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Azoth

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  1. Brage's Sword: Met merchant Borda for the first time in the Xvart village, killed him and found sword+letter. The log says: "Your journal has been updated: Borda," It looks like something is missing and i cant find no update in the journal. Im playing: BGQE v19 (installed before bg1npc) EET 1.0 RC12
  2. Most probably Item Rev Revised was messing up your Renal.cre. Bartimaeus already fixed this. But not sure it is creating the crashes. You could try: https://www.gibberlings3.net/forums/topic/28894-ir-revised-v125-2019-april-5th/?do=findComment&comment=270989
  3. @chuft You can find an abilitiy in the innates menu of your main char to disable increased party movement outside combat. //edit Ok, this is valid for the EE. Dont know about BGT.
  4. After installing EET (master) i get an 'Invalid: 2010227' when trying to rest in the first area of BGEE 2.5. It should be (ref: 10227): 'Your slumber is disturbed by one of the keep's watchers.' WeiDU-BGEE.log
  5. All three of them are caused by 'Store Revisions'.
  6. Strange things in renal.cre in my setup: LEAT08.ITM (Shadow Armor ) in Helmet and Shield slot BOOTDRIZ.ITM (Paws of Cheetah) in Weapon slot No MISC4T.ITM (Letter of transfer) @Bartimaeus Did you fix all of them? How can i fix renal.cre in a running playthrough? First image is with no mod affecting renal.cre and second with: Mods affecting RENAL.CRE: 00000: /* created or unbiffed */ ~SETUP-D0QUESTPACK.TP2~ 0 5 // Additional Shadow Thieves Contentv3.3 00001: ~ITEM_REV/ITEM_REV.TP2~ 0 1030 // Store RevisionsV4 Beta 10 (Revised 1.2.5) 00002: ~EET_END/EET_END.TP2~ 0 0 // EET end (last mod in install order)Standard installation 00003: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6000 // Smarter general AIv32.3 00004: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6010 // Better calls for helpv32.3 00005: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6100 // Potions for NPCsv32.3 00006: ~PPE/SETUP-PPE.TP2~ 0 0 // Portraits Portraits Everywhere (PPE) - core component1.01
  7. The readme says: "Refinements As of version 32, SCS no longer makes use of high-level abilities from Refinements." and here you were explaining a bit what happened: " Scope creep, basically - I had to rebuild the spellcaster and HLA script systems in SCS from the ground up, and I triaged rebuilding Refinements support on time grounds. (It doesn't help that Refinements is only shakily EE-compatible.) I hope to return to it in some form soon. " Now my question. Does that mean that Refinements HLAs can still be installed before SCS, but SCS will only use vanilla HLAs or is their really a technical incompatibility? Also calling @subtledoctor (afaik he is currently maintaining the Refinements mod).
  8. Thanks. I think i'll go for 'Allow Armor Plus One Protection Item'.
  9. Which rule of wearing "X of Protection" items at a time do you recommend for SCS? One "X of Protection" item at a time cdTweaks: No restrictions cdTweaks: P&P Style cdTweaks: Allow Armor Plus One Protection Item Did you have a specific behaviour in mind when designing SCS?
  10. Thanks. Its working like a charm. Only minor thing i noticed is that Minsc's 2 pips from ranger class stay after changing to another class. Also after lvling.
  11. Was running an EET (BGEE2.5) installation yesterday night. Everything went fine and is looking ok in game (only short test). BGEE2.5+SOD+DLCMerger BG1NPC 24 BG1UB 16 BG2EE2.5 EET 1.0RC11 Ascension 1.7.2 UB 27rc1 Quest Pack 3.3 Wheels of Prophecy 8.2 PPE 1.01 EET_end LeUI-SOD 3.9 SCS 32RC10 Just wanted to let you know and two questions. Is there any incompatbility between QuestPack: Additonal Random Encounters and SCS: Improved Random Encounters? Can i change the class/kit with SCS: Improved NPC customisation. If yes, how? I wasnt able to do it in my quick test. Thanks.
  12. The "above" is fully sufficient. My thinking was: It's nice to have one place where all EET compatible mods with their newest versions are collected for manual installations.
  13. aTweaks v4.50 or above Correct link to newest v4.51: http://www.shsforums.net/topic/38261-atweaks-v451-released/
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