Jump to content

Blash2

Members
  • Posts

    193
  • Joined

  • Last visited

Everything posted by Blash2

  1. Could there be any problems beside icons showing anyway even if the save roll against the effect succeeded? If the problem is purely cosmetic, I could keep auto save on spell cast, right?
  2. Wait, in my last EET playthrough I enabled auto pause on spell cast because it was very convenient to immediately cast another spell without wasting time. Are you telling me that feature was broken and is still broken in a EET game? Or are you just talking about IWDEE?
  3. Blash2

    NPCs voices

    Please @K4thos make "NPC voices" component available for English version too
  4. It's made for EET, so it requires EET.. It shouldn't be hard to get to install on BGEE, but I have no idea how to do it honestly.
  5. Do we still need "V25 Area Patch" with current EE patches?
  6. OMG I would be forever grateful to you! Anyway, I perfectly understand what you say. Changing idea and realizing that this problem is not really a problem has always been a potential solution. I mean, I could indeed tell myself that voices change as characters evolve. But transitioning to SoD and suddenly hear my characters speak in a very different way is simply immersion breaking, it was as my characters were not them anymore. The best solution (I think) would be to complete BGEE soundsets with BG2EE sounds that are missing in BGEE. It's well explained here: https://github.com/BGforgeNet/bg2-tweaks-and-tricks/blob/master/docs/soundsets.md Unfortunately that mod doesn't do what I need. Anyway, I initially thought it perfectly made sense wanting to have one soundset when there are already so many mods that allow to have a consistent portrait through all EET (for example). To me, it's just another aspect of EET character continuity. Concluding, please let me know if I can do anything to make this new mod happen, I'm more than willing to help. Unfortunately I don't know where to start if it comes to modding, otherwise I would have tried to find a solution personally. For istance, I could help gathering all the sounds for every character, choosing them among the various games soundsets so that they sound consistent and no sound is missing. P.S.: My EET party is Charname, Minsc, Jaheira, Viconia, Imoen and Edwin, and I'm going to use @jastey's Imoen Forever mod, so Imoen won't be away from me for a long time
  7. I'm starting another playthrough soon, so I'm again having a look into this problem. Currently the situation is the following: - No feedback from @K4thos about adding English to his already existing EET Tweak component - @Magus's mod seems not doing what I need: https://forums.bgforge.net/viewtopic.php?f=31&t=399&sid=5c7c5f4e10b948ad360f5b7ef79ba78a - @Ulb isn't currently active in BG modding and an update to his mod in the near future is very unlikely - I tried asking @skellytz here: http://www.shsforums.net/topic/59358-infinity-sounds-v2-beta/ - Maybe @Graion Dilach could help since he made this mod: https://forums.beamdog.com/discussion/82008/graions-soundsets-for-bg-sod-bg2-iwd-eet-ee-2-6-last-update-2022-11-13/p1 Apparently I'm among the very few that cares about having a consistent soundset for my characters through all EET, but I'm not alone and I won't give up
  8. Thanks, you're right. So installing "Tweaks Anthology -> NPCs don't fight." should be enough to peacefully keep Minsc and Edwin in the same party during BG2. I started worrying a bit too much because in my last EET game I thought I had all the mods needed to play with my preferred party (Charname, Minsc, Jaheira, Viconia, Imoen, Edwin) through all EET, but transitioning to SoD I discovered that I couldn't keep Minsc and Edwin together. I find (and contributed to) the solution here: https://forums.beamdog.com/discussion/51615/is-there-a-way-to-keep-both-minsc-and-edwin/p2 But I'm not completely sure about BG2EE part. I hope Tweaks Anthology will do its job.
  9. Anyone? Maybe @CamDawg has an answer, considering he's project lead of The Tweaks Anthology?
  10. I want to start another playthrough and I realized I never solved this doubt. Anybody has the answer?
  11. 2 cents you meant, otherwise you're adding a famous rapper
  12. Hello everybody. Thanks to @K4thos for the original tweak, to the suggestions gathered, to me bothering everyone (lol) but most of all to @Roxanne completing the job, we have a new "Protagonist can die" tweak. The new tweak: - is compatible with the 2.5 releases and of course EET; - makes the game end ONLY when everyone in the party is dead, regardless of charname's condition. Just to better explain, my game didn't end even with charname chunked. I could revive him in a temple and of course I had to modify his appearance with EEKeeper. Enjoy! https://www.dropbox.com/s/ar7egyefm39m8o2/Protagonist_Can_Die_V93.zip?dl=1 EDIT: Charname can be petrified, imprisoned (level 9 wizard spell), mazed (level 8 wizard spell) etc.: gameover cutscene does not play, ever.
  13. As many others I'm sure, that mod is a gold mine
  14. Very nice, glad to have been of help
  15. My initial intent was to keep BG1 soundset through the entire EET. Then I discovered this: https://github.com/BGforgeNet/bg2-tweaks-and-tricks#extended-soundsets-for-npc It is very interesting because it allows to: - keep one soundset through EET without any transition; - enrich characters' soundsets adding lines from BG2 (or vice-versa); - preserve some sort of consistency considering BG1 and BG2 voices are very similar, where SoD ones are not (try to listen Minsc for example: same actor but completely different voice acting). So I kinda "updated" my intent Speaking of the suggestion you gave me, thanks first of all! I prefer though not to mess with game files and rely on mods made by people who know their business But most of all, it seemed to me a pity that existed three different mods/tweaks doing just half of the work: K4thos only for Polish language, yours only for BG1/SoD and qwerty1234567's one only for BGT. I told myself, why not try to do something to let the whole community have a "complete" tweak? Yes, I read : I'm already in contact with him and offered to do some testing, he told me he will let me know as soon as possible. Of course I'll post here any update.
  16. I did some tests: @Ulb's NoSodSound works wonderfully, but of course doesn't affect the BG2EE portion of EET. @qwerty1234567's "BG2 Tweaks and Tricks" unfortunately can't be installed on top of EET, but in the future hopefully will I'll post again when there will be any news about the topic, in the meanwhile thanks everybody!
  17. The coolest mod manager evah https://forums.beamdog.com/discussion/74335/project-infinity-public-beta-for-all/p1 https://www.gibberlings3.net/search/?&tags=projectinfinity&search_and_or=and&sortby=relevancy https://github.com/ALIENQuake/ProjectInfinity It's @AL|EN's project, involving also many member of the modding community.
  18. Very interesting! Detect Magic is an AD&D spell that's missing in the BG saga, it is a very welcome addition. It seems you're making very interesting mods! What about putting them on GitHub for future Project Infinity usability?
  19. Attract the modder's attention to the unnoticed bug report with a casual comment: done
  20. That's great, another component for my next EET run!
  21. @qwerty1234567 send me a private message with your e-mail address, I will buy you a license straight away, with the sincere hope you'll make all your mods fully EET compatible (by the way, I noticed you're working on Unique Artifacts, that's another mod I'm very interested in). @AstroBryGuy would you consider adding another option for your Jaheira Recast mod, that would be "keep BG1 character sounds"? Currently only new SoD and BG1+BG2 are available. Edit: I'm sorry.. it seems enough not to install Jaheira Recast to keep her BG1 soundset intact. Nevermind and I seize the opportunity to thank you for your work
  22. It would be nice to have an online install order where single modders propose changes, and those changes have to be approved by other mod authors, so a discussion may arise in not very clear situations. Something like pull requests on GitHub.
  23. What about the install order of single components of mods? There are mods having components belonging to multiple categories.
  24. Thanks @Cahir and @4udr4n for the feedback! @qwerty1234567, what about making it natively compatible with EET? I would gladly offer you a SoD license (I'm not joking). Since I'm not a modder and can contribute only to a lesser extent, I'd just be happy. Beside, you just wrote a new version is due soon, what better opportunity than this one to add full EET compatibility? I think many players would be enthusiast, also because, as @Cahir pointed out, there are some awesome tweaks not present anywhere else. And, what about making a dedicated topic in this forum? In my opinion your tweak pack is not properly known and should have a better place. In the meanwhile, I'll try to do an EET install with https://github.com/thisisulb/NoSoDSound and https://github.com/BGforgeNet/bg2-tweaks-and-tricks and find a way to verify if all the game will retain BG1 soundsets thanks to the combination of the two mods. I'm talking about the topic here too: http://baldursextendedworld.com/Vanilla_Forums/discussion/855/npc-voices#latest.
×
×
  • Create New...