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Showing results for tags 'mods'.
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Greetings! Well this was my question on Steam, after a while of thinking with what char to start this fairy-tale, and on what difficulty. Long time thinking about decisions I have already choose Wild Mage on HoF... And for now, only few hours game I have regret it multiple times... The most stupid and useless on hardcore magic in IWD is a Wild Magic. But it's no way back! Another thing, on HoF seems to megatons of EXP, is this cool? Or should I change it? Is IWD: EE vanila on HoF cool on my settings? Or I need to install some mods?
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LIST LOCATIONS The information should be functionally identical for each of these lists. -Beamdog General Modding Forum: Contains raw board code for ease of quoting and editing. -Gibberlings3: Lacks raw board code. FORENOTES -Mods that add spells to items or to NPCs but which player characters can't learn are purposefully excluded from this list. The same goes for mods that merely change spell functionality instead of making new spells. -Mods that add spells only to kits included in the same mod aren't emphasized, but may be included. -Entries below starting with
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Hi everyone! I'm very new to Baldur's Gate and have a fairly simple question to ask: Is the mod Sword Coast Stratagems v33.1 fully compatible with the latest versions of the following mods: BG1 NPC Project, Unfinished Business, Portraits Portraits Everywhere and Distinguishable Clubs? https://www.gibberlings3.net/mods/tweaks/scs/ https://www.gibberlings3.net/mods/npcs/bg1npc/ https://forums.beamdog.com/discussion/38254/bg1-unfinished-business-v16-0 https://forums.beamdog.com/discussion/61015/mod-portraits-portraits-everywhere-for-bg1ee-sod-bg2ee-iwdee-eet/p1
- 7 replies
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- mods
- compatibility
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Greetings, all! I have a question I wish to pose to all of you modders out here, since I haven't seen it asked before, and that is is it possible to change a BGII original mod to be compatible with BGII:EE? (If so, how?) As someone who has never made their own mods before, I haven't the slightest idea of where to begin so any and all help is greatly appreciated!
- 3 replies
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- baldurs gate
- nethrin
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Greetings! After a clean installation of GOG BGEE 2.3.67.3 + Sod(modmerged) i manually installed the latest 1) Unfinished business for bg1, 2) Spell revisions, 3) Iwdification, 4)More style for mages and 5) Tweaks Anthology, in that order. After testing with a new SOD toon , i noticed that my mage was missing some vaniilla spells like Bindness, deafness and more. Same thing with BG2EE,(same mods with bg2's UB) i was missing spells like Wyvern Call, Summon Djinni/Efreet and others that i don't remember. I guess they were overwritten by the spell mods due to incorrect installation order
- 23 replies
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- iwdification
- spell revisions
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