Search the Community
Showing results for tags 'combat'.
-
Fixed With this mod fighting becomes a little more entertaining and lively as every scoring strike with a weapon or fist leads to a quick finisher, a little feint or maneuver. Shots from ranged weapons that hit also evoke a little cheering from the shooter every now and then. A melee weapon's connection may also lead to a swapping of places, when both parties end up on the ground and then up again and facing each other. Plus I slightly increased daggers' range. Spears, staves and halberds will show more strike variations, with thrusting and thwacking. All blunt weapons, spears and ha
-
I'll take this guy over a Steve Jobbs any day. This mod improves many special effects in the games, adding new or revamping old graphics and sounds. For the most part the changes are done by patching and should not interfere with alternative versions of spells, items and abilities that might be installed, but a few cases are wholesale replacements and there are some changes to what a few of these do, not just to how they appear. These changes are mentioned below one by one. The latest version of the module adds more effects and upgrades some of the old, touching in particular
-
1. Summary 2. Compatibility 3. Who you can talk with 4. Mercy: giving it... 5. Interlude: should you keep your word? 6. ...offering it... 7. ...and begging for it! 1. Summary. These games don't have much in the way of the material in the title, so let's see if we can introduce a bit of ethical turbulence to these still waters. This mod prepares most creatures, all the ones you can reasonably have some conversation with and who have some interest in their continued existence, for opting out of combat when they are badly hurt. Some will ask for mercy, and the party may grant it, let
-
Version 3 My thanks go to @kjeron for the forward cones and a heap of other information in the last few years. @K4thos gave a helpful tip about preventing jumps after conversations. 1. Summary 2. Compatibility 3. Surprising and being surprised 4. Ambushes 5. Detect Noise 6. Money for me 1. Summary This mod introduces a hybrid of two mechanics from the AD&D Player's Handbook - surprise and ambush. Most creatures and characters may now be surprised if they suddenly run into an enemy, and neutrals may be surprised too. This may happen after a sharp turn in a hall
-
Updated with fixes to version 2 1. Summary 2. Compatibility 3. Details 4. Tips 5. Money for me 1. Summary. This mod gives sides and back side to creatures and lets players make use of flanking and rear attacks in close combat. Combatants are considered to be flanking an enemy while they stay on his sides or a little behind, and they are taking advantage of the rear when they are almost directly at his back. 2. Compatibility. Only the Enhanced Edition. Although the mechanics might work in "classic" setups, with this mod invisible projectiles constantly fire, and only