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bob_veng

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Everything posted by bob_veng

  1. There's a lot potential here. Could you upscale all the vanilla ToB portraits?
  2. I'm a (very secondary) co-author of PPE. I'll think about this, and if this technique can be conveniently used to create more portraits, which, in fact, could be used for NPCs edit: I was thinking about BG style AI-generated portraits for a while actually. My main issue is that the style they are generated in is generic Deviant-Art-mostly-fantasy-character-art, which is often "branded" as resembling / being inspired by baldur's gate portraits or is mentioned in some context in conjunction with the term "Baldur's Gate", but the style is not really the one of BG
  3. I think it just means "make the image rather small"
  4. Shortening and paraphrasing is needed anyways because descriptions in the books are long and may not match all that well with how creatures are implemented.
  5. I agree that this is the best solution; it could be made even better by adding some kind of text somewhere informing the player that they can't leave (during the fight)
  6. The reason why I was interested in K4thos' IWD-in-EET is because i had a feeling that it would improve IWD, not so much BG (it wouldn't hurt it either; I think ToTLM-in-BG2EE mostly demonstrates this), because you could play it with the well-developed and familiar BG NPCs; dialogues were written for them too. Basically, it would address what IWD lacks the most—real party members. (I am aware of mods that add NPCS to IWD) about four bad options, subtledoctor mentions: K4thos seemed to have opted for #5 -- removing references from books, dialogues, item descriptions (there aren't that many) that strongly suggest a timeline discrepancy. basically a "white lie"-style general redaction of the lore.
  7. yes, after thinking a bit more, I agree that the summoned princes should never provide xp in a hypothetical version of the game where enemies could summon an elemental prince (... and while summoned the same prince could not be summoned by anyone else), i would not mind it providing xp, unlike basically all the other summons, and would not see it as a discrepancy, but that's an imaginary scenario
  8. seeing how these are unique, named, creatures, i think that an elemental prince being summoned is something that qualitatively changes the encounter. what if a mage summoned another, named, mage?
  9. the polygon count and general "graphical fidelity" of NWN models isn't high enough for larger-than-average sprites. The blockiness actually translates even to sprites.
  10. bob_veng

    Progress

    You should release the IWD:EE portion just because of @AWizardDidIt's banters.
  11. I have a suggestion: very high WIS should provide a bonus to lore gains (enabling you to gain more than 1 point at a time, whenever that is possible, i.e. enabling you to gain lore at the current default rate), and very low INT should disable most lore gains, especially those from books. edit: and CHA should affect the Party Members Provide Lore Bonuses component, particularly with very low CHA making it impossible to gain lore this way.
  12. She's done bad things and her not "bad mouthing" someone doesn't make those bad things go away. Imagine stealing an apple. (Person A) You are caught and people express criticism over this. (People B) Person C passes by and comments how you didn't bad mouth People B. Have you thereby been successfully defended by Person C? Your stealing an apple suddenly doesn't matter? Person C also says how he/she doesn't know anything about an apple being stolen. So? Does that make People B forget about the apple? I'll leave it there, you don't have to answer. There are good ways to defend someone and bad ways, and your post is in the latter category.
  13. bob_veng

    Progress

    how is this different from how IWD-in-EET is already intended to be? the idea for a mega-campaign in the north was scrapped at the latest after SoD was released and IWD1 main campaign was given a lower priority to IWD2, which can be easily integrated in terms of continuity and timeline, while IWD1 can't be integrated in a no-tamper fashion either with SoD or with IWD2 itself.
  14. is this about the color of a spell icon? i can do it but no ETA
  15. you've already defined a case where relatively low scores matter - inability to cast higher level spells, and concluded that having high scores is better so i don't really understand the question is the question: how much does it matter that something is better?
  16. imoen won't be dual-classed upon returning to the first coalition camp, right?
  17. what does the lich think about this? "wow, there really are some incredibly useful lesser arcane spells out there! indeed, some of them i can cast, but some others i can't... meh, i'll just leave it at that and not bother relearning the rest. after all, why would a lich like me want to round out his spellcasting arsenal and attain the highest degree of arcane tactical prowess, when he has the comforting memory of his former living self being able to cast pretty much all of these fundamental spells. it's not like i'm going to get into actual trouble where i'd have to use them."
  18. Bam Batcher v 2.4. the problem is with several of the indexed color pngs (converted to bmps) where something i did reordered the colors in the table. i would look the bams in BAMWorkshop but simply missed the ones with the issue
  19. @subtledoctor you have a thumbs up from me also, sorry everyone about the technical faults, and not really reacting. i had to do it all in as short a window of time as possible.
  20. i'll make a new bam. is there a glitch with any of the other icons?
  21. @Arthas if best practices in weidu coding are not used by modders, mods will still work and look generally the same to players, but they will lack in some technical aspects (reliability, compatibility, maintainability, ease of installation etc...). these best practices, which are changing and crystallizing over time, are only intelligible to people who have started learning weidu.
  22. i already answered the question in your duplicate thread, so now i will presume that you know how IWD-in-EET story is handled. i would have liked to turn this around a little and ask you "how you a similar method could be used here", but frankly, seeing how you insist on seeking simple anwers to very difficult questions, i don't believe you're prepared to give us a working theory of BG-PST integration.
  23. your thread is a duplicate of: the official timeline is IWD1 1281, IWD2 1312, BG1 1368... there's no 1000 years gap. IWD starting dates are ignored and not referenced to in any of the in-game texts. if you have further questions it's probably best to ask them there.
  24. what has been real problem was integrating Bhaalspawn saga with both IWD1 and IWD2 at the same time. having one or another in EET is not a problem, except a little bit for IWD1 (solvable with a mod after the IWD-in-EET comes out) PS:T is totally different. as you say it isn't known for much of anything except its writing. Just exploring with all the content extricated from the actual story wouldn't work that well for several reasons: 1) many side quests are tied to TNO's past and would need extensive analysis and changes, 2) traveling between planes in PS:T is tied to the main quest (requiring new content just to enable traveling to Baator for example), 3) some areas don't even have anything to offer apart from serving the main quest
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