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Blash2

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Everything posted by Blash2

  1. Why don't you just nerf Carsomyr with NearInfinity?
  2. Yes, unfortunately that tweak doesn't work in the SoD portion of EET You can't separate Minsc from Dynaheir.
  3. Hello! Would you think about adding a component that allows NPCs couple to separate? Currently it is impossible to have Minsc without Dynaheir in party.
  4. Hello everybody! I noticed something that maybe is not really a bug but is quite annoying. From a certain point in the game, I start scouting with an invisible character. When I enter in the field of view of some mages, they start casting all their buffs, as per SCS script. Then, I go back to my party, buff up and go back to the mages. Their buffs are expired, so they have no protection. The fight is a piece of cake. @DavidW wouldn't be more logic if prebuff would work only when a visible character enters the field of view of a caster? Things as they are now are also quite immersion-breaking.
  5. That's great news! I feared it was an engine related bug. @Arthas can you report about the bug being not there anymore?
  6. In very interested in knowing what causes this behavior, and remove it.
  7. Is experience gain on rejoin a vanilla feature? How can I disable it? If I remove an NPC from party, I'd like to find it exactly as I left it.. I think it's also in the spirit of EET NPC continuity..
  8. As far as I know, SCS "Hardcore" difficulty makes so that some enemies use HLAs as well. Do you think this would balance the problem you exposed? Do you think it would be even too dangerous having enemies with HLAs?
  9. Hello @jastey, is there any hope these two cool mods get resuscitated?
  10. Here I am again in this old topic. There is a doubt I'm having. Let's consider Yeslick. After the transition to BG2 I will find him where I left him (in the FAI for example) but he will have no content. If I install the Yeslick for BG2 mod, the "old" Yeslick will be deleted from the game and a new one will be created. Is that right? Or I'll find two Yeslick? My doubt is valid also for the rest of the BG1 vanilla NPCs (Xan etc.).
  11. Has anyone an idea about how "revised times and area visibility" works? Are there any possible issues? Any examples of travel times modifications? I searched in the mod forum and in the readme, but found nothing.
  12. Hello! I'm doing the Jaheira quest, but after killing the druids around Beador he just lies there on the ground.. I checked and the variable X#JaheiraHealsB doesn not exist in my game. Have you got any idea why?
  13. Just tried summoning him with CreateCreature.. no problem for me.
  14. @K4thos to remove point 2 ("2. Adds code to global script that triggers Game Over normally if tweak is disabled, player1 is chunked or whole party dies:"), how do I have to modify the tp2 file?
  15. Thanks Ulb, it seems it's exactly like that. As of today, I'd say the two mods are incompatible.
  16. What difficulty level would you suggest for a no-reload game? I tried tactical but found it not that hard (also thanks to some mod-introduced items) and was thinking about hardcore, but I read some frightening details..
  17. Quite complicated. But it seems we're sorting things out. Apparently it is an installation order problem (or conflict) with Trials of the Luremaster mod (or a bug in that mod). I'll post here again as soon as I have something clearer.
  18. Hello @DavidW, I want to report a discussion we're having on another forum that might involve SCS. I would be glad if you participated, or if we could analyze the issue here: http://baldursextendedworld.com/Vanilla_Forums/discussion/437/missing-spell/p1 To make it short, it seems that in certain "mega-mod" installs, IWD spells aren't correctly assigned to NPCs.
  19. I found out something curious. After applying the tweak, the BCS files you mentioned will contain this: IF OR(3) NumInPartyAlive(0) StateCheck(Player1,STATE_EXPLODING_DEATH) StateCheck(Player1,STATE_FROZEN_DEATH) THEN RESPONSE #100 GameOver(19377) // The main character has been killed. You must restart the game. END I made some tests, and I found out that upon death by petrification, game ends anyway. The game doesn't end if I modify the script into this: IF NumInPartyAlive(0) THEN RESPONSE #100 GameOver(19377) // The main character has been killed. You must restart the game. END Sounds right to you?
  20. Cause medium wounds (level 5 spell) is available to Jaheira at level one, in the level one druid spells..
  21. I found this inside BDANGATH.BCS: IF Global("BD_ANDRUS_GO","GLOBAL",0) THEN RESPONSE #100 SetInterrupt(FALSE) ForceSpellRES("BDGAMEOV",Player1) // Trap the Soul SmallWait(15) FadeToColor([10.0],0) GameOver(219377) // The main character has been killed. You must restart the game. SetGlobal("BD_ANDRUS_GO","GLOBAL",1) SetInterrupt(TRUE) END Do you know what it is? EDIT: Got an explanation on another forum.
  22. Are you using latest version of the EET games, that is 2.5?
  23. Well, that's amazing. As soon as I can I'll update the various threads I wrote on with the instructions to get this tweak to work again. Thanks again everyone!
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