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About vanfanel

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  1. @Mike1072 Thanks a lot! That was it, I had to copy the folder, instead of it's contents... Instructions are very confusing regarding this. @Jarno Mikkola Thanks for your help, too! Puzzle solved, it works now
  2. My widescreen folder DOES contain the translations. And it's on my BG+TSC and BG2 install folders: manuel@hp15db0:~/Downloads/bg$ ls baldur.exe dialog.tlk linux.ini readme_patch.txt sounds baldur.ini eula.txt luaauto.cfg readme_totsc.txt style bgmain2.exe gameuxinstallhelper.dll manual_addon.pdf readme.txt support.ico bgmain.exe gfw_high.ico manual.pdf readme-widescreen-french.html temp characters goggame.dll map.pdf readme-widescreen.html tra chitin.key gog.ico mconvert.exe readme-widescreen-spanish.html unins000.dat config.exe ie-ddraw-fix-bg.cmd movies save unins000.exe copying keymap.ini mpsave scripts unins000.ini core.tpa "launch baldur's gate - the original saga.lnk" music setup-ddrawfix.debug unins000.msg data lib override setup-ddrawfix.exe weidu.log ddrawfix libsmall pixel.mos setup-widescreen.debug widescreen.tp2 manuel@hp15db0:~/Downloads/bg$ ls tra/ english french italian portoguese russian spanish manuel@hp15db0:~/Downloads/bg$ ls tra/english/ setup.tra As you can see, everything is in place and tolowered. So that's not the problem at all. What *could* be a problem is this weidu.log file that the GOG version og BG1+TSC includes: Maybe the problem is that the GOG "complete" versions come with incompatible patches applied??
  3. NOTE: THE PROBLEM WAS just that the "widescreen" folder has to go directly into my game install directory. Not "widescreen" contents, but the folder itself. Then "weinstall" will find everything it needs! Hi there, I'm trying to apply the widescreen fix, latest version, on GNU/Linux, but I am seeing this: manuel@hp15db0:~/Downloads/bg$ weinstall widescreen weidu --log "setup-widescreen.debug" "widescreen.tp2" [weidu] WeiDU version 24600 Choose your language: 0 [English] 1 [Francais (Isaya & Lothringen)] 2 [Spanish (ghildrean & Ancalagon el Negro)] 3 [Russian by Prowler & Njkzy (arcanecoast.ru)] 4 [Italiano] 5 [Portoguese by Felipe] 0 Using Language [English] Couldn't open the readme: file not found. ERROR: No translation provided for @26 Continuing despite error. ERROR: No translation provided for @1 Continuing despite error. ERROR: No translation provided for @1 Continuing despite error. Install Component [UNDEFINED STRING: @1]? [N]o, [Q]uit or choose one: ERROR: No translation provided for @26 Continuing despite error. 1] UNDEFINED STRING: @26 ERROR: No translation provided for @27 Continuing despite error. 2] UNDEFINED STRING: @27 I am using the GOG version of BG1 ( wich includes the TSC expansion. Any idea on what's going on?
  4. @lynx Thanks, I have now found some good-looking and readable fonts
  5. Hi there, I have been using GEMRB on GNU/Linux for years now, happily on PC and Raspberry Pi. I have always used it with the SDL2 video plugin and no OpenGL (SDL2 uses OpenGL_ES for image scaling under the hood anyway). Thing is, is it possible to setup a better font scaling method? I have tried different fonts with the BG games, since they are customizable, but the problem is always the same: letter borders seem "grainy" in an ugly way. It's as if the letters were scaled using nearest instead of linear.I have already changed: SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"); for SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); in gemrb/plugins/SDLVideo/SDL20Video.cpp, and things look smooth... except for the text. So, the problem is not the font (I like the default font) but the scaling method it seems. Maybe fonts need some sub-pixel fixing to look fine as they do in most programs using modern displays? IS that available somehow in GEMRB?
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