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Brokenkatana

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About Brokenkatana

  • Birthday 11/01/1977

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  • Gender
    Male
  • Location
    Minneapolis

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510 profile views
  1. Oh hey, I was just lurking nearby when I saw some people lurking over here. I think I'll join the group lurk.
  2. Well Jastey didn't magic missile me after I went over her files, so I'm still around to offer some assistance if needed. Let me know.
  3. Haha, no worries. I would have still written a change log even if I knew that. It's just a way for me to keep things straight, before going back to make changes.
  4. I've actually already started going through Brandock and Grey. My free time has increased a lot recently with a "stay at home" declared in my city, so thanks for giving me something to do.
  5. I have read the original forum posts on Spellhold (if I’m not mistaken), but I believe we are talking about all the area art being used by the other two. Which I believe was created by Cuv. However if you just want to stick with the Seatower, Rabain’s version is different from what I’ve seen here. Thus I would say this is an original piece of collage art. The maps being used by the other two appear to be directly taken from this version. Thus, not an original piece. The bankruptcy of Blackisle Studio has little to do with Beamdog’s ability set rules for the modding community, as you point out, they’ve licensed the product. You sort of defeat your argument by quoting “the modding community thrives when people collaborate”, because collaboration is not theft. Thus why I posted that link. I believe the modders that have worked on this through the years should be allowed to voice their opinion if they feel they’ve been wronged and you should heed your own advice and “just let it go” when they do.
  6. If you still need a proof reader, I'm willing to help. I'm guessing you are looking for someone to go through the .tra files for spelling mistakes/ sentence structure errors?
  7. It’s seems the main point of contention is not wether the other two had a right to make a mod about the Seatower, but if they had a right to use the art created by Cuv and Yovaneth. The answer to that is, they don’t. Speaking as someone that actually had to study collage law in school, they could claim the work as an original collage piece of art. Since it looks like their was some photoshopping going on. To take it a step further, Beamdog states on their forum “everything created with Infinity Engine resources is more or less proprietary to the owners of that engine, mods are the property of their respective authors”. They also say “Using someone else’s work in your own work without their permission is stealing” and “Developers follow these same rules; we don’t use a mod or a resource without first obtaining permission from its creator”. The other two are not using original game assets, they are using the original collage artwork and mod resources of others without permission. Per Beamdog, that is stealing. https://forums.beamdog.com/discussion/19418/a-quick-note-about-copyright For the record, I'm really looking forward to this mod. Amazing video BTW.
  8. I applaud you, it looks like you updated the Ding0's Tweak pack as well. I didn't see a release version yet of your tweak pack though.
  9. Sounds good, I might install a component or two then. I'll let you know if I spot any bugs.
  10. When downloading your item pack, I noticed you have an encounters and quest pack. Is that ready to be played?
  11. The font used in the website pic looks closer to the Dark Alliance games, not the Bhaalspawn saga games.
  12. Ok, I just tried the folder suggestion and it worked fine. Thank you as always.
  13. Oh wait, I thought that was a new tweak for BG1, did I misread and it's for BG2?
  14. I did catch this error trying to do in install with version 7 on a mac, with 2.5 installed. Install Component [send BioWare NPCs to an Inn (DavidW/Zed Nocear)]? nstall, or [N]ot Install or [Q]uit? i Installing [send BioWare NPCs to an Inn (DavidW/Zed Nocear)] [v7] Including and running function(s) wait_at_inns Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Compiling 1 dialogue file ... ERROR: error loading [stratagems_external/workspace/depart.d] ERROR: compiling [stratagems_external/workspace/depart.d]! Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR: [.../stratagems-inline/inn_data.2da] -> [.../stratagems-inline] Patching Failed (COPY) (Unix.Unix_error(Unix.ENOTDIR, "stat", "stratagems_external/workspace/depart.d")) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [send BioWare NPCs to an Inn (DavidW/Zed Nocear)], rolling back to previous state Will uninstall 1 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 1075. Uninstalled 1 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 1075. ERROR: Unix.Unix_error(Unix.ENOTDIR, "stat", "stratagems_external/workspace/depart.d") Please make a backup of the file: SETUP-CDTWEAKS.DEBUG and look for support at: http://gibberlings3.net/forums/index.php?showforum=34 Using Language [English]
  15. I think the tisunpack still needs to be updated on the mac version. I got this error /bin/sh: g3anniversary/tiz/osx/tisunpack: Bad CPU type in executable. I swapped out the tisunpack with a more recent one and the error went away. Thank you for all the great updates by the way.
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