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Everything posted by Raduziel

  1. How does it works with mod-added bard kits? Any sort of crossmodding needs to be done?
  2. This mod is one of the few reasons why I kept looking at Beamdog's forum every now and then. Glad to see it released at least.
  3. Thanks for pointing out the problem. I do remember, however, to have added op206 at the end of every "feature-spell" to prevent another issue where it was being applied twice - don't remember what was the problem back there, to be honest. @Dan_P I'm away from home now and won't be available until Thursday, but as soon as possible I'll implement a solution (if possible, as I said above op206 was used to prevent another issue that I don't remember).
  4. IIRC, this is an issue with the game, not IHU in particular. If anyone knows how to solve this, please teach me and I'll gladly update the mod.
  5. Nope, Shaman also have access to two slots per PnP rules. So does Thieves and, if my memory serves me right, Bards. As I said: in PnP you can add up to two slots to a fighting style (two weapon in this scenario) plus one slot for Ambidexterity. IE translated that as three slots in TWFS, that's why all my kits behaves like that. I'm feeling a headache right now and English is not my primary language, so sorry if something gets confused and let me know if you need further explanation.
  6. Thanks for the feedback but both are intended. As PnP Rules, priests may get two slots in Two Weapon Fighting Style (actually one slot for Ambidexterity and another one for TWFS, but IE translated that as 3 slots in TWFS).
  7. It is not merely comestic. Long story short, to make DoF compatible with SR I would have to write lots of codes that I don't want to because SR overwrites some spells instead of patching them.
  8. Can you attach Setup-Deities-of-Faerun.DEBUG, please? Thanks.
  9. No - some wizard spells are available to priests but no priest spell is available to wizards (at least not in this mod), so there's no need for scrolls.
  10. Thanks, it is always nice to see someone having fun with one of my mods. I don't know when I'll be able to develop this project further, though. I really liked the Aerdrie's kit idea so it may (or may not) be placed first in the pipeline.
  11. Thanks! Merry Christmas for you and your family too! None at all, sorry.
  12. Yup, that's the downside. I had to do so because Beamdog fucked up the way proficiencies are selected.
  13. Version is up bringing compatibility* between Orra, an awesome NPC created by @Lava, and Deities of Faerûn. * Without this version, Orra will have the standard cleric spheres.
  14. was a pre-release. I couldn't properly use Github to edit it with the new files so I removed it in favor of Stick with it and you'll be fine.
  15. @Necromanx2Fixed https://github.com/Raduziel/Deities-Of-Faerun/releases/tag/
  16. @Necromanx2 I was able to reproduce the issue what means that it is DoF related. I'll dig a little and see what I can pull off. Also, the UI issue happened because I didn't modmerge (that's how rusted I am).
  17. This was DoF's fault. The UI is terribly broken and I have no idea why. Will take some time to figure it out. @Necromanx2Checking the code, I didn't see a reason for spears not be accepted. Are you positive that you had the required Strength at the moment you've tried to equip it? I'll check in-game anyway as soon as I figure out what's going on with the UI.
  18. Ok, I was trying to test it with 2.6 but my UI is unplayable (not sure if this issue is caused by DoF TBH or if it's just Beamdog being Beamdog). Rolling back to 2.5 to test.
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