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jmaeq

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Posts posted by jmaeq

  1. On 8/8/2020 at 11:36 AM, Austin said:

    Hello! I saw another strange moment - the hidden NPC has two remarks about Hendak in the same situation, in the QI#ELAJ.d file these are lines @23 and @18. As I understand it, one of them will not be used in the game, or they will go in a row, although the text is almost the same. Check it out, just in case - is it a mistake, or otherwise.

    You are right about it being a mistake. I will be removing line @28 and I will be using @18 - thank you for catching yet another one of my silly mistakes!

  2. 11 hours ago, Austin said:

    Hello! I wanted to clarify one more point. In the QI#M25B.d file, the NPC replicas from the EE version (Neera, Rasaad, Dorn - @290, @296-298) are commented out and are not used - is this a temporary solution? Or will they not participate in this conversation at all? After all, their lines are written and they are very good :) I would like to see them in the game ... 

    It is a temporary solution until I figured out a better way to include them in the conversation. They will be restored in the future. Thank you for your kind words!

  3. Then, the hidden NPC did a good job remaining hidden. ;)

    On a more serious note, here is some important things to note about the hidden NPC:

    Spoiler

    1. You will meet the Hidden NPC in Chapter 6.

    2. The Hidden NPC will only join you if you are good-aligned.

    3. Minyae and the Hidden NPC cannot be in the same party together.

    4.

    • Class: Archer
    • Strength: 17
    • Dexterity: 19
    • Constitution: 16
    • Intelligence: 12
    • Wisdom: 16
    • Charisma: 14

     

  4. On 7/23/2020 at 3:53 PM, Austin said:

    Hello! I found one problem - apparently, there is an error in the dialog code in the MIEE.d file. Here is this snippet, a dialogue between Neera, Edwin and Minyae:

    
    == BNEERA @18
    == BEDWIN @19

    And these lines are in the MIEE.tra file:

      Reveal hidden contents

    @18 = ~I can hear you!! (What is the wench talking about?! I have roguishly good looks that all women would wilt away for! Not to mention, the ladies like my beard, it tickles them in just the right places...)~
    @19 = ~Neera, don't you know by now that whatever my relationship to Edwin is, it is being taken VERY lightly. This is all fun and games.~

    Obviously, phrase @18 should be spoken by Edwin, not Neera. And phrase @19 is not Edwin, but Minyae.

     

    And one more problem - the line @14 in the QI#MIJ.d file does not refer to the tra-file, although it is present in it. This will lead to the fact that after adding the translation, this phrase will not be translated.

     

    And some of Minyae's lines from this file are commented out and not used, although they are written (for example, @63 and @760) - do you plan to use them in the future?

    I have corrected those lines for the banter between Edwin, Neera, and Minyae and @14 in QI#MIJ.d should have referred to the tra-file. I have made the necessary changes to that as well.

    Regarding @63 and @760, I do not plan to use them in the future.

    Thank you for catching these issues. I'll be uploading a new version of this today.  New version uploaded to reflect these changes. :)

  5. The only change from v3.6 to v3.6.1 for The Beaurin Legacy was the removal of one interjection in BGII: SoA, so as to let the PC receive the Shadow Thief Cellar Key and to let Minyae be in the party when receiving the experience points. I don't think that would cause any further issues... I would hope it wouldn't.

  6. On 7/8/2020 at 12:50 PM, Austin said:

    Thanks so much for this mod! I plan to translate it into Russian in the future.

    One question: are you planning to add cross-mod banters with NPCs from the BG1 - Tiax, Coran, Safana etc. (which are added to BG2 with this mod)? The author of this mod, Smiling Imp, has long moved away from modding, unfortunately. But if he confirms that he does not mind such dialogues, can you add them? 

    My sincerest apologies for the delayed response, and thank you for offering to translate it into Russian in the future!

    I have cross-mod banters with some BG1 NPCs but not from that mod particularly. However, if he allows me to add dialogues, I would be more than happy to write the banters. :)

  7. Thank you both for your input/suggestions - it is much appreciated! If I can do what @Jarno Mikkola suggested, that would be fantastic.

    @jastey I did take a look at the readme, but there wasn't anything out of the ordinary about permissions for usage, just the same copy and paste of copyrights seen in an all/almost all mods released here.

    EDIT: Removing the k_x_x.2da tables from the kit in both the PC and NPC, only make the NPC appear as "Fighter" and the kit doesn't exist.

    EDIT (again): Oh, the power of not starting from the same area when installing the NPC mod... it worked! :)

  8. Hello everyone,

    I wanted to create my own Duelist kit for a NPC mod, but seeing as how this mod exists and I like the contents of the Duelist kit, I was wondering if it was possible to use it within my mod? Credits would most definitely be given and there won't any changes to the existing kit (except maybe the prefix, because it might cause an error to the game if others install this mod(?) I'm unsure if this is needed though.)

    I've tried to contact the creators, but it seems like they haven't been on G3 for quite a while, and I don't know if I'll get a response any time soon. I understand we should not use another mod in our own mods without the original creators' permission but because the original creators haven't been on G3 for a while, I can only assume that the permission to use the Duelist kit in my own mod is denied. With that said, is it possible that the creators granted permissions to a maintainer of the mod and I could ask them?

  9. Hello everyone,

    A couple of bugs have been brought to my attention and as I have been attempting to fix them, I am only able to replicate half of what is reported to me. Additionally, when troubleshooting these bugs, they appear to be, well, buggier.

    For example,

     

    A bug occurs with Minyae when the PC betrays Adalon. Minyae becomes hostile instead of Adalon. I understand the issue with this, Minyae had the "last say"/interjection before Adalon is supposed to attack and so the commands are directed towards her instead - this was a quick fix.

    However, when testing this on another machine, I can replicate this issue and fix it BUT Minyae says things out of context in addition to her scripted dialogue. (Out of context, such as dialogue she has no business saying because the conditions haven't been met, it's a future dialogue, etc.) The difference between the two machines is that I had uninstalled/re-installed mods a ton more on one than the other.

    Another example:

     

    Minyae has a dialogue with the PC on there way back to Amn in Chapter 6. However, it's possible to have this dialogue a little bit sooner when using an NPC to talk to Minyae (I haven't fixed this yet.) I can replicate this error with my laptop, but she says the correct dialogue which would've happened somewhere in the very, very near future. However, as this was reported to me by another player, when the player leaves the Underdark-Exit and is making their way back to Amn, not only does Minyae have a stutter bug that brings up her PID menu, but when using an NPC to talk to Minyae, she spouts a line from Throne of Bhaal, which I believe should be impossible to do and is not the same line I have experienced.

    I suppose a possible solution is to have a clean installation. However, for those currently in the middle of a run-through, I am unsure if this would be the best idea. Also, I think someone may have experienced a similar issue prior, but as I have no idea how to phrase my problem appropriately so that I may find the thread, my apologies for a possible repeated issue.

  10. 12 hours ago, Karlstegger said:

    Pretty self-explanatory but is this mod compatible with BG2 EE 1.3? I dislike the 2.X but I'm really interested in exploring this mod as I love Yoshi :)

    Truthfully, I cannot confirm whether it will work without any issues, but I don't see why it wouldn't be able to function appropriately. I would like to say it should work, but again, I am unsure if it will.

  11. New update for Yoshimo's Remorse! Version 2.0 now includes a Russian translation.

    Was the event at the Asylum truly the ending to Yoshimo's adventures with the Bhaalspawn? Is there simply no way to redeem himself?
    Yoshimo's Remorse is a mod for BG2:ToB that makes Yoshimo a playable character in Throne of Bhaal. However, he is not what you expect him to be... Prepare yourself for new adventures and talks with the infamous bounty hunter, a tormented soul that was left with nothing but regrets. Listen to him as this may be his last chance to find peace.

  12. On 12/12/2019 at 1:04 AM, Austin said:

    Hello! Thanks for the interesting mod! Tell me, is it planned to make a TRA-fication mod so that it can be translated into other languages? We would like to make a Russian translation, but now it’s difficult :(

    Yoshimo's Remorse is now tra-ified. :)

  13. 22 minutes ago, jastey said:

    Did you specify AUTO_TRA so the installer knows where to look for all the tra-files?

    My guess: the installer only read in the setup.tra which probably has 61 lines.

    With specifying AUTO_TRA it will look for all the tra files of the other files in the specified path.

    That worked! Thank you so much :)

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