Jump to content

Fyorl

Members
  • Content Count

    216
  • Joined

  • Last visited

About Fyorl

  • Rank
    Script Kiddie
  • Birthday 09/14/1989

Profile Information

  • Location
    Possibly nearby
  • Interests
    Programming, Music

Contact Methods

  • Website URL
    http://www.soul-scape.com
  • MSN
    hell_raiser_kim@hotmail.com
  • ICQ
    0
  • Yahoo
    Fyorl
  1. Cold and... sterile? As opposed to the BG1 GUI which is... stone. Hmm...
  2. Perhaps it has something to do with line-endings?
  3. IWD2 has a good GUI... It's only missing pictures on the item description pages...
  4. I don't want to go near Sarevok when I've got a party full of level 8 characters with gleaming equipment. That guy is scary. Oh and what's this about Kivan having a times quest? I never noticed. He never complained or anything. He was pretty quiet and just killed stuff... all the time. Had like 400+ kills by the end of BG1. I know he wanted to fight the evil in the world but he seriously kicks any Paladin's ass.
  5. Uhm... frankly I can't see much difference. GemRB always ran blazingly fast on my previous 32-bit laptop and it still runs blazingly fast on my 64-bit system. Seems just as stable too. Good work all round
  6. I have compiled GemRB on my 64-bit system. There's definitely a 64-bit SDL lib for Fedora anyway.
  7. Technically I don't think it's that difficult. I could be wrong but it sounds like simply delaying the setting of certain global variables or moving them to different conversation options.
  8. Well at the beginning you don't really know much of what's going on. For starters you don't have to head to the Friendly Arm Inn if you are of the opinion that you want to forge your own destiny. From an RP perspective, it could be an exciting time. Finally free of the shackles of Candlekeep and the tutors. If you do join up with Khalid and Jaheira (which you don't have to, even they tell you that) there's no massive urgency to rush to Nashkel because all you know of is some disappearing miners and iron poisoning. In fact, you may think the bandits on the road are a bigger problem and so run around the various areas trying to clear them out. The only type of character I can imagine desperately rushing around trying to completely solve all the Sword Coasts problems is a Paladin. He would feel duty-bound to stop the disappearing miners as soon as possible. I mean, your character would have to be a bit arrogant to think that they are the *only* solution to Nashkel's problems. A chaotic good ranger would tell Jaheira and Khalid to get stuffed if they told him where to go and would do what he thought would be most beneficial. If that means stopping in Beregost and sorting out that mad cleric who's been turning people into the undead then that's what he'll do. Edit: You got another post in before me >_<
  9. Heh, I remember on one play-through I had to kill Kangaxx with only Aerie firing sunstone bullets from her sling. Our party had nothing else to hit him with.
  10. If you're prepared to wait then GemRB will be your answer eventually...
  11. I can't remember what enchantment arrows the shortbow of gesen shoots but I have a suspicion that they're only +2 also. Still, I always have at least 4 ranged party members in the party. Granted most of those are spell-casters but if you've ever played BG1 and *didn't* use Kivan then you must be crazy (or an evil-aligned party). He ends up with a THAC0 of near to 0 and 3 attacks by the end of the game. If you use BG Tutu and change him to an Archer he's just so deadly it feels like cheating. Bow-users usually end up with more attacks (aside from dual-wielding Belm and another fast weapon) and a lower THAC0 because the attack bonus from the bow is added to that from the arrow (even if the enchantment bonus isn't). In conclusion, yes, in certain situations a bow-user will be ineffective because of magical protections but in most cases they're a huge bonus. There is no mage-killer AI script in BG2 as in IWD2 but another thing I forgot to mention is that ranged characters are the kings (and queens) of spell disruption aside from Insect Plague and the like. Also, if you find yourself without a breach spell then they eat through Stoneskin and Mirror Image pretty damn quick. They just lose out if you come up against a spellcaster that has instant every-protection-spell-ever-created buffs.
  12. Character development is definitely the best part of IWD2. But it's always been the case that BG was about story and IWD was about combat.
  13. The +3 gives attack and damage bonuses. But you're not hitting the monster with your +3 longbow (are you?) so its enchantment doesn't count. The +2 on the arrows also gives attack and damage bonuses but there's no reason for the two enchantments to add up when determining what monster it can hit, that's just silly. Last time I checked, +5 weapons don't grow on trees either. Missile weapons have the added advantage of ignoring Protection from Magical Weapons (correct me if I'm wrong, haven't actually checked this). Finally, if you're playing IWD2, Sure Striking arrows pretty much do grow on trees. Obviously they're no substitute for +5 arrows but they get the job done against someone with ridiculous immunities.
  14. Ha, I like how you said 'Upgrade' to XP there =P. Fighting hasn't been implemented yet (has it?). I also have no sound but I never noticed until you mentioned it O_o
  15. Fyorl

    Fedora 9 compiles

    I had a chat with lynx over IRC and we managed to fix the problem. The problem was 'make install' didn't install the libgemrb_core.so.0 anywhere that the gemrb binary was looking for it. Instead I ran the version inside the build folder.
×
×
  • Create New...