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Everything posted by Prof Errata
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Thank you for your help, you two. Now my mod is nearly finished. NB: I’ve put in the descriptions of my mage robes in my mod allusions to the great Archimage Jasteya…of course you know who she is…
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I’ve created recently a new mod, a merchand called Emerson who sell 21 magical items (of which 4 magical robes) and I’ve an installation problem: after the 5th item I’ve an unexpected error message… I don’t know where is the problem, so I put here the main files and I hope that someone could help me. Thank you by advance. PS: this mod have been made with Near Infinity. PEROBELM.ITM SETUP-EMERSON.txt WeiDU.txt Robe de Protection Élémentaire.txt
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True, Jarno, but well I prefer to wait personally the SR v4, considering that the last alterations are within sight by now…
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Here the last of my mod, thank you to all the persons who have helped me. Kaya_v2.rar
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How to change the exact icon of a spell scroll in SR 3.1.03 ?
Prof Errata replied to Prof Errata's topic in Spell Revisions
Wel it works… Thank you again, Mike, now I can release the definitive version of my mod. -
How to change the exact icon of a spell scroll in SR 3.1.03 ?
Prof Errata replied to Prof Errata's topic in Spell Revisions
Dear Mike, I need your help again. Recently my mod have been modified for BG2EE integration, and yet the problem with this SCRLW801.ITM has reappeared…Argh…well, i hope that this problem will be resolved once for all, I put here the beta and the WeiDU log. Thanks by advance. Note if you could correct moreover the possible grammatical inaccuracies of the readme, I would be enchanted. NB: the spell keep its normal icon once memorized. Kaya_v2beta.rar WeiDU.log -
Well thank you for your help, Mike…And to have now more space now isn’t luxury, believe me. So I put here my first mod, which have an English version. Kaya_v1a1.rar
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How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
Well, thank you for your help, Jastey and Jarno. But I don’t stop to encounter problems here and here throughout my work, many of them being incomprehensible. So, I prefer to forget all about my modding attemps now, before to become screwy; perhaps in a near future I’ll resume my works about Artemus, but for the moment it’s suspended. But yet without you I couldn’t be able to enter in the BG2 modding community, thank you very much. NB: my first mod is available now on the Couronne de Cuivre site, it’s Kaya a spell merchant. -
Well I’m at 63% available…Yet 9 attachments to delete and I;ll be happy…
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Well, I’ve already since yesterday access to my attachments, but no trash icon is available ! so I’m at 92% full and I can’t to delete the 17 last attachments because I can’t edit them, specially an huge file the 06/02/2017…Well if you could add these trash icons in my personal profile I would be happy. Thank you by advance.
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How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
Well, I’ve modified the lines in the tp2 like you’ve suggested. It works when <CHARNAME> is alone but I’ve some problems when Jan is here… And I don’t understand well your last line: is it like it -> // Creature Stuff COPY ~Artemus/creature/PEARTEMS.bmp~ ~override~ COPY ~Artemus/creature/PEARTEMU.CRE~ ~override/PEARTEMU.CRE~ SAY NAME1 @11 WRITE_EVALUATED_ASCII 0x2cc ~peartemu~ #8 I’ve not modified the ARTEMUS.d BEGIN ~PEARTEMU~ // presentation Artemus IF ~True()~ THEN BEGIN 0 SAY @100 + ~OR(4) !InParty("Jan") !InMyArea("Jan") StateCheck("Jan",CD_STATE_NOTVALID) Global("xx_janchain_run","LOCALS",0)~ + @101 DO ~StartStore("ARTEMUS",LastTalkedToBy(Myself))~ EXIT + ~OR(4) !InParty("Jan") !InMyArea("Jan") StateCheck("Jan",CD_STATE_NOTVALID) Global("xx_janchain_run","LOCALS",0)~ + @102 + au_revoir IF ~InParty("Jan") InMyArea("Jan") !StateCheck("Jan",CD_STATE_NOTVALID) Global("xx_janchain_run","LOCALS",0)~ THEN DO ~SetGlobal("xx_janchain_run","LOCALS",1)~ + jan_chain END IF ~~ THEN au_revoir SAY @103 = @104 IF ~~ THEN EXIT END CHAIN IF ~~ THEN ~PEARTEMU~ jan_chain @105 == JanJ @106 == ~peartemu~ @107 == JanJ @108 == ~peartemu~ @109 == JanJ @110 == ~peartemu~ @111 END ++ @101 DO ~StartStore("ARTEMUS",LastTalkedToBy(Myself))~ EXIT ++ @102 + au_revoir All these problems drive me mad…Well dear Lady of Computer Science the ball is in your court now and thank you by advance. -
So, is it possible to empty once for all my attachments with my permission now ? Thank you by advance.
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How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
Well Jastey is it possible to have this patch for my mod soon please ? Thank you by advance. -
Well, thank you for your help, Jarno. But I’ve only succeeded to go to 92% until now, the principal attachments having posts impossible to edit, specially a big ToB capture which is the biggest file - 437,53 ko 06/02/2017 - present here. So what I need is a total cleaning of my attachments, and what I have to do for this ? NB: have you vineyards in Finland ?
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Call to the moderators of G3: how to empty my attachments ? I’m nearly full now, and I need some space for my next works. Thank you by advance.
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How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
Voila the last ARTEMUS.CRE, and despite all my efforts I don’t know why Artie refuse to engage conversation…the script perhaps ? here my WeiDU // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-TACTICS.TP2~ #3 #2 // Amelioration de TorGal et du donjon De'Arnise ~SETUP-TACTICS.TP2~ #3 #18 // Amelioration des Rencontres Aleatoires dans la Campagne, par Kensai Ryu ~SETUP-TACTICS.TP2~ #3 #32 // Amelioration de la Foret du Nord, par Mike Barnes ~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #0 // Correction des fautes mineures pour Baldur's Gate II - Shadows of Amn: 1.3 (2016-09-19) ~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #1 // Correction des fautes mineures pour Baldur's Gate II - Throne of Bhaal: 1.3 (2016-09-19) ~TOBEX/TOBEX.TP2~ #2 #100 // TobEx - Base: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #105 // Pas d'interruption de sort pour zero degat: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #107 // Permettre le jumelage a toutes les races: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #108 // Permettre de changer d'armure en cours de combat: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #111 // Desactiver le silence en cas de Charme: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #113 // Rester cache en cas de succes du vol a la tire [C]: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #114 // Une attaque lors du repos fait avancer le temps: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #116 // Activer les sons d'attaque des animations: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #117 // Quatre emplacements d'arme dans l'inventaire pour tous: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #119 // Supprimer toutes les restrictions de classe pour les races: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #120 // Faire tomber l'inventaire au sol en cas de desintegration: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #121 // Faire tomber l'inventaire au sol en cas de mort due au froid: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #122 // Faire tomber l'inventaire au sol en cas de petrification: Beta 0025 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #115 // Les pattes provenant d'une metamorphose ne peuvent pas etre dissipees: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v13 ~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls ~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended) ~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes ~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II ~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches ~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations ~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves ~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields ~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core) ~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core) ~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core) ~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core) ~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches ~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects ~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes ~UB/SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v27rc1 ~UB/SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v27rc1 ~UB/SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v27rc1 ~UB/SETUP-UB.TP2~ #1 #6 // Amelioration de la Rune Tordue: v27rc1 ~UB/SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v27rc1 ~UB/SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v27rc1 ~UB/SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v27rc1 ~UB/SETUP-UB.TP2~ #1 #15 // Restauration des portraits des PNJ: v27rc1 ~UB/SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v27rc1 ~UB/SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v27rc1 ~UB/SETUP-UB.TP2~ #1 #19 // Pouvoirs de Bhaal restaures, par David Gaider: v27rc1 ~UB/SETUP-UB.TP2~ #1 #20 // Descriptions etendues des objets de ToB: v27rc1 ~UB/SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v27rc1 ~UB/SETUP-UB.TP2~ #1 #24 // Les remords de Sarevok: v27rc1 ~UB/SETUP-UB.TP2~ #1 #25 // The Murder of Acton Balthis, by Kulyok: v27rc1 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #0 // Spell Revisions: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #10 // Animations des Devas et Planetaires: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #20 // Correction d'Image Miroir: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #30 // Correction de la Dissipation de la Magie: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #40 // Correction du Sommeil: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #50 // Suppression des sorts non disponibles des ecrans de selection des sorts: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #60 // Mise a jour du Livre de sorts des PNJs recrutables: v3.1 (Hotfix 03) ~KAYA/SETUP-KAYA.TP2~ #1 #0 // Mod Kaya (Necessite Throne of Bhaal) ~ARTEMUS/SETUP-ARTEMUS.TP2~ #0 #0 // Mod Artemus Jansen (Necessite Throne of Bhaal) ~ARTEMUS/SETUP-ARTEMUS.TP2~ #0 #1 // Adding Items ARTEMUS.CRE -
How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
here the CRE File, I hope that a helping hand will solve this bug. ARTEMUS.cre -
How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
Dear Jastey, sorry to bother by my dumb remarks. But I’ve changed in the CHAIN section the Artemus ~~ by peartemu ~~ and it works now! Ah! you can’t imagine imagine the relief I have now; the problem had to be to the fact I read the BEGIN L1 and the IF ~~ THEN in the chain section…What a dummy I am… @105 == JanJ @106 == ~peartemu~ @107 == JanJ @108 == ~peartemu~ @109 == JanJ @110 == ~peartemu~ @111 END But after this debugging work, another problem: when I try to speak to Artemus, with or without Jan, I have the line has nothing to say you…argh -
How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
Well I have deleted the 2 ?? and I had another error message: [JANJ.DLG] loaded ERROR locating resource for 'CHAIN3' Resource [ARTEMUS.DLG] not found in KEY file: [./chitin.key] ERROR: preprocessing APPEND_EARLY [Artemus/dialogue/ARTEMUS.d]: Failure("resource [ARTEMUS.DLG] not found for 'CHAIN3'") Stopping installation because of error. ERROR Installing [Mod Artemus Jansen (Necessite Throne of Bhaal)], rolling back to previous state Unable to Unlink [Artemus\backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "Artemus\\backup/0/OTHER.0") [Artemus\backup/0/UNSETSTR.0] SET_STRING uninstall info not found Will uninstall 3 files for [ARTEMUS/SETUP-ARTEMUS.TP2] component 0. Restoring backed-up [Artemus\backup/0/ArtemusS.bmp] Artemus\backup/0/ArtemusS.bmp copied to override/ArtemusS.bmp, 7014 bytes Uninstalled 3 files for [ARTEMUS/SETUP-ARTEMUS.TP2] component 0. Unable to Unlink [Artemus\backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "Artemus\\backup/0/READLN.0") Unable to Unlink [Artemus\backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "Artemus\\backup/0/READLN.0.TEXT") It seems that the bug would be in the CHAIN. Nevertheless, a gleam of hope: the scales are here on the 2 dragons. Ouf… @Jarno: all the lines are in French, @100 is the presentation by Artemus @101 the response by <CHARNAME> @102 Perhaps another time by <CHARNAME> @103 As you like. Artemus @104 come back soon! Artemus -
How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
Dear Jastey, I’ve made the modifications, but here I had yet another message of error… Here the dialog file: ARTEMUS.d (in the dialogue folder) BEGIN ~PEARTEMU~ // presentation Artemus IF ~True()~ THEN BEGIN 0 SAY @100 + ~OR(4) !InParty("Jan") !InMyArea("Jan") StateCheck("Jan",CD_STATE_NOTVALID) Global("xx_janchain_run","LOCALS",0)~ + @101 DO ~StartStore("ARTEMUS",LastTalkedToBy(Myself))~ EXIT + ~OR(4) !InParty("Jan") !InMyArea("Jan") StateCheck("Jan",CD_STATE_NOTVALID) Global("xx_janchain_run","LOCALS",0)~ + @102 + au_revoir IF ~InParty("Jan") InMyArea("Jan") !StateCheck("Jan",CD_STATE_NOTVALID) Global("xx_janchain_run","LOCALS",0)~ THEN DO ~SetGlobal("xx_janchain_run","LOCALS",1)~ + jan_chain END IF ~~ THEN au_revoir SAY @103 = @104 IF ~~ THEN EXIT END CHAIN IF ~~ THEN ~PEARTEMU~ jan_chain @105 == JanJ @106 == ~Artemus~ @107 == JanJ @108 == ~Artemus~ @109 == JanJ @110 == ~Artemus~ @111 END ++ @101 DO ~StartStore("ARTEMUS",LastTalkedToBy(Myself))~ EXIT ++ @102 + au_revoir?? And the DEBUG file (SETUP-ARTEMUS.DEBUG): Install Component [Mod Artemus Jansen (Necessite Throne of Bhaal)]? nstall, or [N]ot Install or [Q]uit? Installing [Mod Artemus Jansen (Necessite Throne of Bhaal)] Copying 1 file ... [Artemus/creature/ArtemusS.bmp] loaded, 7014 bytes override/ArtemusS.bmp copied to Artemus\backup/0/ArtemusS.bmp, 7014 bytes Copied [Artemus/creature/ArtemusS.bmp] to [override/ArtemusS.bmp] Copying and patching 1 file ... [Artemus/creature/ARTEMUS.CRE] loaded, 1748 bytes Copied [Artemus/creature/ARTEMUS.CRE] to [override/ARTEMUS.CRE] Copying and patching 1 file ... [Artemus/store/Artemus.STO] loaded, 464 bytes Copied [Artemus/store/Artemus.STO] to [override/Artemus.STO] Appending to files ... [./override/STATE.IDS] loaded, 1611 bytes Not appending [0x80101FEF CD_STATE_NOTVALID...] to [STATE.IDS] because it DOES contains [CD_STATE_NOTVALID] Compiling 1 dialogue file ... [./override/TRIGGER.IDS] loaded, 9409 bytes [./override/ACTION.IDS] loaded, 13450 bytes [./override/OBJECT.IDS] loaded, 1735 bytes [./override/STATE.IDS] loaded, 1611 bytes [Artemus/dialogue/ARTEMUS.d] LEXER ERROR at line 35 column 1-19 Near Text: ? invalid character [?] [Artemus/dialogue/ARTEMUS.d] ERROR at line 35 column 1-19 Near Text: ? Parsing.Parse_error ERROR: parsing [Artemus/dialogue/ARTEMUS.d]: Parsing.Parse_error ERROR: compiling [Artemus/dialogue/ARTEMUS.d]! Stopping installation because of error. ERROR Installing [Mod Artemus Jansen (Necessite Throne of Bhaal)], rolling back to previous state Unable to Unlink [Artemus\backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "Artemus\\backup/0/OTHER.0") [Artemus\backup/0/UNSETSTR.0] SET_STRING uninstall info not found Will uninstall 3 files for [ARTEMUS/SETUP-ARTEMUS.TP2] component 0. Restoring backed-up [Artemus\backup/0/ArtemusS.bmp] Artemus\backup/0/ArtemusS.bmp copied to override/ArtemusS.bmp, 7014 bytes Uninstalled 3 files for [ARTEMUS/SETUP-ARTEMUS.TP2] component 0. Unable to Unlink [Artemus\backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "Artemus\\backup/0/READLN.0") Unable to Unlink [Artemus\backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "Artemus\\backup/0/READLN.0.TEXT") -
How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
I’ve deleted the ?? at the end and made an install; this time another message of error: Install Component [Mod Artemus Jansen (Necessite Throne of Bhaal)]? nstall, or [N]ot Install or [Q]uit? Installing [Mod Artemus Jansen (Necessite Throne of Bhaal)] Copying 1 file ... [Artemus/creature/ArtemusS.bmp] loaded, 7014 bytes override/ArtemusS.bmp copied to Artemus\backup/0/ArtemusS.bmp, 7014 bytes Copied [Artemus/creature/ArtemusS.bmp] to [override/ArtemusS.bmp] Copying and patching 1 file ... [Artemus/creature/ARTEMUS.CRE] loaded, 1748 bytes Copied [Artemus/creature/ARTEMUS.CRE] to [override/ARTEMUS.CRE] Copying and patching 1 file ... [Artemus/store/Artemus.STO] loaded, 464 bytes Copied [Artemus/store/Artemus.STO] to [override/Artemus.STO] Appending to files ... [./override/STATE.IDS] loaded, 1611 bytes Not appending [0x80101FEF CD_STATE_NOTVALID...] to [STATE.IDS] because it DOES contains [CD_STATE_NOTVALID] Compiling 1 dialogue file ... [./override/TRIGGER.IDS] loaded, 9409 bytes [./override/ACTION.IDS] loaded, 13450 bytes [./override/OBJECT.IDS] loaded, 1735 bytes [./override/STATE.IDS] loaded, 1611 bytes Processing 1 dialogues/scripts ... Adding PEARTEMU to internal list of available DLGs [./override/JANJ.DLG] loaded, 23415 bytes [JANJ.DLG] loaded ERROR locating resource for 'CHAIN3' Resource [ARTEMUS.DLG] not found in KEY file: [./chitin.key] ERROR: preprocessing APPEND_EARLY [Artemus/dialogue/Artemus.d]: Failure("resource [ARTEMUS.DLG] not found for 'CHAIN3'") Stopping installation because of error. ERROR Installing [Mod Artemus Jansen (Necessite Throne of Bhaal)], rolling back to previous state Unable to Unlink [Artemus\backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "Artemus\\backup/0/OTHER.0") [Artemus\backup/0/UNSETSTR.0] SET_STRING uninstall info not found Will uninstall 3 files for [ARTEMUS/SETUP-ARTEMUS.TP2] component 0. Restoring backed-up [Artemus\backup/0/ArtemusS.bmp] Artemus\backup/0/ArtemusS.bmp copied to override/ArtemusS.bmp, 7014 bytes Uninstalled 3 files for [ARTEMUS/SETUP-ARTEMUS.TP2] component 0. Unable to Unlink [Artemus\backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "Artemus\\backup/0/READLN.0") Unable to Unlink [Artemus\backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "Artemus\\backup/0/READLN.0.TEXT") -
How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
here the .d file: BEGIN ~PEARTEMU~ // presentation Artemus IF ~True()~ THEN BEGIN 0 SAY @100 + ~OR(4) !InParty("Jan") !InMyArea("Jan") StateCheck("Jan",CD_STATE_NOTVALID) Global("xx_janchain_run","LOCALS",0)~ + @101 DO ~StartStore("ARTEMUSt",LastTalkedToBy(Myself))~ EXIT + ~OR(4) !InParty("Jan") !InMyArea("Jan") StateCheck("Jan",CD_STATE_NOTVALID) Global("xx_janchain_run","LOCALS",0)~ + @102 + au_revoir IF ~InParty("Jan") InMyArea("Jan") !StateCheck("Jan",CD_STATE_NOTVALID) Global("xx_janchain_run","LOCALS",0)~ THEN DO ~SetGlobal("xx_janchain_run","LOCALS",1)~ + jan_chain END IF ~~ THEN au_revoir SAY @103 = @104 IF ~~ THEN EXIT END CHAIN IF ~~ THEN ~PEARTEMU~ jan_chain @105 == JanJ @106 == ~Artemus~ @107 == JanJ @108 == ~Artemus~ @109 == JanJ @110 == ~Artemus~ @111 END ++ @101 DO ~StartStore("ARTEMUS",LastTalkedToBy(Myself))~ EXIT ++ @102 + au_revoir?? -
How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
Dear Jastey, I hope this time I would see the end of the tunnel…I’ve corrected the last line’ and new problems appears now… SETUP-ARTEMUS.DEBUG -
How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
Voila and thank you for your help tp2 ///////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////// // Mod Artemus Jansen pour BG2ToB par Prof Errata // ///////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////// BACKUP ~Artemus\backup~ AUTHOR ~Prof Errata~ LANGUAGE ~Francais~ ~french~ ~Artemus/translations/french/dialog.tra~ BEGIN @10 // Creature Stuff COPY ~Artemus/creatureArtemusS.bmp/~ ~override~ COPY ~Artemus/creature/ARTEMUS.CRE~ ~override/ARTEMUS.CRE~ SAY NAME1 @11 // Stores COPY ~Artemus/store/Artemus.STO~ ~override/Artemus.STO~ SAY NAME2 @12 // Dialogues APPEND ~STATE.IDS~ ~0x80101FEF CD_STATE_NOTVALID~ UNLESS ~CD_STATE_NOTVALID~ COMPILE ~Artemus/dialogue/Artemus.d~ // Dragon Scales BEGIN ~Adding Items~ DESIGNATED 1 COPY_EXISTING ~gorsal.cre~ ~override~ ADD_CRE_ITEM ~scaler~ #0 #0 #0 ~NONE~ ~INV~ COPY_EXISTING ~dracblac.cre~ ~override~ ADD_CRE_ITEM ~scaleb~ #0 #0 #0 ~NONE~ ~INV~ //Items COPY ~Artemus/Items/PEARMCAM.ITM~ ~override/PEARMCAM.itm~ SAY NAME1 @200 SAY NAME2 @201 COPY ~Artemus/Items/PEEPEDOG.ITM~ ~override\PEEPEDOG.itm~ SAY NAME1 @210 SAY NAME2 @211 COPY ~Artemus/Items/PEFLEALC.ITM~ ~override\PEFLEALC.itm~ SAY NAME1 @220 SAY NAME2 @221 COPY ~Artemus/Items/PEMASCUT.ITM~ ~override\PEMASCUT.itm~ SAY NAME1 @230 SAY NAME2 @231 COPY ~Artemus/Items/PEROBMAG.ITM~ ~override\PEROBMAG.itm~ SAY NAME1 @240 SAY NAME2 @241 COPY ~Artemus/Items/PESTAFLA.ITM~ ~override\PESTAFLA.itm~ SAY NAME1 @250 SAY NAME2 @251 // Scripts Extensions EXTEND_BOTTOM ~ar0702.bcs~ ~Artemus/baf/Artemus.baf~ AT_INTERACTIVE_EXIT ~VIEW Kaya/ModKaya.txt~ -
How to add "vanilla" items to "vanilla" creatures in BG2?
Prof Errata replied to Prof Errata's topic in Modding Q&A
Well’ I’ve corrected this little copy error, and I’ve yet a message error… WeiDU v 24600 Log E:\Baldurs Gate II\setup-Artemus.exe version = 24600 [.\CHITIN.KEY] loaded, 590481 bytes [.\CHITIN.KEY] 182 BIFFs, 41788 resources [./Autorun.ini] loaded, 1228 bytes [./baldur.ini] loaded, 3187 bytes Possible HD/CD Path: [E:\Baldurs Gate II] Possible HD/CD Path: [E:\Baldurs Gate II\data\] Possible HD/CD Path: [E:\Baldurs Gate II\data\] Possible HD/CD Path: [E:\Baldurs Gate II\data\] Possible HD/CD Path: [E:\Baldurs Gate II\data\] Possible HD/CD Path: [E:\Baldurs Gate II\data\] Possible HD/CD Path: [E:\Baldurs Gate II\data\] [./goglog.ini] loaded, 52355 bytes [./Keymap.ini] loaded, 5621 bytes [.\dialog.tlk] loaded, 9921992 bytes [.\dialog.tlk] 75625 string entries [.\dialogf.tlk] loaded, 9997872 bytes [.\dialogf.tlk] 75625 string entries [ARTEMUS/SETUP-ARTEMUS.TP2] PARSE ERROR at line 74 column 1-6 Near Text: README GLR parse error [ARTEMUS/SETUP-ARTEMUS.TP2] ERROR at line 74 column 1-6 Near Text: README Parsing.Parse_error ERROR: parsing [ARTEMUS/SETUP-ARTEMUS.TP2]: Parsing.Parse_error ERROR: problem parsing TP file [ARTEMUS/SETUP-ARTEMUS.TP2]: Parsing.Parse_error FATAL ERROR: Parsing.Parse_error WeiDU Timings load TLK 0.000 parsing .log files 0.000 loading files 0.000 unmarshal KEY 0.016 Parsing TP2 files 0.016 stuff not covered elsewhere 0.031 unmarshal TLK 0.063 TOTAL 0.125