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vanfanel

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About vanfanel

  1. @Mike1072 Thanks a lot! That was it, I had to copy the folder, instead of it's contents... Instructions are very confusing regarding this. @Jarno Mikkola Thanks for your help, too! Puzzle solved, it works now
  2. My widescreen folder DOES contain the translations. And it's on my BG+TSC and BG2 install folders: manuel@hp15db0:~/Downloads/bg$ ls baldur.exe dialog.tlk linux.ini readme_patch.txt sounds baldur.ini eula.txt luaauto.cfg readme_totsc.txt style bgmain2.exe gameuxinstallhelper.dll manual_addon.pdf readme.txt support.ico bgmain.exe gfw_high.ico manual.pdf readme-
  3. NOTE: THE PROBLEM WAS just that the "widescreen" folder has to go directly into my game install directory. Not "widescreen" contents, but the folder itself. Then "weinstall" will find everything it needs! Hi there, I'm trying to apply the widescreen fix, latest version, on GNU/Linux, but I am seeing this: manuel@hp15db0:~/Downloads/bg$ weinstall widescreen weidu --log "setup-widescreen.debug" "widescreen.tp2" [weidu] WeiDU version 24600 Choose your language: 0 [English] 1 [Francais (Isaya & Lothringen)] 2 [Spanish (ghildrean & Ancalagon el Negro)]
  4. @lynx Thanks, I have now found some good-looking and readable fonts
  5. Hi there, I have been using GEMRB on GNU/Linux for years now, happily on PC and Raspberry Pi. I have always used it with the SDL2 video plugin and no OpenGL (SDL2 uses OpenGL_ES for image scaling under the hood anyway). Thing is, is it possible to setup a better font scaling method? I have tried different fonts with the BG games, since they are customizable, but the problem is always the same: letter borders seem "grainy" in an ugly way. It's as if the letters were scaled using nearest instead of linear.I have already changed: SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "ne
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