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Connacht

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  1. While sidequests can be done in any order you want, the main story develops linearly: you go to Nashkel, start chapter 2, clear the mines from the kobolds, start chapter 3, clear the bandit camp. I suggest, as an alternative, to branch the questline, if it is possible and not too much of a hassle to mod. In this idea, you are tasked both with clearing the mines and finding the bandit camp from the beginning. Whichever major quest you do first will trigger chapter 3. Completing both will then lead to chapter 4. You will find early hints to reach the bandit camp, if you want, but it won't be immediate - just like getting to the end of the mines requires to crawl through some areas before. This will bring in a bit more variety during playthrough, since there should not be really anything preventing us from deciding to focus on bandits and randomly stumbling upon their camp. If you defeat Tazok first, you won't find documents leading to the Cloakwood mines, rather documents hinting that Nashkel mines are somehow connected in a big conspiracy. When you later defeat Mulahey, and are redirected to Tranzig, who possesses documents leading to the Cloakwood. Another option: the quest you do first will be easier, the one you post-pone will be a bit harder, assuming that the enemies notice your interference and prepare better defenses. So, for example, Nashkel mines would have a stronger opposition, something better than a few weak kobolds, because we could assume that Tazok sent a messenger to Mulahey, warning him and suggesting to reinforce defenses because Charname is expected to strike sooner or later. What do you think?
  2. I started a new game after creating a fighter/sorcerer. Anyway, I tried again with a second new game now and somehow the characters are back. I have no clue about what happened. The only possibility is that there was a conflict with a previous mod that failed to initialize somehow. Maybe it's worthy to note that during my first attempt my character had some magical weapons and other items, at first I thought it was just part of the mod but now in my second attempt Charname is clear. I hope that I won't l have to install everything from scratch, which is a hassle.
  3. Hello, I installed the multiclass sorcerer mod to an already modded game (SCS, NPC P, Encounters, UB, BiG World Fixpack, CD Tweaks) and almost every companion vanished. I only found Imoen, Khalid, Jaheira, Minsc, Edwin, Dynaheir. I can confirm that Xzar, Montaron, Ajantis, Kivan, Shar'Teel, Viconia, Branwen, and Xan disappeared. I didn't check the others. Is this because of some conflict with the other mods?
  4. Hello, are the quests also made harder when the boss is carrying a lens?
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