. Ouf !
  9. Like this ? Well I will see tomorrow, and thank you for your help, Lava. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Mod Jeffy v1 pour IWDEE par Prof Errata // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// BACKUP ~Jeffy\backup~ AUTHOR ~Prof Errata~ AUTO_TRA ~Jeffy/translations/%s~ ALWAYS ACTION_DEFINE_ARRAY Jeffynoconvert BEGIN END ACTION_DEFINE_ARRAY Jeffyreload BEGIN dialog END LAF HANDLE_CHARSETS INT_VAR infer_charsets = 1 STR_VAR tra_path = EVAL ~%MOD_FOLDER%/translations~ noconvert_array = Jeffynoconvert reload_array = Jeffyreload END END LANGUAGE ~English~ ~english~ ~Jeffy/translations/english/dialog.tra~ LANGUAGE ~Francais~ ~french~ ~Jeffy/translations/french/dialog.tra~
  10. Thank you for your quick response, Lava. So I have converted the dialog.tra in ANSI and well the problem remains…if you have some time to help me, thank you by advance, giving your high level expertise in IE modding. Only 2 mods - Emerson and Jeffy - are installed on my IWDEE session.
  11. Well I need an help for my mod Jeffy - a merchant who sell all the arcane scrolls for IWDEE -, and I don't know how to solve a serious problem despite of many hours spent : the install it on IWDEE 2.6.6.0 works but when I speak to my character I have a crash and a message sent , dump.2.6.6.0.00XX.dmp (which have a size of 56.8 Mo)…I don't know what is the origin of this annoying bug despite all my attempts, and how to read this message; I think it's a little detail because in the same install my mod Emerson doesn't crash at all… So I hope that someone could help me seriously in this affair. Thank you by advance. mod Jeffy-1.rar
  12. God helps those that help themselves…Aide-toi et le ciel t'aidera… Well, I've decided today to correct myself theses annoying typos and here the corrected mod. I wonder why no one has noticed it before… mih_ip-v5A.zip
  13. I have noticed recently an error in my BG2ToB install : the flasks of Alchemist's Fire - mh#potn6 (or 7?) - aren't put in the Ribald's Store; an overview with Near Infinity shows there is some errors with the 2 designations and mh#potn7.ITM isn't in the Override folder (the MH#POTN7.BAM is for Alchemist's Fire)…I hope this error of coding will be quickly corrected. Thank you by advance. // mh#potn6 - Alchemist's Fire // mh#potn7 - Flask of Acid mih.txt
  14. Thank you very much Lauriel ! And about the new lines for the tp2 ?
  15. Here the following requests for the new version of my mod Kaya, now the version v3EE_beta 1, and I hope that someone will give me an assistance : - is it possible for a person who have English as mother tongue to reread the English translation of the mod (cf. translations/english/dialog.tra) and to correct it if necessary ? Despite of my 7 years of English I'mnot really fluent in this language and some syntax and grammatical errors are probably present here and there. Believe me, it helps me a lot. - Is it possible to add the lines in the .tp2 allowing to install my mod too in IWDEE (2.5.17.0 - cf. the txt) ? If you could, don't touch to the lines allowing the installation in BG2ToB/BG2EE (the present ones), it could be useful for a later verification. Note that about IWDEE it will be necessary to "jump" the Edwin lines of course and to verify the presence of 3 games now (BG2ToB/BG2EE/IWDEE). - the sounds : are the sounds of my character now transfered from BG2ToB to IWDEE, or is it necessary to keep Kaya once for all silent ? - Perhaps you'll notice it, the items have been specially suited for our beloved Edwin, and <CHARNAME> too if he/she's a mage. And I've made mischievous references about the descriptions of the new robes to a great Archmage Jasteya…You know who she is of course… Thank you by advance, and hoping a positive answer. Kaya_v3EE_beta1.rar
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