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xiaoleiwen

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Everything posted by xiaoleiwen

  1. excited to see this, congrats
  2. Hi there, some questions for the component 5: 1) Does it also affect mod npc? 2) If yes, would be interested to add to the game that I have started, but not sure whether this is something that is safe to be added mid-game.
  3. Tested again in new save with only that component installed, entered the building after completing the required quest, and they turned hostile. They won't if that component is uninstalled.
  4. Yes in my main save. No when I did a testing using fresh install save.
  5. Did a fresh install without any other mods and components from tactic remix, only the HP increase component was installed, and started a new test save. The genie didn't spawn wrongly, so probably this is interaction with another mod or totally not related. However, the harpers still turned hostile when I entered the first level.
  6. Noticed few issues with the component: Improve All Enemies Hit Points -> Enemies Have x2 Hit Points: v0.6-beta Like the Genie appeared in Irencius Dungeon 1 instead of the Elemental Plane of Air. Like Harper's in the dock district will turn hostile automatically... Uninstalled that component, then the previous two issues were fixed, and hopefully with doing this I can still continue this save without any gamebreaking issue...
  7. Updated one quest mod review in current playthrough. I will have a pause temporary, playing some jrpgs, and return to this game later. Probably will continue with my Ajantis's game first, or with this Imoen Romance playthrough. (hopefully not a restart, too many tempting MODs to try, like Khalid, Skie... ) ---- Bridge's Block Overall Experience: A+ Lore friendly: A+ Area Art: A- Screenshots (heavy spoilers)
  8. One thing I like in SOTSC is it has a lot of new hidden areas, and they are quite subtle, but still noticeable if you explore around and look closely enough, like always click on the edge of map if you see the change area button, or move the cursor to any weird crevice that you found...The visual clues are generally quite obvious. I like the feeling of accidentally discovering new areas here and there, as this makes the exploration feels more rewarding, and the old BG1 is full of surprise again. Discovering the Ormyrrs' Peak is probably the most enjoyable moment for me when playing with this MOD. Adding map notes probably will loss its charm
  9. @Mordekaie Thanks and I'm glad you like it --- To update 3 BG1 reviews for my current playthrough. 3 permanent party members this time and I rotate a lot for the other slots (mainly Branwen, Eldoth, Skie, Edwin, Minsc, Dynaheir). They are all great but I will only write a review for them if I bring them for a full BG1 play-through. --- Jaheira and Khalid (Vanilla NPC with MODs- BG1 NPC Project) Overall Experience: A Lore friendly: A+ Screenshots: Imoen (Vanilla NPC with MODs- BG1 NPC Project + Imoen 4 Ever) Overall Experience: A Lore Friendly: A Screenshots: Baldur's Gate Romantic Encounters Overall Experience: B+ Lore friendly: B+ Screenshot:
  10. Not a review but some thoughts on certain MODs: Skie - The Cost of One Girl's Soul --- I also noticed that Southern Edge has a journal collection quest that I didn't encounter during my previous game. So there are two MODs with a similar quest at the moment, interesting --- It seems like we can edit the old post again, good to know, and probably it is time for me to convert all of my drafts into reviews
  11. This dialogue mentioned Mazzy but Jaheira took the fighter stronghold in my game. Mazzy did not involve in this quest at all in my game (not in the party since I met Nalia in Copper Coronent), so not sure why her name is here.
  12. https://forums.beamdog.com/discussion/comment/723397/#Comment_723397 You may check the UI Edit Mode (F11) in this thread I used that function to tweak this UI mod when I played IWD1EE last year, making the portrait in the dialogue box larger: I believe you can do something similar for what you want
  13. I had this problem with the 8.1 version with fixes. So I summoned Delon with console and it fixed it: CLUAConsole:CreateCreature("delon")
  14. iwd2 can only show the portrait of the first character
  15. To keep a record on my previously completed BG1EE modlist: It is very minimal in quest mods, and the first time trying on spells and kits mods. Generally there are no significant issues, only minor ones: a) Planetar bug in Ulgoth's Beard (reported in the SR thread) b) Winski Perorate did not appear in the Thieves Guild Maze. Discussed with Macro (on the Discord) and we think it is likely related to the Endless BG1 MOD after comparing our modlist. (reported by Macro in Endless BG1 thread) c) There is no icon for the spell Obscuring Mist and one of the monsters summoning spell. This also happens in my current BG2 game, not sure whether it is related to the install order of SR and Tweak Anthology d) I installed Skitia's npcs for flavour in this run, but I noticed that the names of Recorder and Kale did not appear correctly in SOD, which looks like what normally happens when you change mods midgame or load the save file for another modded game, but I didn't do that.
  16. Move them to another folder but don't delete them. Move back if you want to uninstall things.
  17. In my current game I installed EndlessBG1 after BGQE and BST and finished those quests without issue
  18. I encountered the missing of EE NPCs issue in previous game, and have kept a record of how to solve it: You can activate it midgame.
  19. I missed a good dog because I didn't read the readme properly and noticed he joined the party during mys test run... and decided to ditch him in my actual run...
  20. Just a thought when seeing this dream scene with this MOD. Personally I feel that this scene is referring to PC left Imoen behind in the palace, so it could feel slightly odd when I saw this dream scene in Chapter 9 (SOD). I guess changing it the other time point also won't really help, so I guess I have to treat it as a random weird dream that is not related to what has happened in reality.
  21. It is great to see someone like this thread, have more motivation to write something for my previous and current playthroughs. I think I won't add a balance category, because this is something that can be quite difficult for me to rate, as i always have different setup for different run, such as whether I use scs, play at what difficulty, install spell or item revision, how much xp from quest and enemies that I have reduced using eet tweak, or whether your party members can use a particular mod item, etc. To be honest balance issue can be something quite difficult for modder to achieve. Firstly, the xp issue, most mods are designed in a way that you won't get too much xp if this is the only mod that you are using. However, in reality we use many mods that give extra xp. So i consider this as something players have to customise themselves using eet tweak. As for items, it can be more difficult: Underpowered item- boring, not using it, just flavour purpose Overpowered items - I will definitely mention in my review if I see anything like this. Relatively "balanced" items- sound useful and great to have, but in fact, too many of balanced useful items can still make the game becomes easy, because you won't be able to use it in vanilla game. This issue is more prominent in a game like IWD1 where you do not have SCS mod to increase/customize the difficulty. So I generally won't specifically comment on this unless there are something ridiculously overpowered.
  22. This could be a vanilla thing but it would be great if there is something to prevent it. Imoen will get same amount of xp regardless of her dual-class status. So, let say if you dual her at 160000 xp before SOD, her new class will gain 200000 xp when she rejoins in SOD, end up a total xp of 400k when the other party members is just around 200k. Not a real issue to most MOD players though since it can be corrected via console or ee keeper easily.
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