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Azoth

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Everything posted by Azoth

  1. Install EEex from here: https://github.com/Bubb13/EEex/releases Set ["B3_EfMen"] = True in the file: EEex_INI.lua Hover of a creature and press left shift. Here is a preview, how it looks ingame: https://forums.beamdog.com/discussion/comment/1110462#Comment_1110462
  2. This feature is already in EEex. It needs to be set to True in the ini. https://forums.beamdog.com/discussion/comment/1110462#Comment_1110462
  3. https://forums.beamdog.com/discussion/79878/the-road-to-2-6#latest https://forums.beamdog.com/discussion/79904/the-road-to-2-6-can-you-download-and-start-baldurs-gate-enhanced-edition-2-6-beta-on-steam#latest
  4. Hi critto Remeber my post some time ago? http://forums.blackwyrmlair.net/index.php?act=findpost&hl=varscona&pid=56439
  5. https://github.com/Gibberlings3/iwdification/releases
  6. Is the documentation still work in progress? I only get a "404: There is no github page" when clicking on an individual spell.
  7. EET SCS 32.4 finishing Improved Balduran's Island: I decided to let Kaisha live and got the new dialogue option (in MENDA4.DLG) when meeting Mendas/Selaad again. All good, but how do i finish the quests: The Reclusive Scholar Balduran's Final Voyage Shouldn't a block with some EraseJournalEntry(26907,26908,27107,...) fire as in the branch of a dead Kaisha? Also, kept the werewolves on the island a secret in front of Aldeth Sashenstar, but the quests are still open. Do i miss something?
  8. 64bit -> weidu.exe -> 1033KB 32bit -> weidu.exe -> 953KB
  9. Same here running SCS 32.4 (EET). Additionally, i cannot hurt Selaad Gan in his Greater Werwolf form with +1/+2/+3 weapons. It always says 'Weapon ineffective'. No problems with the two Baresh wolfmen.
  10. Not sure if IRR is the guilty one, but only mods affecting POTN47.ITM are EET and IRR. In BGEE during "Marek and Lothander" everything goes smooth, i get the 10k XP and the quest is finished but how do i get rid of the Poisoned icon on my char portrait? Edit: Solved it by replacing the potion with the original BGEE potion.
  11. NTotSC is old, but its currently maintained by Jastey: https://forums.beamdog.com/discussion/66572/northern-tales-of-the-sword-coast-ntotsc-for-bg-ee-and-bgt-and-eet-download/p1
  12. Playing NTotSC + IRR + EET + more. NTotSC adds several items. So far i found: "Black Swan Armor +2" (ntplat03.itm) - found in dungeon in Beregost temple area Umber Hulk Plate +1 - found on Tytus in Cloakwood Mines Girdle of Stromnos (sets strength to 19) - found on Tytus in Cloakwood Mines These items are not modified based on IR standards. Is there any chance to include them in IRR? Just asking, i could also ignore these items. Also calling @jastey
  13. @K4thos Is anything implemented in EET1.0RC12 to include BP1/2 into the Bhaalspawn storyline? Just asking because i've met Baeloth in my recent playthrough and wondering if there are any consequences based on my actions towards him. The link in your first post in this thread is not valid any longer.
  14. Brage's Sword: Met merchant Borda for the first time in the Xvart village, killed him and found sword+letter. The log says: "Your journal has been updated: Borda," It looks like something is missing and i cant find no update in the journal. Im playing: BGQE v19 (installed before bg1npc) EET 1.0 RC12
  15. Most probably Item Rev Revised was messing up your Renal.cre. Bartimaeus already fixed this. But not sure it is creating the crashes. You could try: https://www.gibberlings3.net/forums/topic/28894-ir-revised-v125-2019-april-5th/?do=findComment&comment=270989
  16. @chuft You can find an abilitiy in the innates menu of your main char to disable increased party movement outside combat. //edit Ok, this is valid for the EE. Dont know about BGT.
  17. After installing EET (master) i get an 'Invalid: 2010227' when trying to rest in the first area of BGEE 2.5. It should be (ref: 10227): 'Your slumber is disturbed by one of the keep's watchers.' WeiDU-BGEE.log
  18. All three of them are caused by 'Store Revisions'.
  19. Strange things in renal.cre in my setup: LEAT08.ITM (Shadow Armor ) in Helmet and Shield slot BOOTDRIZ.ITM (Paws of Cheetah) in Weapon slot No MISC4T.ITM (Letter of transfer) @Bartimaeus Did you fix all of them? How can i fix renal.cre in a running playthrough? First image is with no mod affecting renal.cre and second with: Mods affecting RENAL.CRE: 00000: /* created or unbiffed */ ~SETUP-D0QUESTPACK.TP2~ 0 5 // Additional Shadow Thieves Contentv3.3 00001: ~ITEM_REV/ITEM_REV.TP2~ 0 1030 // Store RevisionsV4 Beta 10 (Revised 1.2.5) 00002: ~EET_END/EET_END.TP2~ 0 0 // EET end (last mod in install order)Standard installation 00003: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6000 // Smarter general AIv32.3 00004: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6010 // Better calls for helpv32.3 00005: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6100 // Potions for NPCsv32.3 00006: ~PPE/SETUP-PPE.TP2~ 0 0 // Portraits Portraits Everywhere (PPE) - core component1.01
  20. The readme says: "Refinements As of version 32, SCS no longer makes use of high-level abilities from Refinements." and here you were explaining a bit what happened: " Scope creep, basically - I had to rebuild the spellcaster and HLA script systems in SCS from the ground up, and I triaged rebuilding Refinements support on time grounds. (It doesn't help that Refinements is only shakily EE-compatible.) I hope to return to it in some form soon. " Now my question. Does that mean that Refinements HLAs can still be installed before SCS, but SCS will only use vanilla HLAs or is their really a technical incompatibility? Also calling @subtledoctor (afaik he is currently maintaining the Refinements mod).
  21. Thanks. I think i'll go for 'Allow Armor Plus One Protection Item'.
  22. Which rule of wearing "X of Protection" items at a time do you recommend for SCS? One "X of Protection" item at a time cdTweaks: No restrictions cdTweaks: P&P Style cdTweaks: Allow Armor Plus One Protection Item Did you have a specific behaviour in mind when designing SCS?
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