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jmaeq

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Posts posted by jmaeq

  1. Would it be safe to only use EVALUATE_BUFFER on the scripts and dialogue affected by the chapters and leave all others using the good 'ole COMPILE only?

    And I'll just say this one final time, so it doesn't get too repetitive - thanks for the never-ending help everyone!

  2. 1 hour ago, cmorgan said:

    Check on one big thing too, just in case -  amellg, on an EET install, reported my SoA PiDs fire in ToB as well. Screening the always-true condition with a chapter check solved the problem. That leads me to believe that the safest way on an EET install is to add chapter conditions to dialogues you want to trigger in the correct game (or to use the other identifiers). Most content is specific enough as it is to avoid this, but if you have a PiD for SoA and a different one for ToB, it might be worth an extra variable check!

    That would have been a huge mess, if you didn't catch that. Thank you!

    Also, just to clarify on addressing the chapters across EE and EET, instead of using this:

    Global("Chapter","GLOBAL",6)

    I should be doing something like this:

    Global("Chapter","GLOBAL",%bg2_chapter_6%)

    ^ This version would be fine for both EET and non-EET?

  3. Oh! If it really is a couple minutes like the tutorial said and if it's just that chunk in Amber's tp2, then TBL is now EET compatible (I will release this new version tomorrow). :D Thank you, jastey!

  4. 6 hours ago, jastey said:

    If you have BGII:EE compatibility, adding EET is not very complicated (if you know how). Let me know if you want help! :)

    That would be fantastic, thank you very much! I'll try to fiddle around with it first before I start bombarding you with questions. :)Who knows, maybe I'll be able to fumble my way around. 

  5. January 27, 2019 Update:

    I've released v2.1.1 of TBL. This release is mainly focused on incompatibility issues for the original BG2 and should now work properly. Minor corrections for Minyae's Enchanter-only class have been done as well.

    Thanks to Kuura for informing me of the incompatibility issues and Rhaella for fixing the issue!

  6. 1 hour ago, Truman said:

    Ran into an oddity. I have Minyae with me in Ust Natha. During the ritual with the Matron Mother, the Demon zaps her with a flame spell and kills her. When Phaere talks about having the real eggs, the demon zaps Minyae with a flame spell instead of Phaere. I did a crt-y on Phaere, the demon dialogue continued as normal,  and then i raised Minyae. Everything is alright, except, how come Minyae got zapped?

    May I ask what version of the mod you have? I believe that was an issue in versions 1.0 and 1.1, and I believed I had fixed it with the newest version (2.2).

    Minyae wasn't supposed to get zapped, but the reason was that she interjected right before the action to kill Phaere would initiated. The way it was coded in-game was, whoever was the last person to speak, would get killed....and she just happened to be the last person to speak. 😅

  7. 4 hours ago, StefanO said:

    I found a small issue: If you play Minyae as a pure enchantress she has still the Mage/Thief pips, namely 2 pips in dagger (which is fine but not possible for a pure mage) und 2 pips in two-weapon-style (which is both useless and illegal).

    The 2 pips in dagger will remain the same with her pure enchantress class, but the 2 pips into two-weapon style will definitely need to be fixed. Thank you for pointing this out! I will be sure to add this change in the next update.

  8. A huge thanks to @theacefes for updating the Crossmod Banter Pack with crossmod banters for Minyae and the Hidden NPC! Banters exist for the following NPCs with Minyae and the Hidden NPC includes:

    • jastey's Ajantis
    • Rhaella's Adrian and Isra
    • theacefes' Auren and Sarah
    • Lava Del'Vortel's Foundling, Will, Yvette, Skie: the Cost of One Girl's Soul, and Verr'Sza
    • kulyok's Branwen, Tiax, and Xan
    • kitanna's Sir Neh'Taniel
  9. 11 hours ago, cmorgan said:

    Ok, now I need to get serious about my own work - this is breakneck speed!!

    Aran for 2019, maybe? :D

    11 hours ago, cmorgan said:

    If you don’t mind sharing, how the heck are you getting the voicework done?

    Luckily, Minyae's voice is my own, so it's whenever I get a chance to record for a couple hours straight. For the hidden NPC, I fall into the trap of grabbing a soundset from IWD.

     

    11 hours ago, keyria said:

    I know I’ve already told you this but I am so stupid proud of you!!!!!!!!! ❤️❤️ You are literally freakin killing it. I’m so happy for you!!

    PS I maaaaaay have finally gotten around to bringing Minyae into TOB and so help me god if I don’t get a good ending for her I will.. well. You know. 😉

    As always, thank you so much for your never-ending support! I can't appreciate it enough. :) And, uh, I guess we'll have to see what ending you get, but I'm going to prepare myself beforehand...just in case.

  10. 6 hours ago, Psionica said:

    Thanks jmaeq, I will be taking her along my next playthrough once I'm thru with my current. I take it she cannot be romanced by anyone but Edwin? I like playing romance mods, my fav to date so far is Tsujatha. I'm looking forward to playing Minyae

    You're correct, she cannot be romanced by anyone else but Edwin. I hope you find her to your liking. :)

  11. 8 hours ago, Psionica said:

    Thanks, that link worked, Jarno. I had a Q for u jmaeq, would u recommend using MInyae with a total good party? I hardly ever keep Edwin as I disliked his character all the way back to BG1. I hardly ever use Evil party members, so I wanted to know if I take her and don't use Edwin will it still be worth it?

    If you're worried she won't like the PC or leave the party, there's no need to worry about that. Her friendship track will still trigger regardless of your alignment (having Edwin in the party has no impact on the friendship track). Although, she might throw some insults your way if you act nice, but it won't ruin anything. If you decide to keep her all the way to ToB and your friendship with her is still active....

    Spoiler

    If you say the right things, she could change her alignment.

    Hope this helps!

  12. January 11, 2019 Update

    I know it's only been a couple days since the release of v2, but I finally got a chance to do a little recording. So, with that said, I've added 80+ new voiced lines, fixed a mix-up with one of Haer'Dalis' and Jan's banters in SoA, found and fixed a small bug with a banter in ToB, and (of course) fixed more grammatical errors. This version, v2.1, has already been uploaded :) 

  13. 9 hours ago, Prof Errata said:

    Well done, jmaeq ! and thank you for your marvellous work. But personally I’ll wait the next version of the mod - if bugs are detected soon in the V2 - in order to send Minyae in my next BG2 game. I have a look at the dialogues and I’ve noticed they are well written, the fact too that Minyae isn’t a love affair too is an advantage in my opinion. Nevertheless, I think it would be interesting to give to our heroine the option of being a standard Mage class, because the Enchanter class Mage have a serious drawback, the forbidden specialization of Invocation; and so no magic missile available, a spell rather useful against the Mordies Swords…

    Nevertheless I can only congratulate you for your mod, persons like you are a boon for our little community. Merci encore !

     

    Thank you very much for your kind words, I am glad to hear that you think so!

    Unfortunately, I don't think Minyae will receive the option of being a standard Mage. I chose the Enchanter class as it falls more in-line with her background and character. For those that have Edwin in the party, I believe it would be redundant to have 2 pure mages that know, more or less, the same spells and there wouldn't be a need to have two of them. Plus, being unable to use magic missiles forces the player get a little more creative with battles. ;)

  14. The Beaurin Legacy for Throne of Bhaal has officially been released (as well as some fixes for SoA)!

    Thank you all for your patience and enjoy! :)

    Note: In regards to crossmod banter content, this is currently being worked on. It will either be released in the Crossmod Banter Project or within the respective mods.

  15. 7 minutes ago, Guest Tom said:

    I've been trying to recruit the hidden NPC at chapter 6 but it doesn't matter what I say it always end up in a figth with one or the other dying, there is a way to keep both NPCs or are mutually exclusive? My party is Me(Evil cleric/fighter), Dorn, Edwin and Minyae so I got room for up to 2 extra NPC, but I can't avoid that they kill each other on sight. I've tried to boost my charisma, wisdom and inteligence with potions to check for a hidden dialogue but can't make it work.

    There is no way to keep both the Hidden NPC and Minyae within the same party - it's either one or the other. Although, the Hidden NPC is only available to recruit if the PC is good-aligned.

  16. On 12/26/2018 at 10:32 PM, theacefes said:

    That's impressive progress in a short amount of time - nice work. :)

    Thank you! :) I've been treating this period as a crunch time, heh.                                                       

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