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About jmaeq

  • Birthday September 27

Profile Information

  • Gender
  • Interests
    - Cats
    - Coding
    - Writing
    - Voice Acting
    - Playing Instruments/Creating Music
    - Eating (Sushi galore!)
  • Mods Worked On
    The Beaurin Legacy (BG2:EE)
    Yoshimo's Remorse (BG2:EE) co-authored with Lava Del'Vortel

    Currently in Progress:
    Telzi (BG:SoD) - ON HOLD
    Wrylen (BG2:EE Only)

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  1. jmaeq

    New versions

    1.3 has arrived! What's new? Let's find out: Fixed some typos in the dialogue. Tra-ified all dialogues.
  2. Yoshimo's Remorse is now tra-ified.
  3. That worked! Thank you so much
  4. Hello everyone, I've recently tra-ified Yoshimo's Remorse. However, when I attempting to test the mod to see if it has been tra-ified correctly, I receive this error: ERROR: No translation provided for @62 ERROR: parsing [tb#_compile_eval_buffer/YoshimosRemorse/DIALOGUES/Start.d: Not_found ERROR: compiling [YoshimosRemorse/DIALOGUES/Start.d]! Stopping installation because of error. I understand the presented error, but this is where it starts to get a tricky. I checked the tra file to see if the translation existed and it was there. So, I decided to replace everything after translation 62 with blank space - this seemed to work as the error went to the next dialogue file, but it stated there was an issue with the same translation 62. I removed translation 62 and the error only moved to 63 and so on and so forth. The only file that seems to properly work is the setup.tra (translations for the .tp2). All the other files mess up at translation 62. Additionally, the files were also created with UTF-8 encoding in mind, but converted to it once again, just to be sure, but that didn't seem to fix the error. Does anyone have an idea what the issue could be, and how I could solve this problem? @Lava - I wanted to tag you in case you had anything else to add that I may not have covered here/could have explained better.
  5. Hello! And yes, we do have plans to tra-ify the mod, I've just been quite busy lately and have had no time to do so.
  6. Ahh, this is so exciting - great trailer as well! I'm looking forward to this
  7. Thank you both for your input, it is much appreciated!
  8. Hi all, I was curious to know if anyone has used the DeepL translator to create an official translation of their mod. I have read this post here and other reviews elsewhere, and it seems very nice, but would anyone recommend it to translate a full-blown mod into another language?
  9. Feel free to bring whoever you'd like with you in your party - I *think* Ajantis and Minyae only have 1 (maybe 2..?) additional banters in ToB. So, if you were set in bringing Foundling, by all means, please do so.
  10. Hello! All of the crossmod banters were written before Minyae was released for ToB, so I didn't have any content crossmod content for ToB. I believe the only NPC that Minyae has a banter with in ToB is jastey's Ajantis, and that was only because she brought more ideas into the mix that fit and flowed very well.
  11. My apologies for the delayed response, the hidden NPC's class is
  12. I've always been a little scared to edit/add more content onto an existing NPC. For me, writing for a living and breathing Yoshimo after Irenicus would be quite difficult, because I think I would have to take too much creative liberty with a BioWare NPC, and I'd be unsure where to begin/stop. I try to keep to the original plot/story, so it would be an immersion breaker for me to have a happy and alive Yoshimo. Although, a happy ending for everyone, including Yoshimo, would be heart-warming to see.
  13. September 12, 2019 Update: I've released v3.5 of TBL. This release fixes banters with the Hidden NPC. As always, the specifics of this update can be seen in the download center.
  14. August 24, 2019 Update: I've released v3.4 of TBL. This release fixes a PID with Minyae and adds (but replaces) an alternative portrait. As always, the specifics of this update can be seen in the download center. On a side note, I added a zip version for those who prefer it.
  15. jmaeq


    Hello! Yoshimo banters with all the BioWare and Beamdog NPCs. Crossmod is something we are interested in pursuing in future versions.
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