Jump to content

Search the Community

Showing results for tags 'tactics'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • G3 News and Announcements
    • Infinity Engine Modding News
    • General Mod Discussion
    • Fan Fiction
    • Noobermeet
  • Modding Discussion
    • IESDP Updates and Info
    • Modding How-Tos and Tutorials
    • Modding Q&A
  • Mods and Tools
    • Tools
    • NPC Mods
    • Tweaks and Fixes
    • Item, Kit, and Spell Mods
    • Quest Mods and Other Mods
    • Miscellaneous Released Mods
    • Unreleased Projects

Categories

  • NPCs
  • Quests and Others
  • Tweaks & Fixes
  • Items/Kits/Spells
  • Portrait Packs
  • Mini Mods
  • Tools
  • In Progress

Categories

  • Fixes
  • Items
  • Kits
  • NPCs
  • Quests
  • Spells
  • Tweaks
  • Other
  • Tools

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Website URL


Skype


AIM


MSN


ICQ


Yahoo


Jabber


Location


Interests


Mods Worked On

Found 6 results

  1. 1. Summary 2. Compatibility 3. Who you can talk with 4. Mercy: giving it... 5. Interlude: should you keep your word? 6. ...offering it... 7. ...and begging for it! 1. Summary. These games don't have much in the way of the material in the title, so let's see if we can introduce a bit of ethical turbulence to these still waters. This mod prepares most creatures, all the ones you can reasonably have some conversation with and who have some interest in their continued existence, for opting out of combat when they are badly hurt. Some will ask for mercy, and the party may grant it, let
  2. Version 3 My thanks go to @kjeron for the forward cones and a heap of other information in the last few years. @K4thos gave a helpful tip about preventing jumps after conversations. 1. Summary 2. Compatibility 3. Surprising and being surprised 4. Ambushes 5. Detect Noise 6. Money for me 1. Summary This mod introduces a hybrid of two mechanics from the AD&D Player's Handbook - surprise and ambush. Most creatures and characters may now be surprised if they suddenly run into an enemy, and neutrals may be surprised too. This may happen after a sharp turn in a hall
  3. Update to version 3. Bullets are safe, plus an explanation of the projectiles flaw. In version 2, a monster weapon and Arrows of Slaying fix, plus an optional component. My thanks to @Jarno Mikkola for information on patching damage. Now that it's March, it can be in the name of this module. 1. Summary 2. Compatibility 3. Widths, speeds and monster spits 4. Spell arrows 5. Bushwacking 6. Optional: ammo recovery 1. Summary. This mod changes arrows, crossbow bolts, sling bullets, throwing daggers, throwing axes and darts (and, in a separate article, beholder rays; if you
  4. Updated with fixes to version 2 1. Summary 2. Compatibility 3. Details 4. Tips 5. Money for me 1. Summary. This mod gives sides and back side to creatures and lets players make use of flanking and rear attacks in close combat. Combatants are considered to be flanking an enemy while they stay on his sides or a little behind, and they are taking advantage of the rear when they are almost directly at his back. 2. Compatibility. Only the Enhanced Edition. Although the mechanics might work in "classic" setups, with this mod invisible projectiles constantly fire, and only
  5. Version v33

    294,720 downloads

    Sword Coast Stratagems (SCS) is a collection of more than 100 interconnected mini-mods for Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Baldur's Gate: Throne of Bhaal, Baldur's Gate Trilogy, and Baldur's Gate 1TUTU. SCS is mostly a tactics and AI mod, intended to make the combats in the game more challenging and interesting. Overall, playing SCS shouldn't exactly feel like a whole new game - it should feel like the old game, but with your foes acting much more intelligently and realistically.SCS also includes a few ease-of-use features and tweaks. SCS now includes all t
  6. Hi All, few questions. Do these mods exist for BG1(EE)? Specifically, not for an EET install. A ding0 Experience Fixer-like mod that reduces quest and monster XP? A Max-HP for Bosses only mod? A more specialized version of the Tweaks Anthology component that only gives max HP to Sarevok + crew, Tranzig, Mulahey, etc. Curious if this exists for BG2 as well. A mod that adds vanilla+EE kits to bosses? Such as Deathbringer to Sarevok, berserker for Tazok, etc. This feels like it should be a SCS component, but I don't believe it is. A mod that reduces the effect of reputation on prices, such t
×
×
  • Create New...