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xiaoleiwen

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About xiaoleiwen

  • Birthday 12/28/1984

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  1. excited to see this, congrats
  2. Hi there, some questions for the component 5: 1) Does it also affect mod npc? 2) If yes, would be interested to add to the game that I have started, but not sure whether this is something that is safe to be added mid-game.
  3. Tested again in new save with only that component installed, entered the building after completing the required quest, and they turned hostile. They won't if that component is uninstalled.
  4. Yes in my main save. No when I did a testing using fresh install save.
  5. Did a fresh install without any other mods and components from tactic remix, only the HP increase component was installed, and started a new test save. The genie didn't spawn wrongly, so probably this is interaction with another mod or totally not related. However, the harpers still turned hostile when I entered the first level.
  6. Noticed few issues with the component: Improve All Enemies Hit Points -> Enemies Have x2 Hit Points: v0.6-beta Like the Genie appeared in Irencius Dungeon 1 instead of the Elemental Plane of Air. Like Harper's in the dock district will turn hostile automatically... Uninstalled that component, then the previous two issues were fixed, and hopefully with doing this I can still continue this save without any gamebreaking issue...
  7. Updated one quest mod review in current playthrough. I will have a pause temporary, playing some jrpgs, and return to this game later. Probably will continue with my Ajantis's game first, or with this Imoen Romance playthrough. (hopefully not a restart, too many tempting MODs to try, like Khalid, Skie... ) ---- Bridge's Block Overall Experience: A+ Lore friendly: A+ Area Art: A- Screenshots (heavy spoilers)
  8. One thing I like in SOTSC is it has a lot of new hidden areas, and they are quite subtle, but still noticeable if you explore around and look closely enough, like always click on the edge of map if you see the change area button, or move the cursor to any weird crevice that you found...The visual clues are generally quite obvious. I like the feeling of accidentally discovering new areas here and there, as this makes the exploration feels more rewarding, and the old BG1 is full of surprise again. Discovering the Ormyrrs' Peak is probably the most enjoyable moment for me when playing with this MOD. Adding map notes probably will loss its charm
  9. @Mordekaie Thanks and I'm glad you like it --- To update 3 BG1 reviews for my current playthrough. 3 permanent party members this time and I rotate a lot for the other slots (mainly Branwen, Eldoth, Skie, Edwin, Minsc, Dynaheir). They are all great but I will only write a review for them if I bring them for a full BG1 play-through. --- Jaheira and Khalid (Vanilla NPC with MODs- BG1 NPC Project) Overall Experience: A Lore friendly: A+ Screenshots: Imoen (Vanilla NPC with MODs- BG1 NPC Project + Imoen 4 Ever) Overall Experience: A Lore Friendly: A Screenshots: Baldur's Gate Romantic Encounters Overall Experience: B+ Lore friendly: B+ Screenshot:
  10. Not a review but some thoughts on certain MODs: Skie - The Cost of One Girl's Soul --- I also noticed that Southern Edge has a journal collection quest that I didn't encounter during my previous game. So there are two MODs with a similar quest at the moment, interesting --- It seems like we can edit the old post again, good to know, and probably it is time for me to convert all of my drafts into reviews
  11. This dialogue mentioned Mazzy but Jaheira took the fighter stronghold in my game. Mazzy did not involve in this quest at all in my game (not in the party since I met Nalia in Copper Coronent), so not sure why her name is here.
  12. https://forums.beamdog.com/discussion/comment/723397/#Comment_723397 You may check the UI Edit Mode (F11) in this thread I used that function to tweak this UI mod when I played IWD1EE last year, making the portrait in the dialogue box larger: I believe you can do something similar for what you want
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