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Fochmarc

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Everything posted by Fochmarc

  1. It's always the silliest things that get us. Thanks man, that was it.
  2. That did at least change the error message: https://imgur.com/a/0REx7 Editting for additional information: All the files for the mod are loose in the BG:EE install folder. Not contained in subfolders or anything else.
  3. Putting together a custom kit mod, and running through the Weidu installation, but I keep getting a weird Weidu Parse Error message. Here's my TP2 File: BACKUP ~Warder/backup~ // so WeiDU can uninstall AUTHOR ~edited~ // contact address displayed if installation fails BEGIN ~Warder Kit~ INCLUDE ~Warder/fl#add_kit_ee.tpa~ ADD_KIT ~Warder~ // appended to CLASWEAP.2da ~Warder 1 1 1 1 1 1 1 1 ~ // appended column-wise to WEAPPROF.2da Warder 4 4 0 4 4 4 4 0 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 0 0 0 0 0 2 2 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~ // appended to ABCLASRQ.2da ~Warder 0 0 0 0 9 0~ // appended to ABCLSMOD.2da ~Warder 0 0 0 0 0 0~ // appended to ABDCDSRQ.2da ~Warder 0 0 0 0 17 0~ // appended to ABDCSCRQ.2da ~Warder 0 0 0 0 15 0~ // appended to ALIGNMNT.2da ~Warder 0 0 0 1 0 0 1 1 0~ // appended to DUALCLAS.2da ~Warder 1 0 1 1 0 1~ // path to your CLAB-style 2da file ~Warder/Warder/CLABPA07.2da~ // PC races and classes allowed to use this kit, from KITTABLE.2da ~K_P_H~ // usability flags, added to the end of the KITLIST.2da entry ~0x00000008 6~ // HLA table to use; see LUABBR.2da ~Pa0~ // list of starting equipment for PCs starting in ToB. Appended column-wise to 25STWEAP.2da ~CHAN09 * HELM07 BAG20 RING06 RING31 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN4,2 POTN14,5 HAM07 SW1H27 STAF08~ // Lower, mixed, and help kit names and descriptions, added to KITLIST.2da SAY ~warder~ SAY ~Warder~ SAY ~WARDER: Warders are guardians, watching over august personages, holy sites, or travelers in need of a strong arm. Warders train extensively in melee weapons, the better to stay close to their charges. A Warder's dedication is without equal - they cannot be swayed from their duty, and will know no fear in accomplishing their missions. Advantages: - Immune to charm, hold, and poison. - May achieve Mastery (four slots) with all melee weapons. - May achiveve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style. - +1 to hit and damage rolls every five levels. Disadvantages: - May not use ranged weapons. ~ and the Error message: https://imgur.com/a/bH5i7
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