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Found 24 results

  1. Hi Avenger, I have a problem when i want to add an actor in an area for IWD2, with DLTCEP (v7.7) DLTCEP not allow to reach the offset 0x002f, which set the presence of an actor according to the difficulty of the game. So nobody can't ever appears in the game ! It is then necessary to go through Near Infinity to add / modify this value - and it's wasting time when you have to do this for each map an each actor. Do you think you could easily add this parameter in the actor's window ? It will be very useful !
  2. Domi

    IWD2 NPC Project

    Version v5

    12,999 downloads

    The main goal of IWD2 NPC is to give an IWD2 player the opportunity to play with joinable NPCs that are not silent. The mod allows the player to use a pre-made party or a custom character and five premade characters to allow for interaction within the party. Learn more about the mod View the Readme Visit the Forum Visit the Gallery
  3. Version v9

    68,745 downloads

    The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Forum Project Page Full readme Visit the Gallery
  4. Version v2.01

    2,019 downloads

    The official IWD2 v2.01 patch.
  5. Version v4

    6,071 downloads

    This WeiDU mod contains a series of new avatars and paperdolls for BG2 or IWD2. Avatars are the graphics of your characters as they walk around the game world and paperdolls are the graphics that show on the inventory screen. Learn more about the mod View the Readme Visit the Forum
  6. Version v0.7 Beta

    1,031 downloads

    The iSeries is a set of very beta versions of Party AI scripts for Icewind Dale II. Learn more about the mod View the Readme Visit the Forum
  7. Version 1.0

    234 downloads

    Ace's Enchanters Portrait Pack is a collection of 8 portraits from the character art of the Enchanters book series. They have been resized and packaged to work with most Infinity Engine games. All artwork is used with permission of the artist and author. View the Readme Visit the Forum View the Gallery
  8. Per the IESDP https://gibberlings3.github.io/iesdp/scripting/actions/iwd2actions.htm I suspect this action actually is specific to the creature using it; it is primarily used in cutscenes and seems to be actor-specific. Additionally, the player character can make use of it via an AI script. When used on the player character, it functions similarly to EE opcode 262 (Visual Range) but is not capped. IWD2 scripts use values of 0 (blind), 25 and 99/100. The value 25 corresponds approximately to the limit of opcode 262. Greater values work but are subject to LOS and can lead to visual fog-of-war glitches if not used in open areas (nothing blocking LOS). If the player character uses a value of 0 or 1, no other NPCs will be rendered as the fog of war will cover everything. (They can still see you, of course.) Just mentioning this because the way the description is worded I thought I wouldn't be able to use it. Naturally, I tried it anyway. Edit: just to clarify it does affect everyone, but it also affects the party (if they use it anyway) by extending the fog of war out so you can see further. Of course, the enemies benefit likewise.
  9. Couple of bugs that have popped up in the last day or two: 1. Druid will not change form. I have the ability and it was working before I ran the savegame under GemRB. The GUI changes to reflect that I have shapeshifted (once I have pressed the Verbeeg icon). No transformation on screen. The stats do change, but the character appears ineffective in combat. Possibly because I was inside in a confined space, and a Verbeeg is large and at a disadvantage? 2. The staff at the arms merchant in Targos are now hostile. Everyone else at Targos are fine initially. When I visit the merchant the staff immediately attack, and then all other inhabitants of Targos go hostile too. Cannot remember doing anything to provoke this. 3. Clerics and druids intermittently get "spell failure" returned when trying to buff before combat. Happens out of doors for druid too. Looking forward to new releases in the new year Happy festive season to all!
  10. ## EDIT: SOLVED - Just needed to reinstall Widescreen tpu for GemRB! Had just copied my game files over from under wine, obviously configured for Windows. Seems to run fine now. I have BG1 up and running fine. Just IWD2 is failing to show any GUI elements after I load a saved game. I can select and move a character, but as soon as I encounter an enemy everything halts and spacebar does not work. I have to do a hard reboot. This is under GemRB 0.8.4, compiled from the latest sources on SF. I'm using ' /usr/local/bin/gemrb -c /usr/local/etc/gemrb/GemRB-IWD2.cfg' to run it from my home directory in terminal. The data files are copied over from the version running under PlayOnLinux with the Widescreen mod and a few others. I've attached my log file, and inserted the config file below. Any advice appreciated! ##################################################### # # # This is the GemRB Configuration file. # # Here are defined some default parameters for # # basic configuration and paths definition. # # # # Parameters are defined as a Name=Value pair # # The Value can be of three types: # # - String # # - Integer # # - Boolean # # # # The String value is represented as follows # # i.e. H:\GemRB\plugins # # Integers are defined as follows # # i.e. 12723 # # Booleans are represented as 1 or 0 in this file # # # # Lines starting with # are ignored # # # ##################################################### ##################################################### # # # Game Type [String] Use one of the following # # values: # # # # auto Attempt to autodetect game type # # # # bg1 Baldur's Gate # # bg2 Baldur's Gate 2 : SoA or ToB # # how Icewind Dale : HoW or ToTL # # (iwd) Icewind Dale (no How or ToTL installed)# # iwd2 Icewind Dale 2 # # pst Planescape Torment # # # # demo Game demo stub # # test Minimal test mode # # (More will come) # # # ##################################################### GameType=iwd2 ##################################################### # Game Name [String] Title for GemRB window, use # # anything you wish, e.g. Baldur's Gate 3: RotFL # ##################################################### GameName=IceWind Dale 2 ##################################################### # Encoding [default|polish|czech] Language used by # # game data. Except of polish BG1, leave disabled. # ##################################################### # Encoding=default ##################################################### # Video Parameters # ##################################################### #NOTE: SCREEN width and height can NOT be ARBITRARY without installing the # widescreen mod: http://www.gibberlings3.net/widescreen/ #Resolutions supported by the original games (gemrb) are: # * 640x480 (except in iwd2) # * 800x600 (bg2, iwd:how, iwd2) # * 1024x768 (bg2, iwd:how, iwd2) # * 1280x1024 (bg2, iwd:how, iwd2) #Screen width Width=1366 #Screen height Height=768 #Bits per pixel [Integer:16,32] Bpp=32 #Fullscreen [Boolean] Fullscreen=1 # Delay before tooltips appear [milliseconds] TooltipDelay=500 ##################################################### # Audio Parameters # ##################################################### # # # All volume options are in percents, with 100 # # being the normal and default volume # # # ##################################################### # Choices: openal (default), sdlaudio (faster, but limited featureset), none #AudioDriver = openal # Volume of ambient sounds #VolumeAmbients = 100 # Volume during movie playback #VolumeMovie = 100 # Volume of background music #VolumeMusic = 100 # Volume of sound effects #VolumeSFX = 100 # Volume of PC or NPC voices #VolumeVoices = 100 ##################################################### # Case Sensitive Filesystem [Boolean] # # # # If your installed game files are residing on a # # case sensitive filesystem (ext2 on Linux) then # # you need to set this value to 1, it has no # # effect on Windows # ##################################################### CaseSensitive=1 ##################################################### # GUI Parameters # ##################################################### # # # GemRB may enhance the GUI of the Infinity Engine # # games (so far only in bg2) creating functionally # # new buttons or scrollbars where they weren't # # present in original games. It may improve its # # usability, but is not quite compatible with # # mods changing graphics and alignment in the *.chu # # files (e.g. the buttons will appear in old # # coordinates and may stop being clickable). # ##################################################### # Enable all gui enhancements ? [Integer] GUIEnhancements = 15 ##################################################### # Debug # ##################################################### # Do not play intro videos [Boolean], useful for development #SkipIntroVideos=1 # Draw Frames per Second info [Boolean] #DrawFPS=1 # Hide unexplored parts of a map #FogOfWar=1 # Enable debug and cheat keystrokes, see docs/en/CheatKeys.txt # full listing #EnableCheatKeys=1 ##################################################### # Paths # ##################################################### ##################################################### # Game Paths [String] # # # # These are the paths where the Game you want to # # play is installed. # # Enter the full path to the directory. # ##################################################### GamePath=/data/games/Icewind Dale II CD1=/data/games/Icewind Dale II CD2=/data/games/Icewind Dale II/cd2 CD3=/data/games/Icewind Dale II/data CD4= CD5= ##################################################### # GemRB Cache Path [String] # # # # This is the path where GemRB will store the # # cached files, enter the full path to the GemRB # # Cache directory. # ##################################################### CachePath=./Cache2/ ##################################################### # GemRB Save Path [String] # # # # This is the path where GemRB looks for saved # # games. # # Enter the full path to the directory containing # # e.g. the 'save' subdirectory. # # # # You do not have to specify this if you use save # # subdir in the GamePath directory. # ##################################################### # SavePath=/data/games/Icewind Dale II/mpsave ###### HERE BE DRAGONS ############################# # You shouldn't need to change any paths below this point. ##################################################### # GemRB Path [String] # # # # This is the path where GemRB is stored, just # # enter the full path to the GemRB executable # ##################################################### #GemRBPath=/usr/share/games/gemrb ##################################################### # GemRB GUI Scripts Path [String] # # # # This is the path where GemRB GUI scripts are # # stored, usually these are in the GemRB directory # # Enter the full path to the directory containing # # the 'GUIScript' subdirectory. # ##################################################### #GUIScriptsPath=/usr/share/games/gemrb ##################################################### # GemRB Plugins Path [String] # # # # This is the path containing GemRB plugins # # - shared libraries (.so) on Unixes, or # # DLLs (.dll) on windows. # # Enter the full path to the directory. # # # # You may need to specify this path if running # # GemRB from source directory on Linux. # ##################################################### #PluginsPath=/usr/lib/games/gemrb/plugins ##################################################### # Custom Font Path [String] # # # # This is the path where GemRB looks for non-BAM # # fonts (ex TTF) # # # ##################################################### CustomFontPath=/usr/share/fonts/truetype/freefont ##################################################### # Game Data Path [String] # # # # This is the subdirectory under GamePath where # # game data files are stored. # # # # You probably do NOT want to specify this! # ##################################################### #GameDataPath=data ##################################################### # Game Data Override Path [String] # # # # This is the subdirectory under GamePath where # # game data override files are stored. # # # # You probably do NOT want to specify this! # ##################################################### #GameOverridePath=override ##################################################### # GemRB Data Override Path [String] # # # # This is the path where GemRB looks for the GemRB # # data override directory. # # # # You probably do NOT want to specify this! # ##################################################### #GemRBOverridePath=/usr/share/games/gemrb #GemRBUnhardcodedPath=/usr/share/games/gemrb ##################################################### # Input Parameters # ##################################################### #whether or not to use software keyboard on devices that support one #UseSoftKeyboard=1 #Adds a gutter around the screen for scrolling #TouchScrollAreas=1 ##################################################### # MouseFeedback # # Bitfield with reserved bits for disabling # # the mouse. Those bits cannot be set via config # # # # Show mouse+tooltips = 0 # # Hide mouse = 1 # # Hide tooltips = 2 # # Hide mouse+tooltips = 3 # ##################################################### # For a strictly touchscreen device we recommend # Changing this to 3. # default is 0 #MouseFeedback=0 ##################################################### # Touch Gesture Input Parameters # # Requires SDL 1.3 or later # # All "NumFing" settings must be > 1 and < 5 # # NumFingScroll and NumFingKboard cannot be equal # ##################################################### #NumFingScroll=2 #NumFingKboard=3 #NumFingInfo=2 ##################################################### # END # ##################################################### GemRB.log
  11. The GemRB team is proud to announce a new "minor" release. With a slight delay of several months, we bring you the first release where you can finish PST, the engine nightmare! To make it even sweeter, iwd2 levelup was implemented along with a score of related bits and pieces. Of course it also includes an assorted array of fixes and tweaks benefiting other games too. Currently the sources, linux, osx and android builds are available. You can get them from here. Binaries for both those platforms are now consistently available through a Travis build bot. Full changelog digest: GemRB v0.8.4 (2016-02-29): New features: - pst should be roughly completable - iwd2 level-up, concealment, hardcoded clabs, tracking - ToBEx simplified "concentration" option, spontaneous casting for everyone - bg1, iwd2, (pst) casting sounds Improved features: - iwd2 spells (shapes, songs, crossclass mixing, learning), action bar - lots of pst details and annoyances - stores, dialogs, scripts, iwd and pst effects - bugfixes Known regressions: biography editing still does not work
  12. Was there any interest in making an iwd2 fixpack? I see two candidates on pocketplane [0], GOG installs come with a Weidu DDraw fix preinstalled and we just discovered there is a typo in crelight.2da, causing half-orcs to have diametrically wrong hide checks (lightness subcalc). There's probably more in the wild. [0] http://modlist.pocketplane.net/index.php?ax=list&cat_id=49
  13. Hi all I'm installing Undead Targos (for IWD2) under PlayOnLinux. IWD2 runs fine, but when I install Undead Targos all I find are goblins when I start a new game. Has anyone had success installing Undead Targos under Linux? I know something has changed in the file system because when I tried to repeat the installation I had a warning message that the files already existed. Thanks!
  14. I started playing IWD2 under GemRB, and the game was difficult even at the default (midway) setting. I failed to load the savegames after reloading IWD2, so I replayed the Prologue on Easy under PlayOnLinux to get it over with. That was using a default party (Winter Rose), tweaked a bit to be more powerful. Now I've started again with a 4-person party, on the hardest setting, and it's a breeze in the first part of the Prologue. I have two questions: 1. Does GemRB implement a more difficult setting (Heart of Fury?) by default? Under GemRB, the goblin caves in the Prologue took multiple days of resting to complete, as I needed all the Sleep spells I could get. Even so I also needed to use plenty of burning oil pots to do enough damage. 2. How would I implement Heart of Fury mode under Play On Linux? This link says it is possible: https://appdb.winehq.org/objectManager.php?sClass=version&iId=4644&iTestingId=32363 EDIT: 2 can be solved by running PlayOnLinux, Configure (for IWD2), then on the General tab select Run Configuration Wizard under IWD2 Specific Configuration panel.
  15. I've installed IWD2 on Linux using PlayOnLinux and a GOG game. I want to also install the IWD2 Ease of use mod on top of that so that my dex-based monk can take the Weapon Finesse Feat. See http://www.gog.com/forum/icewind_dale_series/dex_monk_weapon_finesse_feat I was told to install Weidu as a first step. I thought that it would offer options to install various mods so I followed this: http://www.shsforums.net/topic/29361-linux-and-weidu-mods/ Weidu installed but there was no dialogue to install other mods on top of it. What should I do next? I looked at http://weidu.org/iwd2.html#iwd2-ease, but the RAR file links to a directory called /old that can't be right?
  16. This action removes any invisibility effects and aborts the hiding in shadows modal action.
  17. 1. this action has no RES variant (in IWD2). 2. if the int param is 0, then it defaults to the last marked spell 3. it adds a Wait action to the queue for the exact casting time of the spell, so one has no need to take guard against spell fizzled by moving or such The wait time is adjusted by the casting speed.
  18. The GemRB team is proud to announce a new (minor) release. It has been a good half year since the last release, but we were not slacking off... the whole time. While the android SDL2 situation is still unfavourable, the engine continues to mature. This time much of the effort was spent in adding missing iwd2 functionality like feats and subtle rule differences. Besides the usual cohort of bugfixes, this release also brings automatic logging to a GemRB.log file (under GamePath, CachePath, /tmp or none in that order) and a VLC plugin for the few unlucky players with game video in non-MVE/BIK format. Currently only the sources are available. You can get them from here. ETA for binary builds is unknown. If anyone can provide them, they are more than welcome! Full changelog digest: GemRB V0.7.1 (2012-07-15): New features: - almost all iwd2 feats - encumbrance penalties in movement - configurable xp/damage adjustments per difficulty level - support for logging to file directly - iwd2 armor penalty and critical hit multiplier - beginnings of iwd2 spellbook support - vlc plugin for extra video formats Improved features: - (iwd2) effects, actions, combat, action bar, infravision - sdl renderer and an initial sdl2 port - config loading, logging - cocoa wrapper and mac build, cursor handling, touch input - bugfixes
  19. uregaunt

    IWD2 TCP/IP

    Hi, noob here, I'm having trouble playing IWD2 via TCP/IP. The game runs fine in Single Player, but when I switch to TCP/IP and try to star a new Session, the screen goes black and the program stops running. My OS is Windows 7 Ultimate, but here's what I've been doing to try this. - I execute the game in compatibility mode (Windows XP service pack 3) - Run as Admin. Since it didn't work, I tried other comp. modes, w/ no success. - Installed Patch V 2.01 and tried again, without any changes. Can anyone help me? I'm terribly sorry to bother with such noobery, and I've seen some other posts with related subjects, but I couldn't make it work. Thanks ^^
  20. The Region structure is listed as being 0xB8 bytes long for ARE v. 9.1, when in shipped files their Name fields in the array are distanced 0xC4 bytes apart, just as in the ARE 1.0 structure.
  21. These are not really unknown, just missed from IESDP 0xd4 - map note offset 0xd8 - map note count
  22. Some fields have been found in the middle of the creature header: short savedx, savedy, savedir; //saved location fields (previously known) char unknown2f2[15]; unsigned char fadelevel; //minimum transparency changed by fade_in/out unsigned char fadespeed; //used by the fade_in/fade_out state unsigned char specflags; //bits explained later unsigned char visible; //??? char unknown305; char unknown306; unsigned char skillpoints; //remaining skill points after level up (usually only 1) char unknown308[124]; //large unknown area, probably always filled with zeros unsigned char idsea; //known field EA specflag bitfield values: 1 - automatic concentration success, no morale failure 2 - no criticals vs. this creature (most high level bosses get this) 4 - disable paladin choice in levelup (see paladin class description, this bit is set if you picked an unfitting class) 8 - disable monk choice in levelup (see monk class description, this bit is set if you picked an unfitting class) Also as a sidenote: blur has a minimum transparency of 180, mirror images got a minimum transparency of 96.
  23. New values 82 - drow 83 - not drow 84 - gray dwarf 85 - not gray dwarf 86 - daytime 87 - not daytime 88 - outdoor 89 - not outdoor Other differences 63 - evasion is disabled 78 - skald is crashing 89 - not skald is crashing
  24. It may be good to have more than the default info on effects. This wasn't possible before, because we barely knew even the association of some opcodes. Now, I got a better understanding, so if you wish, just ask for details. Some example: #451 (0x1C3) State: Lower Resistance [451] Parameter #1: Irrelevant Parameter #2: Irrelevant Description: Lowers the target's resistance by Caster Level *2. But never more than 50. The effect is non cumulative. gemrb supports different subtypes via parameter2 where parameter1 is the lowering amount. #452 (0x1C4) State: Bane [452] Parameter #1: Modifier Parameter #2: Irrelevant Description: This is the reverse of the Bless opcode. The effect lowers the target's BaB and morale by 'Modifier'. The effect is non cumulative and removes Bless on apply. For bless insert: The effect is non cumulative and removes Bane on apply. #453 (0x1C5) Spell Effect: Power Attack [453] Parameter #1: Irrelevant Parameter #2: Irrelevant Description: Disables the usage of Expertise, detects the activation/revocation of Power Attack, prints appropriate messages. This effect is used internally. #454 (0x1C6) Spell Effect: Expertise [454] Parameter #1: Irrelevant Parameter #2: Irrelevant Description: Disables the usage of Power Attack, detects the activation/revocation of Expertise, prints appropriate messages. This effect is used internally. Arterial strike and hamstring are similar mutually exclusive persistent feats. #457 (0x1C9) Spell Effect: Rapid Shot [457] Parameter #1: Irrelevant Parameter #2: Irrelevant Description: Detects the activation/revocation of Rapid Shot, prints appropriate messages. This effect is used internally. Precise shot is not used as opposite, as i expected.
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