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c4_angel

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  1. Hello Mike, I've got a question here. Is there any change of the tra files from V3 to V6? I made a translation of Chinese based on V3, is it OK to use it on V6? Thank you.
  2. Very great. Thank you. Firkragg issue doesn't matter much, I can check the spoiler and make it right myself. I don't know how items are lost, it just eventually happens. No dungeon-be-gone there. I'm pretty sure have cleaned everywhere, then check the global variables and found one or more "FLxDONE" variable missing. Have to manually call the FL creatures to fix that. There is one more question, will you make much change to the tra files in v7? If not, I can make a Chinese translation to that. Actually there is already a part of it finished, only related to the Mode 1 of v6.8.
  3. Thank you for your wonderful work on this, Wisp! Here is my suggestions: 1. Some mods change/replace the creature(s) which item may be assigned to, e.g. Firkraag by Revised Battles, or one of the Jae'llat family by SCS. It would be great if Randomiser can recognize those. 2. The component: randomize with in-game scripts in v6.8 really causing the game slow down, and sometimes even making item lost. How about place the block of summon creatures with scripts to the top of ar0602.bcs, add a check to make the game halt until all ramdomization is done? I haven't installed the v7 yet, if scripts are already changed, ignore this, please.
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