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Arthas

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  1. That's what I'm looking for from SCS: With these component installed, creatures throughout the game will behave marginally more intelligently. Don't expect drastic increases in difficulty, but do expect, for example, creatures to no longer stand around without attacking inbetween drinking potions. This is not a tougher battles mod, but more of a fix for poor intelligence witnessed while playing the game If these components are installed, you get: Less predictable attack targeting. Smarter usage of items such as potions and wands. Intelligent druid spellcasting. Intelligent paladin spellcasting. Randomised usage of certain abilities, such as Demilich imprisonment. New behaviour of illusionary images. (Simulacrum, Projected Image, Mislead.) Suggestions?
  2. What I'm referring to, is how do imprisoned thieves have these potions at all? And where did they buy them? Or are you telling me that these are thieves that are actually from shadow thieves and attacking the asylum? Because I had the impression they were imprisoned somewhere by Irenicus and he just let them go to kill you. An edit: I'm not telling you this is all impossible. I'm just telling that whenever I powerplayed through the game, SCS could match my expectations. But if I add in RP, I have to have self-imposed limits that have to be respected. And these make SCS extremely harder.
  3. Understood. But that clashes with other mods too (see store revisions) where you would find yourself deprived of precious money (I remember myself to be broke using that mod). I'm just saying that not doing the quests would be actually a doom for any playthrough. For example, I found other difficulties against Irenicus. Would I be able to beat him and the amount of thieves that starts to backstab you right after? I wouldn't. I had to CTRL+Y. There was no actual way that I could beat Irenicus, casting "Timestop". Add on top of that that for some strange reason one of the inmates started to target me (the bard) even if he was blue-circled. Also... Irenicus didn't seem to be limited in his powers given that I got more than one of my characters to be completely gutted because of his spells. Read gutted as "Chunked". The encounter was turning into me trying to cheese by going out of his vision hoping that Wanev would take care of him. Beside, when it actually happened that Wanev took care of him, the following assassins would have killed anyone given that they would always be able to go invisible and then backstab. I don't remember if it was because they had potions ( I think they did) or if they had the ability to go invisible, but given that in a single playthrough I even found myself with -3 npcs because they got chunked, my frustration started to rise and I actually used CTRL+Y. Beside, if I remember correctly and they actually had potions, where did they find them. Meh.
  4. I didn't think she was in a timer. I always thought she had to do X damage to you and if you survived you would have the dialogue right after. Actually, for Roleplay, I would go there as fast as possible, provided that you have a good <charname>. That said, I don't think I'm going to do the optional quests in Underdark given that I'm having so many difficulties. My team consists of Myself (ranger) Aerie (cleric\mage) Minsc (ranger) Jaheira (fighter\druid) Imoen (swashbuckler\mage) I totally agree with this vision though "SCS embraces it rather than trying to do something about it". I'm just saying that currently, going early means lot of grinding.
  5. Found it. It's in the room before the bedroom.
  6. You know, that's what I am experiencing as well. The mod forces you not to: ---> don't go to spellhold Early. The mod actually railroads you to play in a certain way - that is, don't go to spellhold unless you finished all the various quests that you are suggested to. I have installed Imoen Romance and it is imperative that you get her as soon as possible. You may imagine, being level 9 and facing Tactics Bodhi (that is my fault, though!: this proved to be outright impossible given that I was level 7-8) and then going under spellhold. I had to spam rest a lot of times to actually choose every time the spells my other characters had to have, sometimes even being a little cheesy: like using imoen to lure enmies around and so on. In fact I even liked the fact that I have to think about things not straight, and I can actually acknowledge the mod succeeds in that. I guess it was my fault for going there so underleveled? ---> Bodhi fight was exctruciating: I actually thought to ask DavidW to add another option for Bodhi fight, I mean, either you: > almost kill her > get hit enough times without dieing > What about a third option where she leaves you with one hp? It would be also thematic and not forced. It would be a taunt on top of a taunt. Beside, I had even thought to ask for Bodhi to be touched only on chapter 6-7 fight, instead of the early bodhi.... It would even make more sense, given that she has a bhaalspawn soul now.
  7. Arthas

    Known bug?

    Other bugs that are happening right now in my game: 1) People talk, but it doesn't get "integrated"into the text log. What could be the reason? I'm currently using Lefreut's UI. May it be the reason? 2) During every cutscene, Minsc gets a "level up" ding (that is also written in the text log). But he is not levelling up nor has enough experience to do that. After the cutscene ends, nothing at all happens. It also happen suddenly during the playing... this started to happen right after I did the boo kidnapping quest and I got boo back. 3) Captain Golin didn't spawn.
  8. Arthas

    Known bug?

    mmm are you sure? Because when I played bg1 in eet it would always load my quicksave o.o
  9. Arthas

    Known bug?

    Hello, I've got a weird bug with EET. Whenever I try to load a game after having left the game\or it's the first game I load at all, it always loads the autosave instead of the most recent save. suggestions?
  10. Arthas

    Way to skip sod?

    Thank you. It's a shame EET doesn't actually offer a errorproof alternative where you can just skip SOD.
  11. Arthas

    Way to skip sod?

    Thanks Jastey. i've got a few questions: 1) do you know if such a mod would mess up with npc(s) mod? 2) Will the content thought for Sod trigger in BG2? Still referring to npc mods 3) Will the content provided in npc mods (for BG2!) actually trigger if you use such mod?
  12. Arthas

    Request for Kivan

    Kivan can't equip his own bow. Changelogged it to see what's the fault. Got it now: Mods affecting P#BOW.ITM: 00000: /* created or unbiffed */ ~EET/EET.TP2~ 0 0 // EET core (resource importation)1.0 RC12 00001: ~KIVAN/SETUP-KIVAN.TP2~ 0 100 // Kivan of Shilmistav16 00002: ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2420 // Loosen Equipment Restrictions for Cleric Multi-Classes Internal working version, unsupported Mods affecting P#BOW01.ITM: 00000: /* created or unbiffed */ ~KIVAN/SETUP-KIVAN.TP2~ 0 100 // Kivan of Shilmistav16 00001: ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2420 // Loosen Equipment Restrictions for Cleric Multi-ClassesInternal working version, unsupported So...
  13. Arthas

    Request for Kivan

    2. Question: can I help you troubleshooting which mod is causing that? Which files should I changelog?
  14. 1) Is it possible to make it so that Kivan uses the improved archer kit from Argent77, when it's installed? https://forums.beamdog.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt 2) For some strange reason I cannot equip his bow. Is there a way to troubleshoot the issue?
  15. Arthas

    Can ankheg tweak be added?

    Understood. I guess that I'm going to use CTRL+Y to every random encounter. Can't a tweak that actually reduce encounters according to your levels be added? Because it is easy to ambush a level 1 person, but it's not easy to ambush a level 7 person. @k4thos
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