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Raduziel

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Everything posted by Raduziel

  1. Thanks for the feedback but both are intended. As PnP Rules, priests may get two slots in Two Weapon Fighting Style (actually one slot for Ambidexterity and another one for TWFS, but IE translated that as 3 slots in TWFS).
  2. It is not merely comestic. Long story short, to make DoF compatible with SR I would have to write lots of codes that I don't want to because SR overwrites some spells instead of patching them.
  3. No - some wizard spells are available to priests but no priest spell is available to wizards (at least not in this mod), so there's no need for scrolls.
  4. Thanks, it is always nice to see someone having fun with one of my mods. I don't know when I'll be able to develop this project further, though. I really liked the Aerdrie's kit idea so it may (or may not) be placed first in the pipeline.
  5. Thanks! Merry Christmas for you and your family too! None at all, sorry.
  6. Yup, that's the downside. I had to do so because Beamdog fucked up the way proficiencies are selected.
  7. Version 1.9.7.6.4 is up bringing compatibility* between Orra, an awesome NPC created by @Lava, and Deities of Faerûn. * Without this version, Orra will have the standard cleric spheres.
  8. 1.9.7.7 was a pre-release. I couldn't properly use Github to edit it with the new files so I removed it in favor of 1.9.7.6.2 Stick with it and you'll be fine.
  9. @Necromanx2Fixed https://github.com/Raduziel/Deities-Of-Faerun/releases/tag/1.9.7.6.2
  10. @Necromanx2 I was able to reproduce the issue what means that it is DoF related. I'll dig a little and see what I can pull off. Also, the UI issue happened because I didn't modmerge (that's how rusted I am).
  11. This was DoF's fault. The UI is terribly broken and I have no idea why. Will take some time to figure it out. @Necromanx2Checking the code, I didn't see a reason for spears not be accepted. Are you positive that you had the required Strength at the moment you've tried to equip it? I'll check in-game anyway as soon as I figure out what's going on with the UI.
  12. Ok, I was trying to test it with 2.6 but my UI is unplayable (not sure if this issue is caused by DoF TBH or if it's just Beamdog being Beamdog). Rolling back to 2.5 to test.
  13. I need to finish a couple of things RL-related but after that I'll be able to create a few more kits.
  14. @Cjartan you may stick with this answer. @kjeron and @Jarno Mikkola Thanks for the insights.
  15. This isn't DoF's fault but an engine limitation AFAIK. You need to install kits in both games following the exact same order, otherwise the game won't be able to read properly the kit table - it will check a number for you character and compare to a number in a table, the problem is, unless you installed mod kits following the exact same order there will be a mismatch.
  16. @Mike1072 Thanks for the helping hand. DoF does a lot of changes to spells (many of them are inside the IcewindDaleImport file). Some of them aims to mirror PnP behavior like Fireshield, Emotion and Symbol (now each of them are combined into a single spell), all healing spells (now they roll a dice instead of healing a given amount) and Free Action. Those are the more problematic. On top of that, DoF provides some fixes and better interaction between IWD spells and BG (2) games - like Blessing cancelling Curse (the opposite is also true). Also, DoF edit the spells so they may consider DoF's kit's special abilities and immunities - those changes trend to happen inside the kit's code, though.
  17. I don't remember exactly what were the complications but I do remember expending a lot of time and energy to make both mods work together - specially with the Fireshield spell. I also reached some of the modders responsible for SR to ask why they overwrite spells instead of editing it and IIRC the answer was basically "the mod was always like that and every other mod adapted to fit SR" - not as blunt as that. So I didn't see a reason to expend time and energy - both rare commodities in my life - to make my mod compatible with a mod that doesn't care about being compatible. Long story short: possibly doable to make both compatible but I don't want to expend time doing so.
  18. AFAIK, it "only" add new spells so it is way simpler to implement as all I need to do is assign the new spells to their respective spheres. With his permission I can do it next Friday and upload a new version with this compatibility. (PS: If you get in touch with him to ask for this permission, please tell him I want to play IWD2EE - as I'm banned from Beamdog I can't get in touch personally).
  19. I didn't test both mods acting together; all the issues were reported by other players, so I can't nail precisely if those are all the conflicts you'll find. I did my best to make DoF compatible with as many mods as possible but SR overwrites spells instead of editing it - long story short, to make it work perfectly I would have to make many of the tweaks and spells twice: one for vanilla behavior and another for SR - that's suboptimal to say the least. If SR is a must for you, maybe Faiths and Pantheons will fit your needs better than Deities of Faerun. It is a great mod but far away from DoF's idea of reproducing PnP behavior as closely as possible.
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