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Prof Errata

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Everything posted by Prof Errata

  1. Like this ? Well I will see tomorrow, and thank you for your help, Lava. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Mod Jeffy v1 pour IWDEE par Prof Errata // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// BACKUP ~Jeffy\backup~ AUTHOR ~Prof Errata~ AUTO_TRA ~Jeffy/translations/%s~ ALWAYS ACTION_DEFINE_ARRAY Jeffynoconvert BEGIN END ACTION_DEFINE_ARRAY Jeffyreload BEGIN dialog END LAF HANDLE_CHARSETS INT_VAR infer_charsets = 1 STR_VAR tra_path = EVAL ~%MOD_FOLDER%/translations~ noconvert_array = Jeffynoconvert reload_array = Jeffyreload END END LANGUAGE ~English~ ~english~ ~Jeffy/translations/english/dialog.tra~ LANGUAGE ~Francais~ ~french~ ~Jeffy/translations/french/dialog.tra~
  2. Thank you for your quick response, Lava. So I have converted the dialog.tra in ANSI and well the problem remains…if you have some time to help me, thank you by advance, giving your high level expertise in IE modding. Only 2 mods - Emerson and Jeffy - are installed on my IWDEE session.
  3. Well I need an help for my mod Jeffy - a merchant who sell all the arcane scrolls for IWDEE -, and I don't know how to solve a serious problem despite of many hours spent : the install it on IWDEE 2.6.6.0 works but when I speak to my character I have a crash and a message sent , dump.2.6.6.0.00XX.dmp (which have a size of 56.8 Mo)…I don't know what is the origin of this annoying bug despite all my attempts, and how to read this message; I think it's a little detail because in the same install my mod Emerson doesn't crash at all… So I hope that someone could help me seriously in this affair. Thank you by advance. mod Jeffy-1.rar
  4. God helps those that help themselves…Aide-toi et le ciel t'aidera… Well, I've decided today to correct myself theses annoying typos and here the corrected mod. I wonder why no one has noticed it before… mih_ip-v5A.zip
  5. I have noticed recently an error in my BG2ToB install : the flasks of Alchemist's Fire - mh#potn6 (or 7?) - aren't put in the Ribald's Store; an overview with Near Infinity shows there is some errors with the 2 designations and mh#potn7.ITM isn't in the Override folder (the MH#POTN7.BAM is for Alchemist's Fire)…I hope this error of coding will be quickly corrected. Thank you by advance. // mh#potn6 - Alchemist's Fire // mh#potn7 - Flask of Acid mih.txt
  6. Thank you very much Lauriel ! And about the new lines for the tp2 ?
  7. Here the following requests for the new version of my mod Kaya, now the version v3EE_beta 1, and I hope that someone will give me an assistance : - is it possible for a person who have English as mother tongue to reread the English translation of the mod (cf. translations/english/dialog.tra) and to correct it if necessary ? Despite of my 7 years of English I'mnot really fluent in this language and some syntax and grammatical errors are probably present here and there. Believe me, it helps me a lot. - Is it possible to add the lines in the .tp2 allowing to install my mod too in IWDEE (2.5.17.0 - cf. the txt) ? If you could, don't touch to the lines allowing the installation in BG2ToB/BG2EE (the present ones), it could be useful for a later verification. Note that about IWDEE it will be necessary to "jump" the Edwin lines of course and to verify the presence of 3 games now (BG2ToB/BG2EE/IWDEE). - the sounds : are the sounds of my character now transfered from BG2ToB to IWDEE, or is it necessary to keep Kaya once for all silent ? - Perhaps you'll notice it, the items have been specially suited for our beloved Edwin, and <CHARNAME> too if he/she's a mage. And I've made mischievous references about the descriptions of the new robes to a great Archmage Jasteya…You know who she is of course… Thank you by advance, and hoping a positive answer. Kaya_v3EE_beta1.rar
  8. well, I think that the problem is solved now.
  9. Well, after a sleepless night - and some cups of tea… - I have finally understood how to work exactly GemRB, here in Windows 10 : it's not a mod by itself, but a new engine which have to be activated each time you wish to start a new game - in my case BG2ToB - with gemrb.exe, so the 2 modified lines I wished to set have to be set before of course. I think these details would have to be more precise in the GemRB install section for the neophyte players like myself, it could be useful in the future. What have surprised me the most is the continuous scrolling of GemRB during the game.
  10. …Well I'm going to become crazy…so, HAVE THE 2 MODIFIED LINES TO BE SET BEFORE THE INSTALL OF GEMRB ? I'm on Windows 10. And if I wish to play to BG2 - E:\Baldurs Gate II in my case - , I have to activate gemrb.exe instead of bgmain.exe this time ? Thank you by advance.
  11. So giving the fact that GemRB isn't a mod by itself, the modified files work after the install of it, right ?
  12. NB : it's a serious request, in spite of appearances. Thank you by advance if you could reply to me.
  13. yes my dear ! Well, I prefer to ask you in order to have got nothing to worry about of course…
  14. I need other precisions now : would these modifications have to be placed BEFORE the install of GemRB, or could function AFTER the install ? Thank you for your response. * simplified “concentration” ala ToBEx — just set SimplifiedDisruption=1 in gemrb.ini * game is not over if protagonist dies (only if the whole party does) in gemrb/GUIScripts/bg*/MessageWindow.py change protagonist mode from 1 to 2 (GemRB.GameSetProtagonistMode(2))
  15. Thank you for yours precisions, Lynx, and good luck for the future of GemRB !
  16. Thank you for your quick response, Lynx. So then no need to install ToBEX. And is ToBEX alone in this case precisely ? The only mod that modifies the executable of BG2ToB ?
  17. Well, before to begin a new BG2ToB game, I need to know some precisions about GemRB : - Should the BG2 Fixpack be placed AFTER GemRB or before ? - Is TobEX now useless - no need to install it now - indeed even incompatible with GemRB ? And is TobEX the only mod that modify precisely the executable ? Thank you by advance for your responses.
  18. au dénommé Bartimaeus : VA TE FAIRE FOUTRE !
  19. Well, if you want I'll wait the definitive release of SR V4…I think that the discussion is over now…
  20. well, I think it's that SR V4 is not a definitive version until now, but the main reason is the fact I've recently created a mod - Kaya v2.2 - which adds a merchant who sells all the arcanic spells available in SR V3.1.03. And I will create a new version of this mod only when SR V4 will be finalized once for all.
  21. Yes, I understand, but SR V4 is in yet in beta and have to be finalized…Above all it's a version for testers, not for players.
  22. Dear Doctor (full of subtlety I hope…), I want to reassure you, I don't want to be unpleasant about all the work done here on SR V4 by outstanding modders and which contrasts with the negligence - and the incompetence - of the staff of Beamdog (I think that the present patch 2.6 isn't a beta but an alpha in fact…) . But my opinion is the fact that now the SR V4 on the G3 forum is well on the way to be finalized now, what all we need is the corrections of a few bugs here and there, and I hope we'll have certainly a definitive release of this mod in a very near future, pehaps even before the end of the year. The main problem is the fact that the present SR available here in G3 for download is the V3.1.03, is somewhat dated, have a few bugs, and should be discouraged for a good game experience. It explains why I am so insistent about the finalization of SR V4 for BG2ToB and the EE games too. NB : I don't understand well your remark about the Readme…
  23. Well, it's well said indeed. Thank you ô Supreme Lady of Infinity Engine…
  24. Well, thank you nevertheless, Jastey (I think you're German, if you may confirm). So, is it possible that another modder could help me in this task ? I think It won't take a lot of time, and it could help me a lot. Thank you by advance. PS : Matron Modder ? It's a clever pun. alas untranslatable in French…
  25. Call to anglophones here : I have nearly finished the last version of my mod - Kaya 2.2 - and I have it personally translated in English. But I need that someone who has English as mother tongue - or knowing it very well - in order to correct the mistranslations which could be present here and there, so I would be very happy if it could be done here. But the most important for me is the necessity to suppress the detection of BG2EE in the tp2, and above all meticulously verify the files of the 7 mage robes I've made, I put here the document which list the principal problems; if someone could verify and finalize the robes files, I would very grateful. Thank you by advance. PS : I've mischievously alluded to an archmage called Jasteya…I hope you know who she is, of course… Kaya_v2.2.rar Kaya.txt
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