Search the Community
Showing results for tags 'BG2EE'.
Hi there! First time posting in Gibberlins but I've been around for a couple of years now (more like a decad already). So first, thank you all for all your efforts and all the great work you've done in modding; it's invaluable. I can't even think about BG1 without the NPC project X) You're an incredible community I'm writting here because I've encountered a little problem while replaying BG2:EE with a couple of mods and I was looking for help trying to fix it. The "romance" banters are happening at a very fast frequency, like if every "probability check" came out true. I mean, I'm with Vic
Talk override files are used for storing user-specific text (e.g. journal entries, map markers) and can be usually found only in SAV files. BG2EE uses a slightly different variant of the TOH file format. It combines both TOH and TOT files that are present in SAV files of old IE games into a single TOH file. Main header: Offset Size Description 0x0000 4 Signature ('TLK ') 0x0004 4 unknown (always 0x02) 0x0008 4 unknown 0x000C 4 Number of strref entries 0x0010 4 Start offset of strref entries Strref entry: Offset Size Desc