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Azoth

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Posts posted by Azoth

  1. 1 hour ago, Christian said:

    Is this mod available somewhere to show active buffs on enemies? I do get rather often the impression that the combat log is missing some precast spells and such a mod would help immensely with that.

    I was using it with BG2EE2.5 and ~EEEX/EEEX.TP2~ #0 #0 // EEex: 0.8.6.
    You need to activate the feature via EEex_INI.lua (["B3_EfMen"] = true,) in your override folder. Hover over an enemy and press left shift, iirc.

  2. EET SCS 32.4 finishing Improved Balduran's Island:

    I decided to let Kaisha live and got the new dialogue option (in MENDA4.DLG) when meeting Mendas/Selaad again. All good, but how do i finish the quests:

    The Reclusive Scholar

    Balduran's Final Voyage

    Shouldn't a block with some EraseJournalEntry(26907,26908,27107,...) fire as in the branch of a dead Kaisha?

    Also, kept the werewolves on the island a secret in front of Aldeth Sashenstar, but the quests are still open. Do i miss something?
     

     

     

  3. 5 hours ago, Guest Ivy said:

    Baresh always turns into two wolfmen. Those spawn at the same location...

    Same here running SCS 32.4 (EET).

    Additionally, i cannot hurt Selaad Gan in his Greater Werwolf form with +1/+2/+3 weapons. It always says 'Weapon ineffective'. No problems with the two Baresh wolfmen.

  4. Not sure if IRR is the guilty one, but only mods affecting POTN47.ITM are EET and IRR.

    In BGEE during "Marek and Lothander" everything goes smooth, i get the 10k XP and the quest is finished but how do i get rid of the Poisoned icon on my char portrait? 

    Edit:

    Solved it by replacing the potion with the original BGEE potion.

  5. On 9/6/2019 at 10:20 AM, Bartimaeus said:

    I did consider that, but NTotSC is such an old mod that I didn't even bother to check that those items were already in there as I assumed they would be. I just did now, though, and...only ntplat01, some ntleats, and ntchans are? Kind of surprises me.

    NTotSC is old, but its currently maintained by Jastey:

    https://forums.beamdog.com/discussion/66572/northern-tales-of-the-sword-coast-ntotsc-for-bg-ee-and-bgt-and-eet-download/p1

  6. Playing NTotSC + IRR + EET + more.

    NTotSC adds several items. So far i found:

    1. "Black Swan Armor +2" (ntplat03.itm) - found in dungeon in Beregost temple area
    2. Umber Hulk Plate +1 - found on Tytus in Cloakwood Mines
    3. Girdle of Stromnos (sets strength to 19) - found on Tytus in Cloakwood Mines

    These items are not modified based on IR standards. Is there any chance to include them in IRR?

    Just asking,  i could also ignore these items.

    Also calling @jastey

  7. 56 minutes ago, jastey said:

    Do you have Brage's Redemption installed, too? (It expands on the quest and there is no journal entry upon picking up the items in pure bgqe, unless I am having bad memory issues.

    No, don't have it installed.

    57 minutes ago, jastey said:
      Hide contents

    @1012 = ~Captain Brage's Guilt

    I found the merchant of cursed items Laryssa mentioned. I should search him thoroughly for any evidence concerning Brage's tale.~

     

    Spoiler

    I havent met Laryssa yet. And no i dont have that entry in my journal.

  8. Brage's Sword:

    Met merchant Borda for the first time in the Xvart village, killed him and found sword+letter.

    The log says: "Your journal has been updated: Borda,"

    It looks like something is missing and i cant find no update in the journal.

    Im playing:

    BGQE v19 (installed before bg1npc)

    EET 1.0 RC12

  9. After installing EET (master) i get an 'Invalid: 2010227' when trying to rest in the first area of BGEE 2.5.

    It should be (ref: 10227):

    'Your slumber is disturbed by one of the keep's watchers.' 

    WeiDU-BGEE.log

    Spoiler

    ~DLCMERGER/SETUP-DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> "Siege of Dragonspear" DLC: 1.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v19
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v19
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #42 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #52 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #62 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #72 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #150 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #155 // The BG1 NPC Project: Give Coran his "Murder in Baldur's Gate" portrait: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v24.0
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v24.0
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.0

     

     

  10. 5 hours ago, Bartimaeus said:

    Thanks for the heads up, fixed.

    Strange things in renal.cre in my setup:

    1. LEAT08.ITM (Shadow Armor ) in Helmet and Shield slot
    2. BOOTDRIZ.ITM (Paws of Cheetah) in Weapon slot
    3. No MISC4T.ITM (Letter of transfer)

    @Bartimaeus Did you fix all of them?

    How can i fix renal.cre in a running playthrough?

    First image is with no mod affecting renal.cre and second with:
    Mods affecting RENAL.CRE:
    00000: /* created or unbiffed */ ~SETUP-D0QUESTPACK.TP2~ 0 5 // Additional Shadow Thieves Contentv3.3
    00001:  ~ITEM_REV/ITEM_REV.TP2~ 0 1030 // Store RevisionsV4 Beta 10 (Revised 1.2.5)
    00002:  ~EET_END/EET_END.TP2~ 0 0 // EET end (last mod in install order)Standard installation
    00003:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6000 // Smarter general AIv32.3
    00004:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6010 // Better calls for helpv32.3
    00005:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6100 // Potions for NPCsv32.3
    00006:  ~PPE/SETUP-PPE.TP2~ 0 0 // Portraits Portraits Everywhere (PPE) - core component1.01

    image.png

    image.png

  11. The readme says:

    "Refinements

    As of version 32, SCS no longer makes use of high-level abilities from Refinements."

    and here you were explaining a bit what happened:
    " Scope creep, basically - I had to rebuild the spellcaster and HLA script systems in SCS from the ground up, and I triaged rebuilding Refinements support on time grounds. (It doesn't help that Refinements is only shakily EE-compatible.) I hope to return to it in some form soon. "
     

    Now my question. Does that mean that Refinements HLAs can still be installed before SCS, but SCS will only use vanilla HLAs or is their really a technical incompatibility?
    Also calling @subtledoctor (afaik he is currently maintaining the Refinements mod).

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