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Blash2

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Everything posted by Blash2

  1. Hello everybody, as someone might have guessed, I'm planning to do a complete EET run with the same party. I'm not very sure, thought, about which charaters stay the same through the whole run. I mean you start with BGEE and develop them until the end of BG2EE without discontinuity. Could we make a list of such characters? I'm referring to "stock" ones and ones provided by mods that grant them continuity. I'll start with the ones I know for sure: - Charname - Imoen - Sandrah These ones not: - Khalid - Dynaheir There are many BG2EE NPC mods that bring back BGEE characters, like Yeslick, Kivan, etc., but I'm not sure whether they create a new character in BG2 or use the one you bring over from BGEE. I'll update these lists as your answers come
  2. Wow, that's great news, thanks!!!
  3. patch 1.4 still uses BGEE.SQL. Code for parsing new format that replaced it is ready, so I don't see a point in wasting time adjusting the old code when current EET code will work as it is when IWD:EE will be updated to patch 2.x. Some other things will likely have to be changed too (see differences in files that caused SCS to not be installable on patch 2.x games or even EET_Tweaks which in current state is partially broken due to changes since patch 1.3) and will need to be tested. Overall whole IWD-in-EET code has to be updated with the current improved EET codebase (tp2 files are similar) so we're waiting for latest patch before doing it. I would maybe consider revising this. From what I'm hearing from Beamdog (admittedly, one post) IWDEE will not be updated with the 2.4 patch when BGEE and BG2EE are, and the process for updating IWDEE is not even at the planning stages. Given that a lot of the good stuff from patch 2.x is already in IWDEE v1.4, and they're probably not making any money from it, I think there's a real possibility that IWDEE doesn't *ever* get updated. Even if it does, it may not happen until 2018. If it has to wait for 2.4, there's a real possibility IWD-in-EET ends up being vaporware. Which would be a real shame, considering how close it already is to working. I completely agree.
  4. Just to know I can if I wish No problem, it's enough to know it before, so I can finish any business there before the point of non return. Is there any other area that gets closed forever after SoD?
  5. Is there any particular reason for Gavin for BG1 and not Gavin for BG2 too being present in the BWS list? Same thing for Valerie.
  6. dialogue filtering is not implemented for Baldur Gate city anymore because there is no way to enter the city after BG1 anyway (due to SoD plotline). So I'm afraid you will need to clean dialogues/NPCs yourself if your mod gives access to BG city areas in later parts of the story (although if you send me such changes than they can be implemented by default). What? You can't access Baldur's Gate city during BG2?
  7. Any news about making it compatible with EET?
  8. Hello, is this compatible with EET? http://www.gibberlings3.net/item_rand/ I like it very much and I find it essential since I played at least BG1 many times and it adds to the longevity of the game. Edit: found http://gibberlings3.net/forums/index.php?showtopic=28478 I hope it will be soon made available at least for EET without IWDEE.
  9. In a BWS installation, can I add just IWDEE and not IWD2? Is the beta for IWDEE available in BWS to integrate into EET? I'm asking because I have the feeling we are optimistically many months away an IWDEE 2.X.
  10. You can transfer them via debug console if you need the items badly: C:Eval('MoveContainerContents("AR0602*K#ImportContainer","AR0602*Picture1")') This command will place all items into the container behind the picture in the room with starting equipment in Chateau Irenicus. Because of a bug in the current version of the game you probably won't find items that are supposed to be transferred if you imported a character from BG1 (such as the Golden Pantaloons). The bug has to be fixed by Beamdog first. What? So everything will be lost in the transition from SoD to SoA? And we have to wait for a Beamdog patch that will probably come in a year or two? I got it right?
  11. From what I read on Beamdog forums, and from past experiences, it could be a matter of something like 6 months, if not more.. are you sure you want to wait for the next patch?
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