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Raduziel

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Everything posted by Raduziel

  1. I don't remember an Ur Priest and I don't remember removing any kit from DoF. You can't, DoF follow AD&D rules to the book - literally. It allows you to dual-class into a wizard later. You can use another mod to allow human to multiclass but IDK how it would interact with DoF. @Connelly So far I have no reply from the author of the new NPC, so DoF is not available for Cassia for this reason. I'm still willing to do it, though.
  2. @Arvendor are you the author of Cassia? If so, can I build the component for DoF?
  3. Thanks for letting me know. I'm banned from Beamdog's forum so I need someone to get in touch with the mod's author in my behalf to see if I can add this component to DoF. Cheers
  4. Version 1.9.8.2 is up with Haela's new version and the aforementioned bug fix. @Trouveur80FYI.
  5. Thank you for pointing it out and thanks @kjeron for enlightening me I made a complete check across all the files to make sure this sort of issue won't happen to any other kit. I'll upload a new version ASAP addressing this matter, I'll just try to see Helga's MC component before.
  6. I was checking the code and Sune already has its projectiles installed as Mask is, so the problem of the file existing should be addressed BUT removing manually the files (IDPRO255 and IDPRO407) from the override folder did the trick. I think I'll remove the check for the file's existence. Long story short: @Frenzgyn removing the aforementioned files from the Override folder should do the trick. Cheers.
  7. So probably the workaround we built for Mask should do the trick. I'll take a look when I get home If it's not the case I'm lost in the woods (and I'm pretty sure I'm installing over a fresh install). Will try though. Thanks for jumping in, @kjeron
  8. That seems doable. Will work on it tomorrow while I try another thing with the projectile issue aforementioned
  9. Now let's see what it is about... Edit: I'm lost about this one, to be honest. I have the PRO file that is chocking the install inside Lib\Spheres\Import\Common The code should be installing this properly: ACTION_IF !FILE_EXISTS_IN_GAME ~IDPRO255.PRO~ BEGIN ADD_PROJECTILE ~DeitiesofFaerun/Lib/Spheres/Import/Common/IDPRO255.PRO~ END ELSE BEGIN OUTER_SPRINT file ~IDPRO255~ COPY_EXISTING ~PROJECTL.IDS~ override REPLACE_EVALUATE ~[%WNL%^]\(0x[0-9A-F]+\|[0-9]+\)[ %TAB%]+%file%[ %TAB%%WNL%$]~ BEGIN SET EVAL ~%file%~ = (~%MATCH1%~ +1) END ~%MATCH0%~ BUT_ONLY END However, this piece of the code appears to be doing nothing at all. I'm open to suggestions, fellow members of this forum.
  10. Version 3.8.3 is up hopefully solving the appointed issues (I haven't mod in ages!). Thanks, everyone, especially @Dan_P
  11. I took the liberty of adding this fix to UP's tpa file. I'll look into the Holy Sword right now
  12. I'm back and looking at those issues pointed out The idea of op206 is exactly to prevent things from being reapplied. If you import a character from BG1 to BG2, the effects are already applied, right? Because I remember having an issue if importing the character and having the bonuses applied twice, hence the op206 Edit: I have op321 removing the powers right at the beginning of the spl file to prevent these duplicating effects and I thought the op206 would prevent the spl to be reapplied, including the op321 effect but that doesn't seem to be the case. I'm removing the op206 to fix this issue and I'll see if it will be necessary for other kits
  13. Hi @Frenzgyn Thanks for reporting, I'll take a look. I may be not releasing new features but I'll always fix what is already done. I'm not home at the moment though, so it may take a couple of days. Cheers.
  14. Hi, Kale, what's up? DoF's goal is to remain as close to PnP as possible - the Lore boost kicks in at Level 10 because that's when a Lorekeeper is supposed to get Legend Lore as a special ability. Cheers
  15. @kaleDrop the file below inside DoF\DeitiesOfFaerun\Components, replacing the existing content and reinstall the component - you might need to reinstall the strongholds component too This should fix the problems from now on but not the current spells - this you may change by using EEKeeper. The spell you'll be looking for to add is RACore2.spl You'll probably already have this same spell but remove it (as it is wrongly associated with Cat's Grace) and readd it (now correctly associated with Faerie Fire). --- Version 1.9.8.1 is up with this fix. Corellon-Kit.tpa
  16. @Endarirethanks Hey G3, was any Cleric-NPC-mod released that I should be aware of?
  17. That is awesome to read, thank you very much. The Regulars idea is exactly that: a RP-oriented flavor and period. DoF reproduces a bunch of official material that's why it is so huge. And that reminded me that I promised The Regulars and never released it. I'll try to work on it a little this week and see if I can give at least a preview: many of the isolated-mods will need to be rewritten as those were build when I was very green in modding. I have no idea about the other two kits that I had sketched to release with the Regulars. IIRC one of them is Knight that... well, is a Fighter-kit a little bit paladin-ish but without fancy divine powers - pretty much a Fighter who loses all his ranged attacks in favor of resisting Charm spells and Psiconics. The second one I can't remember what I was planning to develop.
  18. Yup, go to DeitiesofFaerun.tp2 (located inside DoF/DeitiesofFaerun) and delete line 422 REQUIRE_PREDICATE (GAME_IS ~iwdee~) @9999906 You can do it for any kit you want to mix-and-match with any game - just make sure you're deleting the GAME_IS line. Cheers.
  19. I'll see what I can do about those bracers BUT as you can see I'm struggling with time lately. Sorry for the late reply. IIRC they kept replacing the item improperly or something like that. I wrote this documentation Eons ago, you can install both and see for yourself, it is not something that will break your game (I think...) As both mods alters the same item you'll probably end up with the version you install last - or RR will prevent you from upgrading the SSoB, something like that. Thanks for the kind words. I've tried to implement the other features to no avail, unfortunately - even with @kjeron's help (what means that it probably can't be done at all). As for the other features, DoF implements the kits per PnP rules so as stupid as it is you need to blame TSR not me. DoF's current version is 1.9.8 and can be found here Please, check if the issue persists in this new version.
  20. @Trouveur80 That should do the trick. Version 1.9.8 released. Let me know if the component somehow misbehaves - I'm a little rusted.
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