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Everything posted by Shaitan
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SR V4 Open Beta (last update 25 October 2018)
Shaitan replied to Demivrgvs's topic in Spell Revisions
Sorry guys. Multiple Save vs messages The saving throw fix from ToBex was switched off (and I even did a new installation with the older beta0024) and I'm still having a bunch of save vs messages. Are you 100% sure it couldn't be caused by IR/SR? Barkskin The slightly reduced duration at first annoyed me (a fav spell) but it seems to be more appropriate ingame. Spell Revisions vs A-Tweaks As a sidenote: Using the scribe scrolls via A tweaks gives the older names when choosing which spells to scribe. Ie. Knock is still Knock on drop down menu given by A tweaks, but ofcourse yields a Battering Ram. Monster Summoning I I don't know you ended up with this spell? At a point you talked about making it level 1 with kobold and such? Anyway are the monsters put to follow their summoner? I got surrounded with Imoen as the Hobgoblins continued to follow me. Sure I could order them away, I was just curious what is their "normal" behavior? Picture Cheerios -
SR V4 Open Beta (last update 25 October 2018)
Shaitan replied to Demivrgvs's topic in Spell Revisions
Yup, Normal mage. -
SR V4 Open Beta (last update 25 October 2018)
Shaitan replied to Demivrgvs's topic in Spell Revisions
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SR V4 Open Beta (last update 25 October 2018)
Shaitan replied to Demivrgvs's topic in Spell Revisions
Nice catch, I use a newer ToBex version on this run than normal beta 25, test 12007, instead of what I use to run (without this bug) beta 24. I'll try and see what happens. -
SR V4 Open Beta (last update 25 October 2018)
Shaitan replied to Demivrgvs's topic in Spell Revisions
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SR V4 Open Beta (last update 25 October 2018)
Shaitan replied to Demivrgvs's topic in Spell Revisions
Oh yeah, that's right Jarno. So I do have a screendump, if that makes anything easier. Cheers -
SR V4 Open Beta (last update 25 October 2018)
Shaitan replied to Demivrgvs's topic in Spell Revisions
When slow is casted against me, I get many save vs messages. I would gladly make a screendump, but somehow PrintScreen only gives me a dump of my desktop. Cheers -
SR V4 Open Beta (last update 25 October 2018)
Shaitan replied to Demivrgvs's topic in Spell Revisions
Using curative scrolls in the same manner the spells would indeed be more consistent. I think I understand Ulf: (S)he doesn't mean the blue/green print on the scroll rather if you imagine you're having a scroll forbidden by your school then it get's such a red tone to the picture. -
SR V4 Open Beta (last update 25 October 2018)
Shaitan replied to Demivrgvs's topic in Spell Revisions
What about curative scrolls, shouldn't they be cleric only? Cheers -
SR V4 Open Beta (last update 25 October 2018)
Shaitan replied to Demivrgvs's topic in Spell Revisions
Hello First impression on using the regeneration spells is very positive, it adds a whole new dimension to the gamefeeling. Hope others will enjoy it also. -
SR V4 Open Beta (last update 25 October 2018)
Shaitan replied to Demivrgvs's topic in Spell Revisions
Hi Is this due to SR? Regarding SPCL037.spl Cheers -
Hello The first thing I noticed was the Readme needing some rearrangement. Second, I know it has been a while since last time, but the potions part is adopted into the main component now? Regards
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It would seem that Master Simian in the Bridge District is a bad merchant: everything costs only 1 gp. However his potions are not stackable with other (I miss that small little number by the side). Cheers
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Great to hear that Haldamir isn't scrapped wholly. Can he be with the party in ToB as of now? Cheers
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Hi I know you've been busy, but is Haldamir ToB still alive as an idea? Cheers
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I actually changed my mind regarding Mist of Eldath: I think it should count for every one entering it.
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Wants to point to Animate Tree http://www.shsforums.net/topic/54820-pnp-plant-creatures-animals-and-magical-beasts/page__view__findpost__p__542463 suggested by Azazello.
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I don't find new cleric spells necessary Druids get this makes sense to me. Partyfriendly mist with healing ability? Nice. I'd use it, seems a logical solution. Is it used in IWD/NWN? If doable it would be a cool spell.
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I am against this as it does not seem to fit with the spell concept. Just make it grant a solid AC bonus and physical resistance plus the possibility of casting it on others to make it really appealing. Do not change it. I use it and I like it EXACTLY the way it is, Demi! I agree on both accounts. I'd never play without Druids restrictions. It should IMO be added to the main component.
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SR v4 (detailed list of changes - ongoing update)
Shaitan replied to Demivrgvs's topic in Spell Revisions
I could live with this -
Lol Salk
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Actually it's "cured" by any healing effect if we make it as per PnP (thus using BG's stunning damage), because the target doesn't directly die, it's only unconscious with 0 hit points (-1 in PnP). A problem in this case could be that any form of regeneration would pretty much make the target immune to this spell. I could make it use a disabling opcode, but the most appropriate one (unconsciousness) isn't a flawless solution (e.g. an item protecting against sleep may end up granting immunity to this spell). On a side note, judging by the readme I'd say aVENGER made water elementals use Drown, and he made just made it a save or die spell. Would perhaps be the wisest thing to do like aVenger? Do we still discuss Drown vs Dolores Decay? I'm undecided, on one side I think Drown is most uniqe, however I don't really find it able to beat an slightly upgraded Dolores Decay... I'd prefer this solution, add it to level 6 and make it applicable to NPC's. Using 6th level spell sloths on this spell to boost your warriors IMO doesn't make it OPed. My problem with this spell is its concept. Balance wise as a 6th lvl spell it could probably be party friendly, but while I like its PnP concept I don't like much NWN's cloud version, and I cannot even imagine this petrifying cloud having any natural source. Is it just me? Nope, I like the idea, but can't see it working in BG, better keep it away.
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Yay Try the merge stuff as good as you can implement it. Another "Yay", Wasn't it in IWD? Also from IWD AFAIR. Great druidic spell. I'd love to see it in BG. I like the idea: Make it drown the lungs of target, also rendering panic and/or silence? Cured by cure disease?