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Posts posted by jmaeq

  1. On 12/17/2020 at 4:37 PM, Chitown Willie said:

    Any chance of making Zakrion compatible with non-EE?

    Swashbuckler, perhaps?

    I'd like to do that some time in the future, I would just need to find my old BG disc to test it...


    Additionally, apologies to all that have reported their bugs here... I am glad they are fixed - you didn't need me. ;)

  2. On 1/8/2021 at 5:41 PM, Austin said:

    Hello! Smiling Imp replied that he didn't mind adding content, and would even be glad if his mod evolved! Here is his quote (Link )

    The latest version of the mod is here.

    So, can you write cross-banters from his NPC from this mod (Shar-Teel, Garrick, Coran, Safana and others)?  It would be great to add dialogs with them :) 

    There is a separate mod for cross-mod banters with these NPCs - Smiling Imp's Cross Banter Mod. I can add banters with your NPC to this mod if you write texts or allow me to use those that you have already written (for example, for Tiax). 

    I feel the need to write a script that continuously outputs, "Thank you!" to you Austin. I'm slowly getting back into modding, and this is now on my to-do list!

  3. On 12/20/2020 at 6:19 AM, Austin said:

    About these lines - try this:

    == IF_FILE_EXISTS BRASAA25 IF ~InParty("Rasaad") !StateCheck("Rasaad",CD_STATE_NOTVALID)~ THEN @290
    == IF_FILE_EXISTS BDORN25 IF ~InParty("Dorn") !StateCheck("Dorn",CD_STATE_NOTVALID) InParty("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN @296
    == IF_FILE_EXISTS BNEERA25 IF ~InParty("Neera") !StateCheck("Neera",CD_STATE_NOTVALID) InParty("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN @297
    == IF_FILE_EXISTS BNEERA25 IF ~InParty("Neera") !StateCheck("Neera",CD_STATE_NOTVALID) InParty("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN @298


    I will implement and test this for her next update - thank you! :)

  4. On 9/12/2020 at 12:56 PM, jastey said:

    Will you make it a continuous cre file like it is done in EET for the canon NPCs?

    I haven't personally delved into EET, so I didn't know that the canon NPCs have a continuous cre file there. I think that might be something I could look into when I add the EET component for him.

  5. On 9/10/2020 at 7:28 AM, Guest FAN said:

    Congrats for the release.
    Would you kindly add crossmod content for all your npc mods and Angelo? 

    Thank you! 

    I definitely plan on adding crossmod content with other NPC mods after I complete and release content for SoA and ToB. :)

  6. 20 hours ago, PotiusMori said:

    Hey there! Exciting to see a new BG NPC mod! Thought I'd do a bit of a typo hunt for you, but I'm leaving most of his chats until I've played through with him so I don't get spoiled. Here are the ones I've found in his banter, recruitment and kick out chats. I put typos in bold and possible grammatical errors or things I wasn't sure of in brackets. Hope it helps! Excited to play through and see what you've made!!

      Hide contents


    @42 = ~A traveller, like you. That's all you need to know.~



    @3 = ~I could take my five coins to another part of the world and that same porridge and pint of ale would cost me two coins.~

    @94 = ~The young lad plucked and flung the worm away and ate the apple. Nothing happened to the boy, but exactly three days later, a giant worm came knocking upon his door and demanded the the young lad to surrender the apple.~

    @97 = ~That's clearly a tale you tell little kids to ensure that they don't eaten rotten food on the ground. We both know big worms seeking revenge on someone who ate its apple don't exist. (Maybe swap to “We both know big worms seeking revenge on people who eat their apples don’t exist”). That's only in children stories.~

    @104 = ~I bet you have quite a bit of (few) stories to tell, Coran, being an elf and all. You've probably lived for centuries.~

    @111 = ~You didn't let me get (give me) a chance to finish my entire answer to your question.~

    @123 = ~But, there has to (have to) be some distinctions between a captain and his crew. This is my personal distinction from my crew.~

    @156 = ~You're kind of blocking my view from the surrounding environment too, especially when the winds pick up and makes my (your) robe fly in all kinds of directions.~

    @159 = ~Better yet, how would (looks like “I” is missing, or “who would defend”) defend you while you're casting your spells?~

    @165 = ~(No, you filthy, obtuse miscreant, I will never stand aside.) Who are you to tell direct (looks like this should just be direct, but I could be misreading) a brilliant wizard?~

    @175 = ~One bite would kill an idiotic (idiot, or one of Edwin’s other verbose insults was incomplete here!) like you. (A missed opportunity to poison this man child's food.)~

    @189 = ~I didn't strike you (Looks like this should be, “You don’t strike me) as a sailor but having a bard onboard would definitely boost the crew's morale.~

    @198 = ~Your benefactor will undoubtedly pay for a new ship and new crew members. All you would have to do is to woo her from time to time. It will be even more romantic if you're across the world and you send your lovely benefactor a gift from foreign lands. She'll be swooning and shower you with riches every time you visit her and you won't have to visit her very often, seeing as how you're a sailor.~

    @281 = ~As a sailor, we would have to ration, (there’s a double space here) especially if we were on the sea for longer than two weeks. Being the captain, I always start the rationing with the bottom tier of the crew. That way, I'd almost always get my three meals - I am the captain and I know where we're going, so I think it's fair. Don't look at me like that.~

    @282 = ~During the hard times where my crew mates are desperate, they have a habit of stealing my meals when I'm taking a bathroom break, checking the sails, or navigating the ship (should this sentence be in past tense?). So, I've learned to always keep one eye on my food. Being on the ocean was good practice for traveling on the road here.~

    @357 = ~It's not that simple. Deheriana was everything to me and we pledged to love each other until the end of time. After she has been revenged, I will rejoin her.~

    @393 = ~You mentioned that Buttercup was part cat, does this mean that Boo will be in danger if Buttercup was introduced to him?~

    @398 = ~I meant no offense by it, I love halflings. They need know (should this just be “know”?) how to make the best salbread.~

    @411 = ~You don't know the meaning of true sadness until you see one of the most intelligent and most handsome gnomes leave his home village. Everyone was so sad to see me go that no one was there for my departure. They would probable (were probably) beside themselves crying...~

    @412 = ~Nevertheless, I was mentored under Gifos, a decently talented magician, but once again, I exceeded his expectations soon after being (becoming) his mentee. Now, here I am. Is that not an incredible feat for one such as I?~

    @422 = ~Can a crew of pirates be trustworthy? That sounds like an oxymoron to me. I would've thought an esteemed pirate captain would know how to control a rowdy bunch, but you seem rather young and not exceptionally talented as I was at your age.~

    @511 = ~Ouch. I've been called many things, but buffoon is the first one I've gotten (maybe, “buffoon is a first”).~

    @518 = ~The great Tiax wonders why you haven't been melted into nothingness.~

    @519 = ~I don't (didn’t) think you were that stupid to believe me when I said I was melting. I'm not a witch.~

    @533 = ~Iblith! Do not speak of the Spider Queen so ignorantly. I'm surprised you have not been mutilated by anyone yet for the way your mouth runs on.~

    @542 = ~Even if I was constantly told I wasn't allowed outside, my curiosity would get the better of me and I'd eventually step outside.~

    @575 = ~And no, my first mate wasn't (isn’t, or make the “is” a “was” in the next sentence) an ugly halfling. He is a half elf.~

    @589 = ~So, what's the occasion?~



    @23 = ~Sure, sure, but I must to (“have to” or just “must”) disagree with that.~


    Leaving party:

    @5 = ~Alright, I don't have a ship to go back to(,) anyway. Might as well wait around until Lady Luck happens to throw me a new one.~

    @7 = ~I'll find something to do in the meantime. I should probably go find a new ship and a new crew.~


    It seems like no matter how much I proofread, I always miss so much - thank you so much for taking the time to bring attention to these. 

    I know that some of the words/phrases could have been phrased better, but as this is how the character speaks - I don't want to take away from that. Although, I often wonder if it is more important to sound better or for the character to speak incorrectly, if you will. I also understand that there are some words that can be spelled differently, such as traveler or traveller, and this may be due to where we are in the world.

    However, even with my comments, I can see I still have quite a few typos. Once again, thank you for this - it is truly appreciated. :)

  7. 4 hours ago, Austin said:

    Hello! By the way, I noticed that the NPCs from the mod have banters with all the NPCs in the game, except for one - the smart bear Wilson. Maybe you will consider writing one or two dialogs for him too? :) As an example, you can take dialogs with him from Lava's "Wilson Chronicles" mod, which also adds dialogs to him, but with the CHARNAME.  
    It seems to me that Minyae would definitely not have kept silent, seeing that the CHARNAME was traveling and talking with the bear :)


    Heh, yes, at the time, I intentionally left out Wilson because I wasn't quite sure where to begin writing a banter for the two of them. After being lucky enough to work with Lava and diving into banters with the Beamdog NPCs for Yoshimo's Remorse, I used Lava's Wilson Chronicles for inspiration. At some point, I will have to revisit Minyae and Wilson now knowing a little bit more. :)

  8.                    image.png                              image.png.0e7e5a769f30b639407b1ddcf7f6c4c7.png

    (Default Portrait by ErisForan, edited by LavaDelVortel)            (Alt 1 Portrait by Nyaka-N)

    *To view the original portraits of Zakrion, please visit the artist's page.


    Zakrion Dessani - "Life is a series of obstacles. Try not to fall over them."



    When asked about his past, ZAKRION smiles calmly at you and says that he was a son of a ship captain.  He fondly relays a time where he would stand atop the ship and smell the salty sea breeze. He falls silent for a moment but neither his eyes nor his voice betrays him as he blatantly speaks of his father's ship being taken by pirates. Ever since then, he was named the next captain for the survivors of the invasion until his own ship wreckage where he lost his entire crew and left him as the sole survivor.



    Race - Human

    Class - Duelist

    Alignment - True Neutral

    Strength - 16

    Dexterity - 17

    Constitution - 15

    Intelligence - 10

    Wisdom - 12

    Charisma - 14

    Proficiencies - Two-Weapon Style, Short Sword, Long Sword

  9. Overview

    At the moment, the Zakrion NPC mod introduces a True Neutral Duelist (kit can be found in Sword and Fist mod) to BG:EE.

    The mod includes custom portraits, a friendship track, numerous banters and interjections, custom voicing, and a "semi-romance" option.

    Lastly, Zakrion can be found near the ship wreckage on the Sword Coast.



    Q1: Is there a particular NPC I should bring along?
    A1: No one in particular. He banters with everyone.

    Q2: How do I start the semi-romance?
    A2: You'll need to complete his Friendship Track and he will only romance a Human, Elf, Half-Elf, Halfling, or Gnome Female PC.

    Q3: Will he have content in Siege of Dragonspear?
    A3: No, he won't, and he'll tell you what he will be doing in the interim.

    Q4: Will he join the PC in Baldur's Gate II: SoA and ToB?
    A4: He most definitely will.

  10. On 8/14/2020 at 1:22 PM, InKal said:

    Not a bug!! just an observation/information:

    Starting her quest can be a problem on higher difficulty settings, that Lich means serious business! 


    Nice mod, quite original. I tweaked her to be a Deathslayer and now she is lvl 15 and I don't need my protagonist anymore hahhaha, she just rolfstomp everything .... well, almost. 

    Thank you for the kind words!

    And yes, that lich can get quite nasty on higher difficulties. :)

  11. On 8/8/2020 at 11:36 AM, Austin said:

    Hello! I saw another strange moment - the hidden NPC has two remarks about Hendak in the same situation, in the QI#ELAJ.d file these are lines @23 and @18. As I understand it, one of them will not be used in the game, or they will go in a row, although the text is almost the same. Check it out, just in case - is it a mistake, or otherwise.

    You are right about it being a mistake. I will be removing line @28 and I will be using @18 - thank you for catching yet another one of my silly mistakes!

  12. 11 hours ago, Austin said:

    Hello! I wanted to clarify one more point. In the QI#M25B.d file, the NPC replicas from the EE version (Neera, Rasaad, Dorn - @290, @296-298) are commented out and are not used - is this a temporary solution? Or will they not participate in this conversation at all? After all, their lines are written and they are very good :) I would like to see them in the game ... 

    It is a temporary solution until I figured out a better way to include them in the conversation. They will be restored in the future. Thank you for your kind words!

  13. Then, the hidden NPC did a good job remaining hidden. ;)

    On a more serious note, here is some important things to note about the hidden NPC:


    1. You will meet the Hidden NPC in Chapter 6.

    2. The Hidden NPC will only join you if you are good-aligned.

    3. Minyae and the Hidden NPC cannot be in the same party together.


    • Class: Archer
    • Strength: 17
    • Dexterity: 19
    • Constitution: 16
    • Intelligence: 12
    • Wisdom: 16
    • Charisma: 14


  14. On 7/23/2020 at 3:53 PM, Austin said:

    Hello! I found one problem - apparently, there is an error in the dialog code in the MIEE.d file. Here is this snippet, a dialogue between Neera, Edwin and Minyae:

    == BNEERA @18
    == BEDWIN @19

    And these lines are in the MIEE.tra file:

      Reveal hidden contents

    @18 = ~I can hear you!! (What is the wench talking about?! I have roguishly good looks that all women would wilt away for! Not to mention, the ladies like my beard, it tickles them in just the right places...)~
    @19 = ~Neera, don't you know by now that whatever my relationship to Edwin is, it is being taken VERY lightly. This is all fun and games.~

    Obviously, phrase @18 should be spoken by Edwin, not Neera. And phrase @19 is not Edwin, but Minyae.


    And one more problem - the line @14 in the QI#MIJ.d file does not refer to the tra-file, although it is present in it. This will lead to the fact that after adding the translation, this phrase will not be translated.


    And some of Minyae's lines from this file are commented out and not used, although they are written (for example, @63 and @760) - do you plan to use them in the future?

    I have corrected those lines for the banter between Edwin, Neera, and Minyae and @14 in QI#MIJ.d should have referred to the tra-file. I have made the necessary changes to that as well.

    Regarding @63 and @760, I do not plan to use them in the future.

    Thank you for catching these issues. I'll be uploading a new version of this today.  New version uploaded to reflect these changes. :)

  15. The only change from v3.6 to v3.6.1 for The Beaurin Legacy was the removal of one interjection in BGII: SoA, so as to let the PC receive the Shadow Thief Cellar Key and to let Minyae be in the party when receiving the experience points. I don't think that would cause any further issues... I would hope it wouldn't.

  16. On 7/8/2020 at 12:50 PM, Austin said:

    Thanks so much for this mod! I plan to translate it into Russian in the future.

    One question: are you planning to add cross-mod banters with NPCs from the BG1 - Tiax, Coran, Safana etc. (which are added to BG2 with this mod)? The author of this mod, Smiling Imp, has long moved away from modding, unfortunately. But if he confirms that he does not mind such dialogues, can you add them? 

    My sincerest apologies for the delayed response, and thank you for offering to translate it into Russian in the future!

    I have cross-mod banters with some BG1 NPCs but not from that mod particularly. However, if he allows me to add dialogues, I would be more than happy to write the banters. :)

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