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Weigo

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  1. The BG3100 card had similar graphical errors to the BG3600, but not quite as bad. That's why I also fixed it and it is now part of the master on github.
  2. @Salk It took some time, because it is time-consuming to create the tis v1 versions and all this has to be done for the Lure of Sirines Call mod. But the master is now updated.
  3. @the_sextein I fiddled around a bit with the BG3600 lighthouse area. First of all, the map is, as far as the water is concerned, so careless and badly drawn, someone has quickly wiped over it to get color gradients. The transitions were also made very imprecisely with the colored pixels. I used some blur and a lot of patience and this is my best result. Copy the 8 pvrz files into your Overide folder and have a look at the BG3600. B3600N19.PVRZ B3600N20.PVRZ B3600N21.PVRZ B3600N22.PVRZ B360019.PVRZ B360020.PVRZ B360021.PVRZ B360022.PVRZ
  4. I'm in the process of making the water areas calmer and more even and I noticed that there are still water pixels around the trees that don't belong to the overlay tiles and that's why you can see them. I'm trying to improve everything as much as possible.
  5. @Parys Your chitin.key file actually still contains the goARXXX.bif files. That would explain the error, first weidu looks in the override directory and if the file is not there in the chitin.key in which bif file it is located. Copy the original bif file from BG1EE into the directory and then try again.
  6. Can you send me your chitin.key file please? It looks like it is trying to pull the mos file from the goAR0100.bif file, but it doesn't exist at the time. I'll take care of it.
  7. Now I know what you mean. I always assumed that there was a bug in the BGGO or sometimes. These pixel fields in the water are not only there at night, but also during the day, but they are not so noticeable there. They are from the original version. I'll have to play around with gimp a bit to soften the water graphics. With the other card you mentioned, is that the BG2700 or BG3100?
  8. @argent77 Thanks for the new approach with DTX and ETC. I was already despairing why that didn't work. I have now made a fresh EET, BGGO, IWD1_EET, IWD2_EET and IWD_EET_END installation. And this is the result of the installation. It is difficult for me if I cannot reproduce the error. Can you please send me or post your weidu.log and the setup-bggo.debug?
  9. @DraikenWeAre Too bad, had hoped it would work. I'm afraid it's an Android problem. What makes me suspicious is that the areas only work with EET and then no longer with BGGO. I have packed the maps exactly 1:1 as they are in BG1EE and BG2EE. Maybe I need to get another Android device.
  10. @DraikenWeAre Have you downloaded the latest version on downloaded it from https://github.com/SpellholdStudios/BGGOEET/tree/master I made a few changes last week for the mac version and changed all mbc files to mos format. I haven't made a new relase yet, so you'll have to download it again under the icon code --> download zip.
  11. At the beginning you can choose between the components 1. standard installation and 2. standard installation without biffing. It then copies everything into the override folder
  12. @DraikenWeAre Let‘s try it. Or a clean EET + BGGO without any mods (to exclude other problems Or EET + BGGO and BGGO without biffing, the 2 files have a choice during installation, with or without biffing bggo.tp2 macros.tpa
  13. @DraikenWeAre It always occurs with the areas that come from BGGO. BG4600 day is original EET and night from BGGO. I'm still not quite sure why this is the case, as the night map has the same structure as the day map. The pvrz files at night are 1:1 like the day ones (graphic files) The .tis files are 100% identical. (The numbering of the graphic tiles) The .wed files differ only in the overlays (instead of BG4600 there is BG4600N and the animations instead of WTRIV there is YSRIV for the night). What I found out, our chitin.key files match, but our bif files are not exactly the same. My eetBG26.bif is smaller than yours. Although they have the same number of files. But I haven't found out exactly what that means. Would it be too much work if you just tried a pure EET + BGGO installation to see if it works? I'm slowly running out of ideas too.
  14. I'd be glad to I've now also been bitten by the bug, but it's a tough problem. In any case, we already have the right maps. The next thing I would like to check are the chitin.key files. Can you send them to me from the Windows version and from the Android version. I have a suspicion what might be wrong. You can open the bif files in Near Infinity
  15. I have now packed the missing pvrz files into the zip folders. Please unzip them into the override folder on your android mobile. Let's see if it works then. If so, then we need to go through the bif files to see if they are present on your Android mobile phone. The B260000-25.pvrz are located in goBG2600.bif B2600N00-25.pvrzz in the eetBG26.bif B100000-07.pvrz in eetBG10.bif B1000N00-07.pvrz in the goBG1000.bif The latest version of Balduran's Seatower should solve the pvrz problem. Was uploaded 4 days ago. https://github.com/Gibberlings3/BS_Baldurans_Seatower BG2600.zip BG1000.zip
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