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James M

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About James M

  1. From my BG2 walkthrough: Jaheira romance patch: copy/paste the 3 files into the override folder Install JaheiraRomanceAndHarpersPlotPatchV21 (from http://www.sorcerers.net/Games/BG2/Jaheira.php) Upon waking-up Jaheira says "We are ready to move on?…" talk 1 [Note for BG2 Enhanced Edition : must Rest again (e.g. Inn or Graveyard) for Jaheira to ask "We are ready to move on?..."] Use "pause" for approximately 60-70 minutes to get LD40 with Terminsel appearing for the 2nd time…hopefully (see n
  2. 1) Correct 2) SCS v30 is the latest: http://gibberlings3.net/forums/index.php?app=downloads&showfile=914 3) There is a component called Multiple Strongholds in the Tweaks Anthology v4 mod: http://gibberlings3.net/forums/index.php?s=acb01f9689068744b6278bf64a850bee&app=downloads&showfile=973 4) I had the same problem with in the Astral Prison: Enemies randomly wonder around springing traps. I did not have the widescreen mod installed. I am quite sure it is SCS (v30) that causes this. Another remarks for SCS in the Astral Prison: the Master of Thralls spawned in the s
  3. Hi Mr Mikkola. You have a misunderstanding regarding the point 4 you quoted from my suggestions: "scale up more fights/dungeons". Not monsters, but rather the fights, such as having a few extra enemies, or having a different creature be present if the party level was higher. Some areas do this already in BG2, such as fighting Vellin Dahn in the Bridge District/Tanner's: the Bone Fiend is present only if the party is above a certain level. And, thank-you for your mods.
  4. Well met! I am not sure of the scope of the future tweak ideas, but here goes...These are based on recent play throughs of BG2. Some wishes: 1. A re-loaded Autosave should always have the same party members selected as when the Autosave was made. Or: select all in party as default upon re-loading an Autosave. 2. When voiced dialog from an NPC initiates, please reduce the volume of the battle music if it is playing. Example: the Avatar of Rillifane, after placing the three quest items while there are hostiles in the area, begins to speak but the battle music is playing (at the same volume
  5. Hi there, thank-you for the very nice mod! I am playing BG2 on Windows, with lots of mods installed as per BWP v.17 by Leonardo Watson, to the best of my ability. I encountered two issues, one with Arledrian and one with AR0328. 1) Arledrian (Gaelan Bayle's house, upstairs) becomes hostile right after poisoning Vulova in his estate (Government District). Arledrian is not hostile just before we enter Vulova's Estate to give the poison to the Cook. Worse yet, Arledrian cannot be charmed or dire charmed once he's gone hostile. Is there a Console command I can use to get Arledrian back? My path i
  6. I have found a black border solution for Baldur's Gate 2 (original, patched to 26498), at least for my laptop (Windows 8.1). The Win 8.1 laptop has: integrated Intel HD 4600; and NVIDIA GeForce GTX 850M; 1920x1080 built-in display; connected to a glorious Ultrasharp 2560x1440 monitor. Briefly: select the resolution options "Multiple displays" and "Duplicate on 2 and 3" using a cable or adapter connected to a 3rd monitor or a TV (off is OK) solves the black border/scaling problem for me with 3D Acceleration enabled, running at 1280x720. ---:::---:::--- My laptops can run BG2 with no scaling
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