Search the Community
Showing results for tags 'kits'.
-
Version v10
5,738 downloads
This mod adds many options to those who use rogues and bards in Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, BG2: Shadows of Amn (with or without the expansion pack Throne of Bhaal), Icewind Dale: Enhanced Edition, and with the mod conversions Baldur's Gate Trilogy and Baldur's Gate Tutu. The mod makes several changes to thieves and bards as well as offering new items, merchants, and kits. The standalone Sharpshooter Thief Kit mod has been deprecated as it is now included in the Song and Silence mod. Learn more about the mod View the Readme Visit the F -
Version v7
20,970 downloads
The Geomantic Sorcerer Kit is strongly based on the Druidic Sorcerer Kit by Constant Gaw, and resurrected by hlidskialf and loosely based on the Geomancer presitige class from the AD&D 3rd Edition Masters of the Wild manual. The kit combines the sorcerer's spellcasting methods and spells with additional druidic spells and abilities and features its own unique tiered HLA progression and custom spells. Learn more about the mod View the Readme Visit the Forum Visit the Gallery -
Version v16
21,690 downloads
Oversight is a mod that seeks to address errors in the original game, such miscoded alignments, classes, and other issues, as well as adding new content such as Monk HLAs, a new paladin kit, and a tougher version of Sendai in Throne of Bhaal. Learn more about the mod View the Readme Visit the Forum -
Version v3
1,468 downloads
Totemic Cernd is a minor modification to Baldur's Gate II that changes Cernd's druid kit from that of a Shapeshifter to a Totemic Druid. In the process, cirerrek also decided to increase Cernd's physical statistics somewhat to make him a reasonably attractive alternative to other clerics or druids, such as Jaheira or Anomen. Learn more about the mod View the Readme Visit the Forum -
Version v3
1,660 downloads
The Mod Kit Remover is a WeiDU mod that will remove all mod or all mod and BioWare kits from the character creation screen. The mod was primarily made because The Darkest Day fills all available kit slots, but players wished to use kits from other mods when playing it. Learn more about the mod View the Readme Visit the Forum -
Version v10
56,567 downloads
Sword and Fist adds new options for those using warrior classes: Fighters, Monks and perhaps eventually Barbarians. This mod is designed to work with BG2 (with or without the expansion pack Throne of Bhaal), the Tutu or BGT conversion projects, or the Enhanced Editions of Baldur's Gate, Baldur's Gate II, and Icewind Dale and the EET conversion. It was originally intended to form part of the Lands of Intrigue mod, but a decision was made to split the kits off into smaller mods (both for ease and so something would actually get released in a reasonable timeframe). Learn more about the mod -
Version v11
51,606 downloads
This is a collection of kits and an item pack from Sorcerer's Place. The mods were originally in an older, harder-to-install format and have been converted to use a WeiDU installer. Item restrictions are also applied dynamically, meaning that the item restrictions for the Arcane Fist and Archer of Sylvanus kits will be implemented across all items in the game, including those added or altered by other mods. Polar Bear, Drizzt1180, and Creslyn wrote the original content. Learn more about the mod View the Readme Visit the Forum -
Version v8 (BETA)
71,387 downloads
Version 8 is a beta release. The Divine Remix aims to rebalance and change several aspects of divine-magic-using classes, such as clerics, paladins, druids, and rangers. The mod was originally known as Cleric Remix. Learn more about the mod View the Readme Visit the Forum -
Version v5
84,607 downloads
From Idobek: "This mod started as a request (by me) in the Divine Remix workroom for Anomen to be awarded a Priest of Helm kit upon passing his knighthood test. Deciding this was outside Remix's remit I quickly spun it off into its own mod--perhaps too quickly. A couple of days later I thought that the mod could be bigger and the NPC Kitpack was born, designed simply to give those NPCs without kits the chance improve their lot. Originally I had only planned on giving each NPC one of the original BioWare kits. This, however, turned out not to be feasible. This mod will add four new kits and pro -
Version v3
105,434 downloads
This mod allows the player to select classes and kits for all joinable NPCs, and then start them from level one (with enough experience to level up to the player immediately) so that the player can select skills, spells, proficiencies, etc. Learn more about the mod View the Readme Visit the Forum