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About jmaeq

  • Birthday September 27

Profile Information

  • Gender
  • Interests
    - Cats
    - Coding
    - Writing
    - Voice Acting
    - Playing Instruments/Creating Music
    - Eating (Sushi galore!)
  • Mods Worked On
    The Beaurin Legacy (BG2:EE)
    Yoshimo's Remorse (BG2:EE) co-authored with Lava Del'Vortel
    Zakrion (BG:EE)

    Currently in Progress:
    Telzi (BG:SoD) - ON HOLD
    Wrylen (BG2:EE Only)

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  1. I haven't personally delved into EET, so I didn't know that the canon NPCs have a continuous cre file there. I think that might be something I could look into when I add the EET component for him.
  2. Thank you! I definitely plan on adding crossmod content with other NPC mods after I complete and release content for SoA and ToB.
  3. It seems like no matter how much I proofread, I always miss so much - thank you so much for taking the time to bring attention to these. I know that some of the words/phrases could have been phrased better, but as this is how the character speaks - I don't want to take away from that. Although, I often wonder if it is more important to sound better or for the character to speak incorrectly, if you will. I also understand that there are some words that can be spelled differently, such as traveler or traveller, and this may be due to where we are in the world. However, even with my com
  4. jmaeq


    Thank you to both of you - it's much appreciated!
  5. Hello! Heh, yes, at the time, I intentionally left out Wilson because I wasn't quite sure where to begin writing a banter for the two of them. After being lucky enough to work with Lava and diving into banters with the Beamdog NPCs for Yoshimo's Remorse, I used Lava's Wilson Chronicles for inspiration. At some point, I will have to revisit Minyae and Wilson now knowing a little bit more.
  6. He's currently not EET compatible.
  7. Please post any bugs or typos that you may come across for the Zakrion NPC mod here.
  8. (Default Portrait by ErisForan, edited by LavaDelVortel) (Alt 1 Portrait by Nyaka-N) *To view the original portraits of Zakrion, please visit the artist's page. Zakrion Dessani - "Life is a series of obstacles. Try not to fall over them." Biography: When asked about his past, ZAKRION smiles calmly at you and says that he was a son of a ship captain. He fondly relays a time where he would stand atop the ship and smell the salty sea breeze. He falls silent for a moment but neither his eyes nor his voice betrays him as he blatantly speaks of his fath
  9. Overview At the moment, the Zakrion NPC mod introduces a True Neutral Duelist (kit can be found in Sword and Fist mod) to BG:EE. The mod includes custom portraits, a friendship track, numerous banters and interjections, custom voicing, and a "semi-romance" option. Lastly, Zakrion can be found near the ship wreckage on the Sword Coast. FAQ Q1: Is there a particular NPC I should bring along? A1: No one in particular. He banters with everyone. Q2: How do I start the semi-romance? A2: You'll need to complete his Friendship Track and he will only romance a Hum
  10. jmaeq


    Version 1.0


    The Zakrion NPC Mod introduces a human Duelist to BG:EE. Zakrion can be found near the ship wreckage on the Sword Coast. The mod includes custom portraits and voicing, a friendship track, numerous banters and interjections, and a "semi-romance" with the PC. Learn more about the mod View the Readme Visit Zakrion's Forum
  11. jmaeq


    This NPC modification adds Zakrion, a True Neutral Human Duelist, to the game. The Zakrion NPC Mod introduces a human Duelist to BG:EE. Zakrion can be found near the ship wreckage on the Sword Coast. The mod includes: Custom Portraits Custom Soundset Friendship Track Numerous Banters with all BioWare NPCS (including Beamdog's four NPCs) and Interjections "Semi-Romance" with the PC Additionally, he has a proficiency in two weapon style, short swords, and long swords. *The mod is currently only available for Baldur's Gate 1: Enhanced Edition. Future co
  12. August 16, 2020 Released v4.0 of TBL. This version includes a Russian translation and a couple of dialogue fixes in the TRA files. Another major thanks to @Austin because with you, the Russian translation wouldn't have been possible!
  13. Thank you for the kind words! And yes, that lich can get quite nasty on higher difficulties.
  14. You are right about it being a mistake. I will be removing line @28 and I will be using @18 - thank you for catching yet another one of my silly mistakes!
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