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  1. I remember in BG 1, you could easily buy hundreds of enchanted arrows with this component...I think I bought like 2000+ +2 arrows from several shops. Im playing through SOA now with the same component, but the shops dont appear to be selling much larger stacks. Ribald in the adventurer's mart only sells 5 stacks of +2 arrows and 4 stacks of +1 arrows. Is this intended?
  2. Edwin just casted the spell that turns him into female edwina, but the potrait is of the wrong size and he is frozen. He does not initiate dialog, his inventory cannot be accessed and he cannot be talked to... Edit : save : http://www.mediafire.com/file/ee5dlm1cp4iya14/000000072-Edwin.rar/file, just travel to trademeet to trigger the dialog. Edit 2 : Uninstalled the mod, same problem. I tried changing edwin's race to female via EEkeeper then talking to him to trigger the spell and everything went as normal...
  3. Anyone know what the requirements are to get that line to appear?
  4. Unfortunately I dont have the save anymore, but if I get a savegame before entering the room I will upload it again. But if you want to get a savegame you should be able to start a new game in SOA and use the console to teleport into AR303 which is the second floor. I asked on the official forums and it seems one of the later patches moved the sword of chaos back to the genie again, guess the wiki has outdated info. Im still having trouble with some creatures having mixed up text. I did a full re-install and its still happening, I think one of the mods I have is updating dialog.tlk imp
  5. I reinstalled everything except scribe scrolls and the character names are fixed...but Edwin still dissapears when I go to the 3rd floor of the guildhall... http://gibberlings3.net/forums/index.php?showtopic=28843 This looks like the same problem I have...but spawning a new edwin via the console just causes him to dissapear. So whats the deal with Illyich not having the mail of the dead and the sword of chaos? Edit : Nevermind, I think AR304.BCS is set to hide Edwin until you complete Mae'Var's first task and get told to report to Edwin. But seeing him vanish after going to the
  6. Some of the shadow thieves with Renal Bloodscalp also have bugged names. Like "3rd level spells (150gp)"...im confused by this because all the mods i installed were from the compatabile list... Went up to the 3rd floor of mae'var's guildhall, Edwin was there...but he simply vanished after a few seconds. If I try to talk to him, the game says that Edwin appears to be busy. Then he vanishes. Whats going on? Edit : Looks like the scribe spell scrolls component of atweaks is causing the weird character names...the weird thing is uninstalling that component doesnt revert the change...
  7. And for some reason Malaaq's name has been replaced with : (Select a spell level)? I completed the quest and got the sword of chaos +2...im confused, I thought the EE changed it so that you got a different item and the sword of chaos was moved to the cambion instead?
  8. I did a fresh installation of EET, loaded my SOD epilogue save and proceeded to the SOA campaign just fine. No issues...except that Illyich was only wearing normal leather armor instead of the mail of the dead. What gives? Im pretty sure none of the mods I have touch this : // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~EET/EET.TP2~ #0 #0 // EET core - resource importation: 1.0 RC10 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision
  9. So if i finish SOD then choose to start a BG 2 campaign, can i import my SOD savegame and start with a fresh worldmap?
  10. Can someone explain how this works exactly? I downloaded the scales of balance mod to try and figure it out, but im not sure which files are relevant. I figured out that mxsplwis.2da controls the bonus priest spells based on wis...but that doesnt determine whether paladins/rangers get bonus spells based on wis. Where is that defined? The mod also has a component that adds bonus spells based on intelligence, but its not clear which files do that...intelligence_sorcerers.txt just looks like gibberish for example. Any ideas?
  11. On the topic of fighter/sorcerers, wouldnt it be possible to make a mage kit that has spontaneous spellcasting? I know that the game can handle sorcerers with mage kits (they get the bonus spell slot and everything). I figured out how to make damage spells not do friendly fire damage, you have to edit the associated projectile. Im guessing no mod out there does this though? Its pretty time consuming to edit everything in near infinity.
  12. Okayy so which files do I need to change for BG 1/SOD romances? I think Viconia's is BDVICONI.BCS?
  13. How does that mod work exactly? It doesnt explain the difference between the default spawn system and the mod spawn system.
  14. I dont know why EET_END is listed as the second installed mod, because the last time i updated the mods, I ran it last. So all I have to do is uninstall BP-BGT-WORLDMAP? Edit : I just uninstalled BP-BGT-WORLDMAP, ran EET_END again, and now my savegame in SOD crashes when I try to go to the world map... Im confused as to how im supposed to uninstall this BP-BGT-WORLDMAP thing without breaking your saves. The readme doesnt say anything and the mod page leads to the spell hold studios site which has been down for ages apparently. I started a new game in SOA and the world map now l
  15. But when I talk to him, I only get the option to ask about the crusade plans...and Edwin has zero reaction to that. Whats the requirement to get the "What is this" line? If you load the save and go to the bridge, you can see that Edwin has zero reaction to Vichand.
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