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About Beetle

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    Insectus Maximus

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    New England
  1. Thanks for doing this! It will make portrait management much easier. Will the selected portraits show up during the ToB epilogues, or will the game display the standard BGII ones?
  2. My experience seems to be pretty standard. I usually play human/half-elf/elf depending on the class I'm playing (and what armor the character will be wearing, there are some combos I can't look at for hours on end). Most of my games have had male PCs - I started playing female PCs primarily because of the number the mods geared for them. It's the new content that keeps the game interesting after all this time. I didn't realize that Gavin BG1 noticed Charname's height. I'll have to replay the mod with a halfling now.
  3. Thanks Grim! I was able to unpack the files and put them in Override - everything is working fine now. Yes, that computer is running Windows 98 - it's sole purpose is to play IE games and High Heat Baseball 2003.
  4. The audio for Tyris Flare is not installing for me. Given the error message, I sure it's due to my older-than-dirt computer and the mod, but I'm hoping somebody can give me a work around. When I install the mod, I get Too Many Parameters - /Audio Bad Command or File Name Too Many Parameters - /.. I got the same message after trying the audio install in the Audio folder. I also got it after truncating all the file names - my game is currently located at D:\Black Isle\BGII - SoA so I changed it to D:\BI\BGII but that didn't help. Any ideas on how to get the audio to install?
  5. Beetle


    I'd suggest doing the parts you're excited to do, and leaving out the parts that will be pure drudgery. Banters with the BioWare NPCs aren't mandatory. Personally, I'm happy with some basic LTs, a few new flirts, and (most importantly) a good epilogue. While in-depth LTs, interjections and banters are all good to have, I'd much rather have a basic conclusion to the relationiship with epilogue (such as with Sarah) than no ToB resolution because the modder's reach exceeded their grasp (Fade and Imoen Romance to name 2)
  6. Since the person Amber refers to thinks the falling stars actually hold some metaphysical meaning ("important omens""), they sound more like an astrologer and not an astronomer.
  7. Here's my two cents as a player. I think the Tree of Life is the most "needed" of the three. It's the perfect place for a gut check before the final confrontation. Also, every character has something to say - it's not romance specific (although romantic interests may have more to say). The other two are not necessary at all. I think the Fate Spirit should be skipped unless the mod has already introduced a compelling character for that encounter. If the NPC has few ties outside the party, then they shouldn't have a Fate Spirit encounter. The player needs to care about the NPC involved, or feel their connection to the romantic interest. I've played some romances where the Fate Spirit encounter made no impact on me, while I can think of a couple of Gavin characters that would be perfect (as an example) I think I would list Bodhi-napping as a default include (do it unless there's a compelling reason not to), while the Fate Spirit is a default opt-out (don't do it unless it really serves the NPC's story)
  8. Will there be any violent conflicts/incompatibilites between NPCs (like Aerie and Korgan or Keldorn and Viconia)? If you're undecided, I would encourage you to be careful with this, at least with Cal. Any non-mage PC is going to need Cal despite her alignment. Having her storm off after a fight with Loren, for example, will leave the party up the proverbial creek. This would be less of a problem with Argal, since Jen and Loren could be replacements. An alternative thought would be to have the break be based on lawful/chaotic rather than good/evil. Maybe Jen and Loren really get on each other's nerves.
  9. I hate to go all fanboy, but this is unbelievably cool! Let me know if you ever need somebody to proofread or edit text.
  10. Beetle

    Bug Reports for V2

    It is both a privlege and a pleasure. I finished ToB (and really enjoyed it - details later) but ran into a couple of issues that may or may not be bugs. SPOILERS First, Sarah didn't initiate any talks after the Fate Spirit encounter (I remember there being one after meeting mom in Saradush). I looked into her dialogue file, and it looks like there was talk that was suppossed to happen after resting in a forest following the mom encounter which I didn't get (I always rest in inns or the pocket plane in ToB to avoid encounters) - could that have thrown off any future lovetalks? Were there suppossed to be future talks? Sarah still chimed in with her interjections. Second, she had no voicing at the finale/big choice of ToB.
  11. Beetle

    Bug Reports for V2

    That seems to have done the job. Thanks!
  12. Beetle

    Bug Reports for V2

    I downloaded the two files, put them in their respective folders and reinstalled the mod. Rupert now disappears, but Sarah doesn't speak afterwards and acts like she's caught the stutter bug - she doesn't like to move very far without stopping.
  13. Beetle

    Bug Reports for V2

    I re-downloaded Sarah and reinstalled, but Rupert still lives.
  14. Beetle

    Bug Reports for V2

    I tried the fate spirit encounter again with the same results. I can make Rupert repeat his entire dialogue endlessly (starting with "Sarah, is that you?") and he is immune to ctrl-y. Here's the log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~1PP_FLAMINGSWORDS/1PP_FLAMINGSWORDS.TP2~ #0 #0 // One Pixel Productions: Flaming Swords v1 ~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4 ~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn ~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal ~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA ~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB ~IEPBANTERS/IEPBANTERS.TP2~ #0 #6 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 30 Minutes ~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: Beta 2.0 ~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan ~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content) ~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok ~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content) ~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat ~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye ~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content) ~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content) ~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey ~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content)
  15. Beetle

    Bug Reports for V2

    Potential (small) Spoiler I'm not sure if this is a bug or possibly caused by hitting "pause" at exactly the wrong time, but Rupert didn't disappear during the fate spirit encounter. He's still standing around, and if I force talk him he delivers his angry lines again. Also, I left the game on pause for about an hour afterwards and Sarah had nothing to say (resting didn't change that). I have a save from right before that and will give it another try this evening.
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