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Raduziel

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Everything posted by Raduziel

  1. You can remove line 422 from DeitiesOfFaerun.tp2 before instaling - should do the trick. Sorry for taking this long to answer, I'll work on it and provide a compatible version ASAP.
  2. Cheers, mate. Let me know if she grants permission. If she does, I'll upload a new version adding this component.
  3. Can somebody please explain why Weidu's log is saying that nothing has changes for the following spell: //Iron Skin Changes ACTION_IF FILE_CONTAINS_EVALUATED (~SPELL.IDS~ ~[ %TAB%]CLERIC_IRONSKIN[ %TAB%%WNL%%LNL%%MNL%$]~) BEGIN LAF RES_NUM_OF_SPELL_NAME STR_VAR spell_name = ~CLERIC_IRONSKIN~ RET spell_res END COPY_EXISTING ~%spell_res%.spl~ override SAY UNIDENTIFIED_DESC @9999227 SAY DESC @9999227 LPF ALTER_SPELL_HEADER INT_VAR target = 1 END LPF ALTER_EFFECT INT_VAR match_opcode = 218 target = 2 END LPF ALTER_EFFECT INT_VAR match_opcode = 215 target = 2 END LPF ALTER_EFFECT INT_VAR match_opcode = 174 target = 2 END LPF ALTER_EFFECT INT_VAR match_opcode = 50 target = 2 END END My goal here is to Ironskin have a Touch-range instead of being Caster-Only. @kjeron? @subtledoctor? @CamDawg? The original value for the abilities is 5 (Caster) and for the effects is 1 (Self) Thanks!
  4. @Trouveur80 Use Sune-Kit.tpathis one, instead. I've altered using CamDawgs advise (that was previously given by Kjeron but I've totally forgot as well).
  5. That's why you're CamDawg and I'm Raduziel lol. I'll change to your methor right away
  6. Thanks for the feedback. Well, then IDK why it didn't recognize the projectile during the install.
  7. Sune-Kit.tpaDrop this file inside DeitiesofFaerun/Components, replacing the old one. Should do the trick. As for the NPC, as I said, I'll need Skitia's permission.
  8. Sorry for the late replay - crazy days. Apparently it is an issue with IWDifications - my code checks if WIZARD_EMOTION_FEAR exists and if it doesn't installs a project that will be later used by Emotion Hopelessness ACTION_IF !FILE_CONTAINS_EVALUATED (~SPELL.IDS~ ~[ %TAB%]WIZARD_EMOTION_FEAR[ %TAB%%WNL%%LNL%%MNL%$]~) BEGIN ADD_PROJECTILE ~DeitiesofFaerun/Lib/Spheres/Import/Common/IDPRO255.PRO~ LAF RES_NUM_OF_SPELL_NAME STR_VAR spell_name = ~WIZARD_EMOTION_HOPELESSNESS~ RET spell_res END COPY_EXISTING ~%spell_res%.spl~ override SAY NAME1 @9999119 SAY NAME2 @9999119 SAY UNIDENTIFIED_DESC @9999120 SAY DESC @9999120 LPF ALTER_SPELL_HEADER INT_VAR projectile = %IDPRO255% END I think IWDifications adds WIZARD_EMOTION_FEAR but not using IDPRO255. I'm working on a solution right now. As for the NPC: as I can get in touch with the mod's author at Beamdog's forum, I need someone to reach her out and ask for permission on my behalf. Cheers.
  9. Hi, I'll take a look at what's wrong with Sune's component. As for Helga, last time DoF was update there was no BG2 version, IIRC. As I was banned from Beamdog's forum it is a little bit difficult to keep track of certain mods. I'll try to fix both issues ASAP, thanks for the feedback.
  10. IIRC, the Eye of Gruumsh is already available. Let me know your thoughts about it.
  11. Not on a foreseeable future, I'm afraid. The orcish pantheon was the next on the backlog but I can bump Finder up, though.
  12. None that I'm aware of. Probably there's something that can be implemented but it is way beyond my modding ability.
  13. Thanks. Now I just discovered that I'm not allowed to ignore that person - probably because he's a moderator. Anyone else has a trick under the sleeve?
  14. Self-explanatory. Someone is really pissing me off through PMs and I don't want to receive them from this particular person anymore. @jastey can you give me a little guidance, please? Thanks.
  15. Nice catch, I just realized it might be a secret while I was posting here. Thanks
  16. Version 1.9.7.7 is up allowing the sphere system to be used with @Lava's new work (I don't know if he made it public yet so I'll keep the mistery for now).
  17. My mistake, the level seven header was a mess indeed. The resource had to be fixed you were right and so was the timing - both you and Subtledoctor are right. Version 1.9.7.6.7 is up put an ending to this issue
  18. Version 1.9.7.6.6 is out addressing the aforementioned issues. Thanks a lot for the precise feedback, @Dan_P
  19. How does it works with mod-added bard kits? Any sort of crossmodding needs to be done?
  20. This mod is one of the few reasons why I kept looking at Beamdog's forum every now and then. Glad to see it released at least.
  21. Thanks for pointing out the problem. I do remember, however, to have added op206 at the end of every "feature-spell" to prevent another issue where it was being applied twice - don't remember what was the problem back there, to be honest. @Dan_P I'm away from home now and won't be available until Thursday, but as soon as possible I'll implement a solution (if possible, as I said above op206 was used to prevent another issue that I don't remember).
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