Jump to content

Shaitan

Members
  • Posts

    1,693
  • Joined

  • Last visited

Everything posted by Shaitan

  1. I'd point to b) mostly. I'd like the alternate solution with a gate-like spell and a 16HD Aerial Servant with full power. Druids could use it. Conjuration is fine with me. Merging it sounds good, leaving Torm with his spell. Makes sense indeed. Agree, I hope you can use the icon created anyway... Wouldn't that make this spell an uber mage destroyer spell? I'm reluctant. False Dawn is good as it is now. Great idea boosting this spell. Hmmm removing the on hit and reducing the casting time would indeed ´make use of it. I'll have to see it in game to decide wether it is too much. SCS AI also use it AFAIR. Entropy Shield I remember as a good spell. I'd say I'm intrigued and think you should go with all options. Make it work better against Drow/creatures from the Underdark. Add a bit of magical damage?
  2. I agree with Salk. ( i don't need to post anymore, just have to wait for Salk ) We discussed Raise Dead some years(?) ago, and agreed that due to game reasons the game needed Raise Dead as it is - players would tend to reload instead. I'd rather have Raise dead as it is now and play my PnP games without Raise Dead (which I also do).
  3. For consistensy I think you should add it. I don't think DA is needed, due to the reasons you mentoned. Would be nice in BG. Sounds good, but I prefer the others. A great addition. Is a no from me too. I'd prefer Blood Rage & Striking Wave above this.
  4. I think this change mwill be welcome. Nymphs are good summons especially in BG1. I'd also point to aTweaks and what aVenger is doing. I'm with Salk here. This also will be very welcome, makes a lot of sense to me. Is fine as it is. It's also used quest wise (skinner quest) Indeed, it's more appealing now.
  5. Icelance Easier save vs should be good imo.
  6. The more I think of this spell the more I can see it in BG, I'd rather avoid Bestow Curse though, mostly due to it's similarity with Doom. I'd like to see it, though I'd like Spike Growth and Icelance more I do think it needs an animation, and the red(?) one from IWD wasn't very good, can't you just change the colour of Entangle and use that? Modify the hold ability and violá, the ice damage is needed, and the spell is great. Sounds cool, but I don't recall the spell.
  7. I hope you'll make this change, AD is not to use by others than evil clerics. I love this spell, works very nice for a thief/cleric also Moving this would be fine IMO, dispelling insects would also make sense, Bats also? I like using it for my druids It's also used by enemy AI. Fine as it is.
  8. Wisp is working on undead via aTweaks. Including mummies AFAIR
  9. Executioner's Eyes I hope you'll let it into BG, it's very usefull adding to warriors strength all in all. Great spell. I'd vote for mass polymorph.
  10. Clerics: Bane & Cause/Inflict Light Wounds Very needed. Druids: In order of preference: Frost Fingers Animal Summoning I Longstrider Obscuring Mist/Fog Cloud Camouflage
  11. With ToBex, you can now equip/unequip armour in combat
  12. I wouldn't like the speed penalty, as Pacek says it's annoying. OTOH hand I don't use Boots of Speed. Attack speed penalties are logical enough. Cheers
  13. "Stoneskin" however sounds more druidic
  14. Ball Lightning Sounds very unique to me, and might I say, very needed ingame
  15. I don't really have much time for a tenday, so taking time out to study PnP - which I last played 15 years ago (ca.) - would be too much for me now. Lurkin' is what I must resort to atm. Keep it up, cheers
  16. Snilloc's Snowball Swarm AFAIR there's a similar spell in IWD2, can't you use that graphic. I'd really love that spell into BG2. Icelance Hope it gets in the game also. Cheers
  17. I't would be a nice change, please go for that. Indeed. Good idea. Needed nerf, as it is now elementals are almost too good for a 6th level spell. Looking foreward to that change. Sounds intriguing. As of now I can agree Create Undead is a little too weak, but moving Elemental spells to spell level 7 would perhaps remedy this? Your SoF idea sounds good. Making it area bound is even better if doable. A nerf on the save is needed IMO, it's an effective spell, I use it a lot. I wouldn't mind a -2 penalty at all. Regarding Golems: I like the idea, it'd be nice with that twist to this spell. b) would be my choice. Target should take some damage also Great Sounds good Maybe I'd even use it then... You'll have to rely on A64 or BG2EE. Great change. It works, use it once in a while. Ok Remove it for better purposes. Nice Good call, makes sense. Happy easter
  18. Sounds interesting, I'm all for nerfing Breach without messing too much with SCS. Keep it as it is. To me, they all could be put under the hat of Conjuration without too much fuss. I use it a lot more with SR installed, it is outstanding, but a bit tough to control. Thus I don't mind CoC being more devastating. Look to what aVenger is doing in aTweaks please. And besides that I'd like to keep them spells seperate. Oh I also like Salk's idea. Does it need to be nerfed? I'd be glad if both Freedom and BE could dispell it. Yeah, or instead of messing with the number of elemental spells, remove this. Does the AI use it? Fine as it is. Yup Nice Yup Does that affect Paladines in any way? Other than that I'd say ok. I use it once in a while especially early on (IR made me ). I like it as it is, but making it an illusion spell would be nice. What about Ring/circle of protection? Ack, I'd be most happy if it wasn't touched. Even in BG1 (at the time when you can use it) it's a good spell. AFAIR it's used in Rogue Rebalancing also. Devastating spell when you suddenly loose 2 fighters I like this spell a lot. I'd throw a party if you removed SI without issues with SCS. (at least a small party here at home) Whoa, nice! I do really think its damageuotput is enough. Fireburst is better imo. Cheers
  19. Sounds good. I use it on some necromancers, it is efficient on fighter. Despair is overall better, but Contagion also slows its target, which is a good point.The problem is that Contagion's effects are only slightly worse than Emotion's ones, but the latter has a huge friendly AoE. Generally failing the save against single target "save or else" spells means the target is almost completely doomed (charmed, polymorphed, feebleminded, petrified, insta-killed, and so on) whereas in this case the target is severly hampered but can still pose a serious threat. Long story short, this spell cannot truly compete for a 4th lvl spell slot imo unless: a) on a failed save the disease effects are even more "damaging/disabling" than now b) we add a secondary effect (e.g. a lesser disease?) with no save c) we make it affect multiple targets (either via classic AoE or my suggested plague-like solution) Speaking of Emotion vs Contagion again, one more thing we could do is adjusting their saves. Within V4 I'm going back to a more AD&D-like save penalty system (unlike V3 which makes all save directly tied to spell's lvl and only to that - a la 3rd edition), thus we may for example opt to have Emotion's save vs. spell at -2 penalty and Contagion's save vs. death/poison at -4. I like the plague like idea. That would make it more appealing and make it stand out as a very interesting choice. Considering this lvl has a bunch of "must-have" such as Stoneskin and MGoI, I expected true Enchanters to fill the remaining 4th lvl spell slots with Confusion, Emotion and Malison. Anyway, I do think Polymorph Other is a valid spell, I just don't know its true effectiveness because I couldn't use it much. Otoh Resilient Sphere isn't a valid option at all even after V3 improvements, though its defensive role can be effective sometime. Considering ORS doesn't harm the target at all, I'd probably vote to assign it a -4 penalty against its save, to make it at least appealing as an offensive save or else disabling spell. Make a save vs penalty and let's see if plahyers are using it more. This spell rocks within SR imo, and V4 will make it even more cool with Fire Salamander and Troll forms offering even more variety. It's really a shame SCS doesn't have dedicated Transmuters. I agree fully with Demi, I've tested it a bit the last days, and it's impressive. Looking foreward to the Fire Salamander (combined with the new aTweak components this might even be truly fun) This is a good idea, since for example, all these spells are a pain for sorcerer with their small limitation of spells.And memorize, sleep, and then replaced by another spell, sleep again... painfull !! Ok, it seems we have large consensus on this matter, which is good considering it's a pretty huge change. Weeeee Bring it on
  20. I use it a lot, fine spell. I get good use of this in the BG1 part of the game and almost never uses chaos in the first part simply because of the lower xp found there. I've used it in BG1, it works fine there, but I could easily live without. Don't know, I never use it. I like it too, use it a lot. Good with change of school. But what would the mean? If doable: yes please. Hmm, I like it as it is, but ok give it a try and we'll see. I like it a lot, use it often against beholders and fire salamanders. Nice Yup. Yup. I like it, but don't use it a lot. Sorry, haven't tried it. Sounds good. It works perfectly. Sounds good, still I like SSM as it is. I'm with Ardanis here. Yeah skip the save. Cheers
  21. Yeah, I like it. I do not use it as much anymore, but I agree with your statement about renaming/change it to Dispell Illusions. Would be nice, what do you need? Dispel & Remove Magic What about adding the same type of change as DavidW do to the paladines dispel magic? But I think the concensus was to do nothing. I'd like the nerf (PnP). Yes for capping it and actually I also like it in BG1. I feel satisfied with GA as it is now. Agree I agree with everything. Yay for nerfing it I like it as is. Ok Yay Good I like it as is. I use the PnP version and I like it capped at 20th. I like your tewak idea. I use it a lot, and wouldn't mind the small AoE. I never use it, should probably. Regarding not getting enough debate: I guess we got used to you being absent, and then all of a sudden you're here full, and that's nice, but just gives us a chance to return ;-) Uh and I'll return with the next comment later Cheers
  22. Hi A little spoiler in white The scene where Gavin and PC drinks and woke up in prison, doesn't push the time counter any further. I think it should last the eight hours of sleep Cheers
  23. Master Siman and Aurora is almost standing on each other in the Bridge district. Could you move him a bit? Cheers
×
×
  • Create New...