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franco8737

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About franco8737

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  1. I installed with EE Setup and the above area fix, it appreared that there is error when installing. I copied the error message as below:- ##### V25 Area patch ##### ### 0000: EET preparation: Fix ARE actor offsets ### Ready for installation Setup-EET-ARE_fix.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --force-install-list 0 --logapp [setup-EET-ARE_fix.exe] WeiDU version 24600 Using .\lang\en_us\dialog.tlk Installing [EET preparation: Fix ARE actor offsets] [2.0] Copying and patching 423 files ... ERROR: BIFF [.\DATA\AREAS.BIF] cannot be loaded: Unix.Unix_error(20, "stat", ".\\DATA\\AREAS.BIF") ERROR locating resource for 'COPY' Resource [AR0011.ARE] not found in KEY file: [./chitin.key] Stopping installation because of error. ERROR Installing [EET preparation: Fix ARE actor offsets], rolling back to previous state Will uninstall 0 files for [EET-ARE_FIX/SETUP-EET-ARE_FIX.TP2] component 0. Uninstalled 0 files for [EET-ARE_FIX/SETUP-EET-ARE_FIX.TP2] component 0. ERROR: Failure("resource [AR0011.ARE] not found for 'COPY'") Please make a backup of the file: SETUP-EET-ARE_FIX.DEBUG and look for support at: Argent77 Automatically Skipping [EET preparation: Fix ARE actor offsets] because of error. NOT INSTALLED DUE TO ERRORS EET preparation: Fix ARE actor offsets D:\Game\BG2\BG2EE> ERROR: BIFF [.\DATA\AREAS.BIF] cannot be loaded: Unix.Unix_error(20, "stat", ".\\DATA\\AREAS.BIF") ERROR: Failure("resource [AR0011.ARE] not found for 'COPY'") EET preparation: Fix ARE actor offsets (V25 Area patch) was not installed due to errors.
  2. make a backup and: 1. Uninstall mods one by one from the end of weidu.log and check when the game starts runinng (probably a fastest way considering uninstallation takes a second) 2. Or remove quest lines from bgee.lua in portions as mentioned in this post. Please don't abaddon this instalklation and don't start from scratch. Time to finally figure what what mod is problematic. I post my recent feedback message from the bat for your reference. D:\Game\BGII\EET\BGEET_20170725\BG2EE>Baldur.exe INFO: status: 0 INFO: Creating DPWrapper INFO: scanning:(0) D:/Game/BGII/EET/BGEET_20170725/BG2EE/override INFO: scanning:(1) D:/Game/BGII/EET/BGEET_20170725/BG2EE/scripts INFO: scanning:(2) D:/Game/BGII/EET/BGEET_20170725/BG2EE/sounds INFO: scanning:(3) D:/Game/BGII/EET/BGEET_20170725/BG2EE/lang/en_US/sounds INFO: scanning:(4) D:/Game/BGII/EET/BGEET_20170725/BG2EE/portraits INFO: scanning:(5) D:/Game/BGII/EET/BGEET_20170725/BG2EE/characters INFO: scanning:(6) D:/Game/BGII/EET/BGEET_20170725/BG2EE/movies INFO: scanning:(7) D:/Game/BGII/EET/BGEET_20170725/BG2EE/lang/en_US/movies INFO: scanning:(8) C:/Users/user/Documents/Baldur's Gate - Enhanced Edition Tril ogy/override INFO: scanning:(9) C:/Users/user/Documents/Baldur's Gate - Enhanced Edition Tril ogy/scripts INFO: scanning:(10) C:/Users/user/Documents/Baldur's Gate - Enhanced Edition Tri logy/sounds INFO: scanning:(11) C:/Users/user/Documents/Baldur's Gate - Enhanced Edition Tri logy/portraits INFO: scanning:(12) C:/Users/user/Documents/Baldur's Gate - Enhanced Edition Tri logy/characters INFO: scanning:(13) C:/Users/user/Documents/Baldur's Gate - Enhanced Edition Tri logy/movies INFO: scanning:(0) D:/Game/BGII/EET/BGEET_20170725/BG2EE/override INFO: scanning:(1) D:/Game/BGII/EET/BGEET_20170725/BG2EE/scripts INFO: scanning:(2) D:/Game/BGII/EET/BGEET_20170725/BG2EE/sounds INFO: scanning:(3) D:/Game/BGII/EET/BGEET_20170725/BG2EE/lang/en_US/sounds INFO: scanning:(4) D:/Game/BGII/EET/BGEET_20170725/BG2EE/portraits INFO: scanning:(5) D:/Game/BGII/EET/BGEET_20170725/BG2EE/characters INFO: scanning:(6) D:/Game/BGII/EET/BGEET_20170725/BG2EE/movies INFO: scanning:(7) D:/Game/BGII/EET/BGEET_20170725/BG2EE/lang/en_US/movies INFO: scanning:(8) C:/Users/user/Documents/Baldur's Gate - Enhanced Edition Tril ogy/override INFO: scanning:(9) C:/Users/user/Documents/Baldur's Gate - Enhanced Edition Tril ogy/scripts INFO: scanning:(10) C:/Users/user/Documents/Baldur's Gate - Enhanced Edition Tri logy/sounds INFO: scanning:(11) C:/Users/user/Documents/Baldur's Gate - Enhanced Edition Tri logy/portraits INFO: scanning:(12) C:/Users/user/Documents/Baldur's Gate - Enhanced Edition Tri logy/characters INFO: scanning:(13) C:/Users/user/Documents/Baldur's Gate - Enhanced Edition Tri logy/movies INFO: Error loading menu: [string "function onopen066BA590 () ..."]:6: 'then' ex pected near ')' INFO: LUA: Initializing Quests And I will now start uninstalling one by one. Update: I almost uninstall all untill the Core EET and none of them seem help. I guess I can do nth anymore.
  3. Umm, I am not sure too. I got a successful playable EET installation, and I recently made another one with several new mods added and those are "Mage Stronghold, Adrian, Ninde, Gavin BG2, Xulaye, Arath, Dace, Nephele" With this new installation I cannot launch the game and I checked with the run_Baldur.bat and the last line of the message is "INFO: LUA: Initializing Quests" and I guess it is related to quest something? I have checked it once more - I have all the above new mods except Gavin BG2 installed. My game starts without issue.So other than reinstall the whole eet, there is no way to fix it? Cause reinstalling SCS with plenty of large mods is exhausting...
  4. Umm, I am not sure too. I got a successful playable EET installation, and I recently made another one with several new mods added and those are "Mage Stronghold, Adrian, Ninde, Gavin BG2, Xulaye, Arath, Dace, Nephele" With this new installation I cannot launch the game and I checked with the run_Baldur.bat and the last line of the message is "INFO: LUA: Initializing Quests" and I guess it is related to quest something?
  5. There was a wrong check in the crossmod component which is now corrected. Made a new upload of Adrian. Made a new test install with him and all the other new mods. Game starts, crossmod compiles, Adrian appears and talks to me. I hope everything is fixed with this. Ah, after more than 10 hours installation on brand new EET with new mods on BWS. I got the same message again i.e. INFO: LUA: Initializing Quests Is there anyway to fix it by others? I don't think I have enough skills to fix it in my side. I can say that the mods that different from my previous successful install are Mage Stronghold, Adrian, Ninde, Gavin BG2, Xulaye, Arath, Dace, Nephele (which are the recent updated mods).
  6. It should be v1.6 EE and the mods is LongerRoadEE. EDIT Should be correct one now. Thanks again.
  7. There was a wrong check in the crossmod component which is now corrected. Made a new upload of Adrian. Made a new test install with him and all the other new mods. Game starts, crossmod compiles, Adrian appears and talks to me. I hope everything is fixed with this. Thank you, guess I have to reinstall again. Something off topic, I know you have helped converting the longer road mod to make it compatible in EET. However the version in BWS is still stay at 1.5.1. Should I write at BWS Board instead?
  8. This mod does not add any journal entries. I found a line in Adrian's setup that was adding a normal talk to the journal entries. I corrected this but I am not sure that was the reason. I have all of the mods in my own install using the english versions and my game starts without issue. Do you use another language? I confess, I did not check translations. I am using English too. Maybe it is caused by Adrian mod, I will install again. And I also found that the Crossmod component from Adrian mod cannot be installed successfully and I checked the file seems there are some non-EET compatible mod, i.e. Faren. I will try install manually for this component this time.
  9. Recently installed another EET with Mage stronghold and other new EET compatible NPC mod (Adrian, Arath, Ninde, Nephele etc.), other mods same as the previous successful installation. Turned out the game stuck when launching and I used the tool from K4thos provided previously. I receive this message below:- INFO: LUA: Initializing Quests Probably caused by Planar Sphere one?
  10. In deed. Needs to be checked in BWS. In the EET view only the applicable ones are shown but in the BG2EE view both appear. Strange. Thanks for the hint. Btw, I learnt that Gavin BG2 is already compatible with EET and BG2 standalone. Still no option for choosing him in BG2EE standalone installation.
  11. I tried choosing these components in standalone BG2EE with BWS and it appeared that these are not recognized as the original version because Faren crossmod components with them are not able to install. Are these only for EET? Yes. BWS should offer you the matching ones for BG2EE if they exist. Pity. I tried BG2EE standalone and both original version and EET version can be chose in that installation.
  12. I tried choosing these components in standalone BG2EE with BWS and it appeared that these are not recognized as the original version because Faren crossmod components with them are not able to install. Are these only for EET?
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