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Weigo

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About Weigo

  1. @Jarno Mikkola Newer mods use your method COPY_EXISTING ~misc01.itm~ ~override/ctb.mrk~ // tell other mod that Check The Bodies is installed but older mods use CTB_Rule.bif files to detect CtB (same for Rot and SoS) so I made both checks. COPY ~Worldmap/map_mods_links.tbl~ ~Worldmap~ APPEND_FILE ~CtBEE/Worldmap/links.tbl~ PATCH_IF (FILE_EXISTS ~data/ROT-RULE.BIF~) OR (FILE_EXISTS_IN_GAME ~rot.mrk~) BEGIN APPEND_FILE ~CtBEE/Worldmap/rot_links.tbl~ END PATCH_IF (FILE_EXISTS ~data/TDD-RULE.BIF~) OR (FILE_EXISTS_IN_GAME ~tdd.mrk~) OR (MOD_IS_INSTALLED "setup-TDDz.tp2" "0") BEGIN APPEND_FILE ~CtBEE/Worldmap/tdd_links.tbl~ END PATCH_IF (FILE_EXISTS ~data/SOS-RULE.BIF~) OR (FILE_EXISTS ~override/sos.mrk~) BEGIN APPEND_FILE ~CtBEE/Worldmap/sos_links.tbl~ END @Mad Mate yes I can. They should be merged on github.
  2. @subtledoctor Only the part for old BG2 installation will biff files. The EE part doesn't biff anything except one dummy file to create CTB-Rule.bif as a marker for other mods.
  3. @Mad Mate Please download CtBEE from my github https://github.com/weigo87/CtB-EE.git Now the ids problems should be solved, because I changed the biffing routine. Only the tis and wav files will be biffed.
  4. Now I made a small test. The spell.ids file was biffed by RoT and CtB added some new lines and biffed it again at the end. Shout.ids was Shoutids.ids was in it#s original bif file and was changed correctly by CtB. Both files are working correctly. @Mad Mate Can you post your weidu.log file, perhabs we can find the problem. I think it's important for the game not to have too much different versions of mods. For example, if someone would make a mod with all big mods (BGT/EET DsotSC, NtotSC, SoS, TDD, CtB, RoT ...) it's much more easier to make it to all mods compatible, when we have only one version for the mods and not two different, with a lot of bugfixing during Big World setup. I think one big point of success for Baldurs Gate modding community was passionate commitment and that we always kept the modding easy. We want to have the game in best case for 20 more years.
  5. A lot of text here to read. Let's put the problems together in a few lines Thetyr Forest patch and Chores with fast forward are part of CtBEE The ids problem. We can add a line like COPY_EXISTING ~^.*\.ids$~ ~override~ in the biffing routine, so all ids files stay in override folder.
  6. Congratulations! For all who are unsure; SoS = Shadows over Soubar, the last of the big classic mods that was still missing for EET!!! (One question - The former component "Remorhaz walking speed adjustment" is now part of the single main component and will only install on english version of the classic game, not EE/EET, correct?) The former component "Remorhaz walking speed adjustment" will only install for BG2, TOB and BGT installations. REQUIRE_PREDICATE (!GAME_IS ~bg2ee eet~) ~Not for EET and BG2EE~
  7. I have updated the SoS Mod to be compatible with EET. https://github.com/weigo87/SoS-EE/releases
  8. CPU: Core I7 5820 Ram: 16GB GPU: GTX 970 System: WIN10 It should be fast enough. I tried on BGT and it works fine.
  9. I have a clean install of EET RC4 on a clean BGEE and BG2EE. When I start a new BG1 game and switch to the worldmap, I have a CtD. I take a look on the worldmap.wmp file in NearInfinity and it looks fine. The Sod worldmap Bgmap.wmp works. I have started a SOD game and the worldmap has no problem. I also tried my BP-BGT-worldmap and it didn't work. But I think it's a local problem. Perhaps Roxanne can tell me where I can find the graphic cards log file. worldmap.wmp.txt
  10. I have the same problem with CtD when I switch to the worldmap My log file
  11. Happy Birthday CamDawg and I wish you all good things!
  12. // changes to mace proficiency; COPY_EXISTING ~iblun04.itm~ ~override~ WRITE_BYTE 0x31 101 BUT_ONLY_IF_IT_CHANGES // changes to correct item type "club" COPY_EXISTING ~blun01.itm~ ~override~ ~blun10.itm~ ~override~ ~blun22.itm~ ~override~ ~blun23.itm~ ~override~ ~blun24.itm~ ~override~ ~blun26.itm~ ~override~ ~blun27.itm~ ~override~ ~blun31.itm~ ~override~ WRITE_SHORT 0x1c 44 BUT_ONLY_IF_IT_CHANGES // changes to club proficiency; correct item type "club" COPY_EXISTING ~shille.itm~ ~overide~ ~skelclub.itm~ ~override~ WRITE_BYTE 0x31 115 WRITE_SHORT 0x1c 44 BUT_ONLY_IF_IT_CHANGES
  13. I went through all SOA and TOB items and found some wrong profiencies and item types. Here is a list for the fixpack to correct the entries. // changes to mace proficiency; COPY_EXISTING ~blun01.itm~ ~override~ ~blun10.itm~ ~override~ ~blun22.itm~ ~override~ ~blun23.itm~ ~override~ ~blun24.itm~ ~override~ ~blun26.itm~ ~override~ ~blun27.itm~ ~override~ ~blun31.itm~ ~override~ ~iblun04.itm~ ~override~ ~shille.itm~ ~overide~ ~skelclub.itm~ ~override~ WRITE_BYTE 0x31 101 BUT_ONLY_IF_IT_CHANGES // changes to longsword proficiency; COPY_EXISTING ~bonedag.itm~ ~override~ ~hsword.itm~ ~override~ ~morsword.itm~ ~override~ ~phanblad.itm~ ~override~ ~sarevo.itm~ ~override~ ~sw2h01b.itm~ ~override~ WRITE_BYTE 0x31 90 BUT_ONLY_IF_IT_CHANGES // changes to shortsword proficiency; correct item type "shortsword" COPY_EXISTING ~bowpheo.itm~ ~override~ WRITE_BYTE 0x31 91 WRITE_SHORT 0x1c 19 BUT_ONLY_IF_IT_CHANGES // changes to correct item type "hand-to-hand" COPY_EXISTING ~carrio1.itm~ ~override~ WRITE_SHORT 0x1c 28 BUT_ONLY_IF_IT_CHANGES // changes to twohandedsword proficiency COPY_EXISTING ~carsomyr.itm~ ~override~ ~cattac1.itm~ ~override~ ~giants01.itm~ ~override~ WRITE_BYTE 0x31 93 BUT_ONLY_IF_IT_CHANGES // changes to correct item type "longsword" COPY_EXISTING ~chevil10.itm~ ~override~ ~sw1h13.itm~ ~override~ WRITE_SHORT 0x1c 20 BUT_ONLY_IF_IT_CHANGES // changes to mace proficiency; correct item type "mace" COPY_EXISTING ~deva.itm~ ~override~ WRITE_BYTE 0x31 101 WRITE_SHORT 0x1c 17 BUT_ONLY_IF_IT_CHANGES // changes to longsword proficiency; correct general name COPY_EXISTING ~devaevil.itm~ ~override~ ~planetar.itm~ ~override~ WRITE_BYTE 0x31 90 WRITE_LONG NAME1 47324 BUT_ONLY_IF_IT_CHANGES // changes to darts proficiency; COPY_EXISTING ~eneblade.itm~ ~override~ ~idart01.itm~ ~override~ ~melfmet.itm~ ~override~ WRITE_BYTE 0x31 106 BUT_ONLY_IF_IT_CHANGES // changes to shortsword proficiency; COPY_EXISTING ~fblade.itm~ ~override~ ~isw1h07.itm~ ~override~ ~sblade.itm~ ~override~ ~stdeath.itm~ ~override~ ~vorsqui2.itm~ ~override~ ~xvartvil.itm~ ~override~ ~zomsea.itm~ ~override~ WRITE_BYTE 0x31 91 BUT_ONLY_IF_IT_CHANGES // changes to correct item type "ring" COPY_EXISTING ~gorchr.itm~ ~override~ WRITE_SHORT 0x1c 10 BUT_ONLY_IF_IT_CHANGES // changes to halberds proficiency; COPY_EXISTING ~halbrd01.itm~ ~override~ ~plyflind.itm~ ~override~ WRITE_BYTE 0x31 99 BUT_ONLY_IF_IT_CHANGES // changes to axe proficiency; COPY_EXISTING ~iax1h01.itm~ ~override~ WRITE_BYTE 0x31 92 BUT_ONLY_IF_IT_CHANGES // changes to hammer proficiency; COPY_EXISTING ~ihamm01.itm~ ~override~ ~shammr.itm~ ~override~ ~shammr2.itm~ ~override~ ~shammr3.itm~ ~override~ WRITE_BYTE 0x31 97 BUT_ONLY_IF_IT_CHANGES // changes to correct item type "armor" COPY_EXISTING ~misc12.itm~ ~override~ WRITE_SHORT 0x1c 2 BUT_ONLY_IF_IT_CHANGES // changes to no proficiency; COPY_EXISTING ~misc7u.itm~ ~override~ WRITE_BYTE 0x31 0 BUT_ONLY_IF_IT_CHANGES // changes to spears proficiency; COPY_EXISTING ~tasloiil.itm~ ~override~ WRITE_BYTE 0x31 98 BUT_ONLY_IF_IT_CHANGES Replace this code // changes to long bow prof COPY_EXISTING ~bow07.itm~ ~override~ WRITE_BYTE 0x31 104 BUT_ONLY_IF_IT_CHANGES with this one // changes to long bow prof COPY_EXISTING ~bow07.itm~ ~override~ ~bow98.itm~ ~override~ ~bownon.itm~ ~override~ ~ibow03.itm~ ~override~ WRITE_BYTE 0x31 104 BUT_ONLY_IF_IT_CHANGES old code // changes to bastard sword proficiency COPY_EXISTING ~misc4q.itm~ ~override~ WRITE_BYTE 0x31 90 BUT_ONLY_IF_IT_CHANGES new code // changes to bastard sword proficiency COPY_EXISTING ~misc4q.itm~ ~override~ ~sw1h18.itm~ ~override~ WRITE_BYTE 0x31 90 BUT_ONLY_IF_IT_CHANGES replace both dagger proficiencies // changes to dagger proficiency COPY_EXISTING ~misc75.itm~ ~override~ WRITE_BYTE 0x31 96 BUT_ONLY_IF_IT_CHANGES // changes to dagger proficiency COPY_EXISTING ~misc4u.itm~ ~override~ WRITE_BYTE 0x31 96 BUT_ONLY_IF_IT_CHANGES with this one // changes to dagger proficiency COPY_EXISTING ~misc75.itm~ ~override~ ~misc4u.itm~ ~override~ ~daggshit.itm~ ~override~ WRITE_BYTE 0x31 96 BUT_ONLY_IF_IT_CHANGES
  14. I have some questions depending on the item format. I) Do someone know, for what the item type is? Is it only a category for items or has it a special meaning? II) There are extraprofiency1-20? What do they do?
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