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Ikki

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Posts posted by Ikki

  1. ok, let me explain

    if you install a mod created for the classic edition under EE, if it use a foreing translation like german or french,
    you must use handle_charset in your tp2 or they crash

    this is normally not require for a mod only in english, because most english character display the same in the classic edition and in the EE

    but some english translation use character outside the range of character that display the same in EE and in the classic edition ( i m clear ? )

    so for those mod you should use handle_charset for the english translation too, or they crash under EE


    the g3anniversary mod use those character and need handle_charset (i personnaly replace those character with character that look like and don't need handle_charset)

  2. if there are problems with current implementation than I think it's better to use a mod that would handle it differently. This one uses implementation that don't let Player1 die at all. I didn't look at the code but if it doesn't require some tobex features I doubt it would need any changes at all to work on EET.

    This mod completely ruin the challenge (and it's one of the great aspect of BG2) , your implementation or tobex one, are fair

  3. - If in 2017 on the basis of BG2EE/EET we want to ressurrect whatever is usable from the old *nostalgia*, we need to strip those mega-beasts down to their essentials, i.e. the quests and stories they can still tell.

     

    Sure, but Beamdog didn't translate BG2EE to langage that where supported by the original baldur's gate.

    So there are stiil player that are playing the classic version for good reason

     

    (even if i must say that EET is more stable, easy to mod, and very difficult to crash, than BGT)

     

     

    - create a mini mod (similar to TDDz) for RoT >>>RoT_EE

    Just overwrite the original file ( that way it's very easy to update the original mod)

     

    and why no keeping the compatibily with BG2 ( copy the pvrz file on EE/EET and use handle tileset on ToB)

  4. - create a mini mod (similar to TDDz) for RoT >>>RoT_EE

    Please don't. We already have enough haste with TTDz, no need to create more of it. TTDz should never exist in the first place, all updates should be just integrated inside TDDEE mod leaving old one intact. I've asked Ikki to create github repo but he didn't do it.

     

    kudo for TDDZ, but i agree with alien, there is no reason to patch the file on the fly.

     

    Now we have two mod that are frozen ( TDD and Weimer-TacticsMod ), because changing them will break TDDz and Tactics2_for_EE.

    And TDDZ and Tactics2_for_EE are very difficult to edit

  5. Dead Player1 also breaks most of cutscenes, as they typically use him as CutsceneID (and sometimes it *must* be player1, e.g. for LeaveAreaLUA).

    I didn't try the custscene (or more funny fighting faldorn) with a dead charname, but most of the time, your party member speak for charname if he is dead.

     

    Moreover the engine carry the body of charname during most area transition, and sometimes your team member must get tired and let charname body drop, and he probably get eaten by wild animals (it's not a surprise if the resurrection fail if the body is missing)

     

    But K4thos don't remove this component, let the player reload a little latter if there is a problem, without this component you must reload anyway if charname die

  6.  

    than I think the tweak will be removed from the package.

     

    It's the same behavoir than in BG2 classic with tobex : if you travel between area, inexpected result may append (sometimes a crash when resurrecting the main character, and sometimes he resurect in a different area than the party (very funny when there is a party require flag )

     

    Just add a warning that charname must be resurrected very fast, and let people travel with a dead charname at their own risk

     

    I alway's considered that lore friendly, the bhaal essence may take some times to fully ascend descend, but the more you wait, the more unexpect the success ...

  7. how do I go about changing this flag

    Be sure to have the last weidu version for you setup-stratagems.exe, if not weidu will overwrite it with one of the other setup-mymod.exe

     

    Step One: Download Explorer Suite and install it.

    Step Two: Open CFF Explorer. On the start menu, it will be under "Explorer Suite".

    Step Three: Click on File -> Open, and direct the program to your setup-stratagems.exe

    Step Four: Click on the "+" by "NT Headers" if it's not already expanded, then click on "File Header".

    Step Five: Don't be intimidated by the table; click on the cell under "Meaning" and across from "Characteristics" that says "Click here".

    Step Six: Ignore everything but the checkbox that says "App can handle >2gb address space". Click on it so that it is checked.

    Step Seven: Click "OK".

    Step Eight: Save, saying "yes" to the text box that pops up asking if you would like to overwrite the file.

  8. Well, this sucks. After BWS stopped due to the Out of Memory error I just let it sit paused by itself and then attempted to install SCS via manually executing the 'stratagems.bat' file in the game install directory. After letting it do it's thing for the last, oh, 4 hours or so I can see in the DOS command box that I'm getting all sorts of Out of Memory errors again.

     

    What'd I do wrong? :(

    Nothing

    I always have memory error when installing SCS with EET and a lot of mods, because it seems stratagem use more than 2Go of memory

    There are 2 solutions, you must install smarter mage and smarter priest manualy and quit weidu inbetween (but it's boring)

     

    Or enable the "large address aware flag" (only on setup-stratagems.exe) that allow weidu to use ut to 4Go of memory, and i can install everything in one batch

     

    To enable this flag you need a program like ExplorerSuite

  9. EET will fail with an "out of memory" error.

    I know this is a known problem but has anyone found a workaround

     

    I have had this error but during the installation of stratagem at the end of the install

    The only workaround for me was installing the mod in two step, and not in one go.

     

    Weidu seems to fail when dealing with two many file

     

    And for EET, one solution may be not installing to many mod in BGEE, but converting them to native EET support

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