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jmaeq

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Posts posted by jmaeq


  1. Thank you both for your input/suggestions - it is much appreciated! If I can do what @Jarno Mikkola suggested, that would be fantastic.

    @jastey I did take a look at the readme, but there wasn't anything out of the ordinary about permissions for usage, just the same copy and paste of copyrights seen in an all/almost all mods released here.

    EDIT: Removing the k_x_x.2da tables from the kit in both the PC and NPC, only make the NPC appear as "Fighter" and the kit doesn't exist.

    EDIT (again): Oh, the power of not starting from the same area when installing the NPC mod... it worked! :)


  2. Hello everyone,

    I wanted to create my own Duelist kit for a NPC mod, but seeing as how this mod exists and I like the contents of the Duelist kit, I was wondering if it was possible to use it within my mod? Credits would most definitely be given and there won't any changes to the existing kit (except maybe the prefix, because it might cause an error to the game if others install this mod(?) I'm unsure if this is needed though.)

    I've tried to contact the creators, but it seems like they haven't been on G3 for quite a while, and I don't know if I'll get a response any time soon. I understand we should not use another mod in our own mods without the original creators' permission but because the original creators haven't been on G3 for a while, I can only assume that the permission to use the Duelist kit in my own mod is denied. With that said, is it possible that the creators granted permissions to a maintainer of the mod and I could ask them?


  3. Hello everyone,

    A couple of bugs have been brought to my attention and as I have been attempting to fix them, I am only able to replicate half of what is reported to me. Additionally, when troubleshooting these bugs, they appear to be, well, buggier.

    For example,

     

    A bug occurs with Minyae when the PC betrays Adalon. Minyae becomes hostile instead of Adalon. I understand the issue with this, Minyae had the "last say"/interjection before Adalon is supposed to attack and so the commands are directed towards her instead - this was a quick fix.

    However, when testing this on another machine, I can replicate this issue and fix it BUT Minyae says things out of context in addition to her scripted dialogue. (Out of context, such as dialogue she has no business saying because the conditions haven't been met, it's a future dialogue, etc.) The difference between the two machines is that I had uninstalled/re-installed mods a ton more on one than the other.

    Another example:

     

    Minyae has a dialogue with the PC on there way back to Amn in Chapter 6. However, it's possible to have this dialogue a little bit sooner when using an NPC to talk to Minyae (I haven't fixed this yet.) I can replicate this error with my laptop, but she says the correct dialogue which would've happened somewhere in the very, very near future. However, as this was reported to me by another player, when the player leaves the Underdark-Exit and is making their way back to Amn, not only does Minyae have a stutter bug that brings up her PID menu, but when using an NPC to talk to Minyae, she spouts a line from Throne of Bhaal, which I believe should be impossible to do and is not the same line I have experienced.

    I suppose a possible solution is to have a clean installation. However, for those currently in the middle of a run-through, I am unsure if this would be the best idea. Also, I think someone may have experienced a similar issue prior, but as I have no idea how to phrase my problem appropriately so that I may find the thread, my apologies for a possible repeated issue.


  4. 12 hours ago, Karlstegger said:

    Pretty self-explanatory but is this mod compatible with BG2 EE 1.3? I dislike the 2.X but I'm really interested in exploring this mod as I love Yoshi :)

    Truthfully, I cannot confirm whether it will work without any issues, but I don't see why it wouldn't be able to function appropriately. I would like to say it should work, but again, I am unsure if it will.


  5. New update for Yoshimo's Remorse! Version 2.0 now includes a Russian translation.

    Was the event at the Asylum truly the ending to Yoshimo's adventures with the Bhaalspawn? Is there simply no way to redeem himself?
    Yoshimo's Remorse is a mod for BG2:ToB that makes Yoshimo a playable character in Throne of Bhaal. However, he is not what you expect him to be... Prepare yourself for new adventures and talks with the infamous bounty hunter, a tormented soul that was left with nothing but regrets. Listen to him as this may be his last chance to find peace.


  6. On 12/12/2019 at 1:04 AM, Austin said:

    Hello! Thanks for the interesting mod! Tell me, is it planned to make a TRA-fication mod so that it can be translated into other languages? We would like to make a Russian translation, but now it’s difficult :(

    Yoshimo's Remorse is now tra-ified. :)


  7. 22 minutes ago, jastey said:

    Did you specify AUTO_TRA so the installer knows where to look for all the tra-files?

    My guess: the installer only read in the setup.tra which probably has 61 lines.

    With specifying AUTO_TRA it will look for all the tra files of the other files in the specified path.

    That worked! Thank you so much :)


  8. Hello everyone,

    I've recently tra-ified Yoshimo's Remorse. However, when I attempting to test the mod to see if it has been tra-ified correctly, I receive this error:

    ERROR: No translation provided for @62
    ERROR: parsing [tb#_compile_eval_buffer/YoshimosRemorse/DIALOGUES/Start.d: Not_found
    ERROR: compiling [YoshimosRemorse/DIALOGUES/Start.d]!
    Stopping installation because of error.

    I understand the presented error, but this is where it starts to get a tricky. I checked the tra file to see if the translation existed and it was there. So, I decided to replace everything after translation 62 with blank space - this seemed to work as the error went to the next dialogue file, but it stated there was an issue with the same translation 62. I removed translation 62 and the error only moved to 63 and so on and so forth. The only file that seems to properly work is the setup.tra (translations for the .tp2). All the other files mess up at translation 62. Additionally, the files were also created with UTF-8 encoding in mind, but converted to it once again, just to be sure, but that didn't seem to fix the error.

    Does anyone have an idea what the issue could be, and how I could solve this problem?

    @Lava - I wanted to tag you in case you had anything else to add that I may not have covered here/could have explained better.


  9. On 12/12/2019 at 1:04 AM, Austin said:

    Hello! Thanks for the interesting mod! Tell me, is it planned to make a TRA-fication mod so that it can be translated into other languages? We would like to make a Russian translation, but now it’s difficult :(

    Hello! And yes, we do have plans to tra-ify the mod, I've just been quite busy lately and have had no time to do so.


  10. Hi all,

    I was curious to know if anyone has used the DeepL translator to create an official translation of their mod. I have read this post here and other reviews elsewhere, and it seems very nice, but would anyone recommend it to translate a full-blown mod into another language?


  11. On 11/19/2019 at 1:24 PM, Arthas said:

    I would like to commend you and @jastey for that.You cooperated with each other to write banters for custom npc(s) of opposite alignment.. how cool is that?


    Anyway... back to the topic. Let's just say that I had a dream party of:

    myself,
    Imoen,
    Minyae
    Edwin
    Anomen
    Foundling

    That's why I had that question about Foundling. I will consider switching Foundling or w/e. I saw that it is recommended to bring Edwin. Maybe I will bring Ajantis too...

    Thanks for the fast reply. 

    Feel free to bring whoever you'd like with you in your party - I *think* Ajantis and Minyae only have 1 (maybe 2..?) additional banters in ToB. So, if you were set in bringing Foundling, by all means, please do so. :)


  12. 1 hour ago, Arthas said:

    Hello,
    is there any particular reason you chose for Minyae not to banter with Foundling in ToB?

    Hello!

    All of the crossmod banters were written before Minyae was released for ToB, so I didn't have any content crossmod content for ToB. I believe the only NPC that Minyae has a banter with in ToB is jastey's Ajantis, and that was only because she brought more ideas into the mix that fit and flowed very well.


  13. I've always been a little scared to edit/add more content onto an existing NPC. For me, writing for a living and breathing Yoshimo after Irenicus would be quite difficult, because I think I would have to take too much creative liberty with a BioWare NPC, and I'd be unsure where to begin/stop. I try to keep to the original plot/story, so it would be an immersion breaker for me to have a happy and alive Yoshimo. Although, a happy ending for everyone, including Yoshimo, would be heart-warming to see.


  14. August 24, 2019 Update:

    I've released v3.4 of TBL. This release fixes a PID with Minyae and adds (but replaces) an alternative portrait.

    As always, the specifics of this update can be seen in the download center.

    On a side note, I added a zip version for those who prefer it.

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