Item Spoilers

New SoD Items This Mod Imports

  • KeyRing
  • Tongue of Acid +3
  • Soft Feet
  • Crown of Lies
  • Star-Strewn Boots
  • "Green" Dragonscale Armor
  • Stalker's Gauntlets
  • Sundermaul +3
  • Cloverleaf
  • Uncursed Staff +1
  • Backwhacker +2
  • Bow of the Banshee +2
  • Nimblefinger Gloves
  • Screaming Bagpipes
  • Bullet of Darkness +3
  • Void-Tipped Arrow +3
  • Cloak of Minor Arcana
  • Element's Fury +2
  • Storm Pike +2
  • Trollblood Ioun Stone
  • Green Dragon Scales
  • Shield of Egons +2
  • Vexation +2
  • Astral Crossbow +2
  • Shadowed Spear +2
  • Dragonscale Shield +3 (forged using green scales)
  • The Forest Queen's Benediction
  • Jester's Bracers (corny joke component does not currently work properly, I temporarily removed from item until it can be implemented properly)
  • The Night's Embrace +3
  • Ring of Purity
  • Dervish Crescent +2
  • Headband of Focus
  • Wizzard Hat
  • Crimson Dawn +2
  • Severance +2
  • Martyr's Morningstar +2
  • Bolt of Fire +1
  • Bolt of Ice +1
  • Bullet of Fire +1
  • Bullet of Ice +1
  • Bullet of Electricity +1

Existing SoD Items Force-Imported by Optional Component 

These items can be imported normally.

  • Archer's Eyes
  • Robe of Red Flames
  • Belt of the Skillful Blade
  • Biter +2
  • Voidhammer +3/Voidsword +3
  • Bard Hat
  • Helm of Dumathoin
  • Buckler of the Fist +2
  • Dragon Blade +3
  • Tangled Strings

 

New items that can be created via Cromwell and Cespenar 

These new items are the result of the various upgrades available in this mod

Tongue of Acid +4

             Equipped abilities:– Immunity to confusion and all psionic attacks

             Combat abilities: – 15% chance per hit of slowing the target for 3 rounds (Save vs. Spell negates) THAC0: +4 Damage: 1d8+4, 1d3+1 (acid) Damage Type:                         Slashing Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 2

  • Tongue of Acid +5

    Equipped abilities: – Immunity to confusion and all psionic attacks

    Combat abilities: – 20% chance per hit of slowing the target for 3 rounds (Save vs. Spell negates) – 10% chance per hit of corrosive burst Damage: 2d3 Acid per round (Save vs. Spell at -4 halves) Special: Blinds targets in area of effect (Save vs. Spell at -4 negates) Duration: 4 rounds Area of Effect: 5-ft. radius

    THAC0: +5 Damage: 1d8+5, 1d6+1 (acid) Damage Type: Slashing Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

    Weight: 2

  • Tongue of Burning Acid +4

    Equipped Abilities: – Negative Plane Protection

    Combat abilities: – 15% chance per hit of crippling pain on target for 3 rounds Special: -4 AC, -4 THAC0, -6 to dexterity, -1 attacks per round, movement rate slowed by 50% (Save vs. Spell at -2 negates)

    THAC0: +4 Damage: 1d8+4, 1d2+1 (acid), 1d2+1 (fire) Damage Type: Slashing Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

    Weight: 2

  • Tongue of Burning Acid +5

    Equipped Abilities: – Negative Plane Protection

    Charge Abilities: – Caustic Fog once per day Damage: 2d4 (acid) per round (No Save) Special: Movement rate slowed by 50% for one round (No Save) Chance per round of -2 penalty to dexterity, -2 penalty to strength, and unconcious for one round (Save vs. Spell at -2 negates) Special: No effect on unbreathing creatures Range: 40 ft. Area of Effect: 12-ft. radius Duration: 1 turn

    Combat abilities: – 20% chance per hit of crippling pain on target for 3 rounds Special: -4 AC, -4 THAC0, -6 to dexterity, -1 attacks per round, movement rate slowed by 50% (Save vs. Spell at -2 negates)

    THAC0: +5 Damage: 1d8+5, 1d3+1 (acid), 1d3+1 (fire) Damage Type: Slashing Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

    Weight: 2

  • Quicksilver Sabatons

    Equipped abilities: – Move Silently: +50% – Non-detectable by magical means such as Detect Invisibility and scrying – Immunity to all effects that impair movement – Movement rate increased by 1

    Charge abilities: – Shadowstep once per day Move for seven seconds while others are frozen in time, may not attack or cast spells while in the Shadow Plane

    Weight: 1

  • Crown of Truths Equipped abilities: – Can memorize 2 extra 3rd-level, 1 extra 4th-level, and 1 extra 5th-level wizard spell – Lore: +30

    Weight: 1

  • Horned Helm of Dumathoin

    Equipped abilities: – Armor Class +1 – Physical Damage Resistance: +10% – Constitution: +2 – Protects against critical hits

    Weight: 1

  • Archer's Eagle Eyes

    Equipped abilities: – Chance to score a critical hit: +10% (ranged attacks only) – Dexterity: +1 (+2 for Archers)

    Charge abilities: – Wizard Eye twice per day Special: Creates an invisible eye that can see with normal vision in brightly lit areas, user is subject to gaze attacks Range: 60 ft.

    Weight: 1

  • Belt of the Blademaster

    Equipped abilities: – Slashing Damage: +20% bonus – THAC0: +2 bonus with the off hand (Fighters, Rangers, Paladins, Swashbucklers, and Blades only)

    Weight: 2

  • Biter +3

    Combat abilities: – 15% chance per hit of penalizing the target's Armor Class by 1 for 1 turn (Save vs. Breath negates) – Returns to the wielder's hand when thrown

    THAC0: +3 Damage: 1d3+3 (missile), +2 acid Speed Factor: 0 Proficiency Type: Dart Type: One-handed

    Weight: 0

  • Vampiric Voidsword +5

    Equipped abilities: – Strength: -1

    Combat abilities: – The target suffers -1 to Strength for 5 rounds per hit (minimum 1 Strength; Save vs. Spell negates) – Does no damage to the undead – Bonuses to hit and damage based on strength do not apply to this weapon – 30% chance on hit of 2d3 damage (magic) and -1 to Strength for 5 rounds to enemies in 15' radius(No Save), weilder is healed for amount of damage done.

    THAC0: +5 Damage: 1d8+5 (magic) Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

    Weight: 2

  • Vampiric Voidhammer +5

    Equipped abilities: – Strength: -1

    Combat abilities: – The target suffers -1 to Strength for 5 rounds per hit (minimum 1 Strength; Save vs. Spell negates) – Does no damage to the undead – Bonuses to hit and damage based on strength do not apply to this weapon – 30% chance on hit of 2d3 damage (magic) and -1 to Strength for 5 rounds to enemies in 15' radius(No Save), weilder is healed for amount of damage done.

    THAC0: +5 Damage: 1d8+5 (magic) Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 9 Strength

    Weight: 4

  • Melodius Bard Hat

    Equipped abilities:

    – Intelligence: +1 – Armor Class: +1 – Saving Throws: +1 – Immunity to silence and deafness – Bard song effects linger on for 2 additional rounds after the bard stops singing

    Weight: 0

  • Robe of Roaring Flames

    Equipped abilities: – Armor Class: 5 – Magic Resistance: 10% – Improves casting speed by 3 – Fire Resistance: +30% – All fire damage inflicted by the wearer is increased by 10%

    Weight: 4

  • Mirrored Buckler of the Fist +2

    Equipped abilities: – Armor Class: +3 – No protection against missile and piercing attacks – Immunity to Hold Person – Immunity to Gaze attacks – Reflects missiles back at their user

    Requires: 4 Strength

    Weight: 1

  • Sundermaul +5

    Equipped abilities – Immunity to fear

    Charge Abilities: – Earthquake once per day First tremor: 6d6 crushing damage in area of effect, victims fall to ground for 4 rounds (Save vs. Spell at -6 negates, halves damage) Second tremor: 3d6 crushing damage in area of effect (Save vs. Spell at -2 negates, halves damage) Third tremor: 2d6 crushing damage in area of effect (Save vs. Spell halves damage) 2% chance that an earth elemental will appear and attack Range: 40 ft. Area of Effect: 30 ft. radius

    Combat abilities: – 20% chance per hit of inflicting a -1 penalty to Armor Class for 1 turn (Save vs. Spell negates)

    THAC0: +5 Damage: 1d4+6 (crushing) +1d3 (crushing) Speed Factor: 1 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength

    Weight: 4

  • The Scorched Earth +3

    Combat abilities: – 10% chance per hit of immolating the target in flames, causing 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates)

    STATISTICS:

    THAC0: +3, +4 vs. cold-using, and regenerating creatures, +5 vs. undead Damage: 1d8+3, 1d3+1 fire damage, +4 vs. cold-using and regenerating creatures, +5 vs. undead Damage type: Slashing Speed Factor: 4 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

    Weight: 4

  • The Scorched Earth +5

    Combat abilities: – 25% chance per hit of immolating the target in flames, causing 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates)

    THAC0: +5, +6 vs. cold-using, regenerating creatures, and vs. undead Damage: 1d8+5, 1d6+1 fire damage, +6 vs. cold-using, regenerating creatures, and vs. undead Damage type: Slashing Speed Factor: 4 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

    Weight: 4

  • Star-Strewn Boots of Antimagic

    Equipped abilities: – Magic Resistance: +10%, +20% (Wizard Slayers)

    Charge Abilities: – Minor Antimagic Shell Dispels all magical effects on user and prevents further spells from affecting user for 5 rounds. Disables Wizard and Priest spells for the duration of the effect.

    Weight: 4

  • Verdant Crimson Dragon Plate

    Equipped abilities: – Immunity to poison – Fire Resistance +50%

    Charge abilities: – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft.

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Verdant Shadow Dragonscale

    Equipped abilities: – Immunity to poison – Acid Resistance +50%

    Charge abilities: – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Chromatic Crimson Dragon Plate (Blue Scales)

    Equipped abilities: – Immunity to poison – Fire Resistance +50% – Electrical Resistance +50% – Physical Damage Resistance: +5%

    Charge abilities: – Thunder Thrust once per day Damage: 12d8 electrical (Save vs. Spell for half), 4d8 electrical ( 5ft. radius Save vs. Spell for half) Special: knocks target back and unconscious for one round Range: 80 ft. – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft.

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Chromatic Crimson Dragon Plate (Shadow Scales)

    Equipped abilities: – Immunity to poison – Fire Resistance +50% – Acid Resistance +50% – Physical Damage Resistance: +5%

    Charge abilities: – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft. – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Chromatic Crimson Dragon Plate (White Scales)

    Equipped abilities: – Immunity to poison – Fire Resistance +50% – Cold Resistance +50% – Physical Damage Resistance: +5%

    Charge abilities: – Cone of Cold once per day Damage: 10d4+10 cold (Save vs. Spell for half) Range: 8 ft. Area of Effect: 25-ft. cone with 90-deg. arc – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft.

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Chromatic Crimson Dragon Plate (Silver Scales)

    Equipped abilities: – Immunity to poison – Fire Resistance: +50% – Magic Resistance: +10% – Charisma: -2

    Charge abilities: – Writhing Fog once per day 1d6+1 cold damage per round, 25% chance of being slowed for 1 round (save vs. death negates) Range: 30 ft. Area of Effect: 15 ft. radius – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft.

    Combat abilities: – Heals wearer 2 Hit Points each time damage is taken

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Chromatic Shadow Dragonscale (Blue Scales)

    Equipped abilities: – Immunity to poison – Acid Resistance +50% – Electrical Resistance +50% – Physical Damage Resistance: +5%

    Charge abilities: – Thunder Thrust once per day Damage: 12d8 electrical (Save vs. Spell for half), 4d8 electrical ( 5ft. radius Save vs. Spell for half) Special: knocks target back and unconscious for one round Range: 80 ft.

    – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Chromatic Shadow Dragonscale (Red Scales)

    Equipped abilities: – Immunity to poison – Acid Resistance +50% – Fire Resistance +50% – Physical Damage Resistance: +5%

    Charge abilities: – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft. – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Chromatic Shadow Dragonscale (White Scales)

    Equipped abilities: – Immunity to poison – Acid Resistance +50% – Cold Resistance +50% – Physical Damage Resistance: +5%

    Charge abilities: – Cone of Cold once per day Damage: 10d4+10 cold (Save vs. Spell for half) Range: 8 ft. Area of Effect: 18-ft. cone with 90-deg. arc – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Chromatic Shadow Dragonscale (Silver Scales)

    Equipped abilities: – Immunity to poison – Acid Resistance +50% – Magic Resistance: +10% – Charisma: -2

    Charge abilities: – Writhing Fog once per day 1d6+1 cold damage per round, 25% chance of being slowed for 1 round (save vs. death negates) Range: 30 ft. Area of Effect: 15 ft. radius – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

    Combat abilities: – Heals wearer 2 Hit Points each time damage is taken

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Stalker's Gauntlets of Blinding Strike

    Equipped abilities: – Extra 1/2 attack per round (Thieves, rangers only) – Dexterity: +1 – Hide in Shadows: +30%
    – Backstab Multiplier: +1 (Stalkers, thieves only)

    Weight: 2

  • Tymora's Cinch Equipped abilities: – Luck

    Charge abilities: – Luck once per day on all party members. Duration: 2 turns

    Weight: 2

  • The Uncursed Staff of Antipode

    Equipped abilities: – Strength: 18

    Charge Abilities: – Frost-Fire ball of Antipode Damage: 10d5 fire or 10d5 cold (Save vs. Spell for half) Range: 90 ft. Area of Effect: 15-ft. radius

    THAC0: -2 Damage: 1d6-2 (crushing), +2d3 (fire) or +2d3 (cold) Speed Factor: 3 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength

    Weight: 4

  • Nasty Backwhacker +4

    Combat abilities: – Renders the target unconscious for 2 rounds when a backstab is performed (Save vs. Death negates)

    THAC0: +4 Damage: 1d6+4 (crushing), slivers add 2 points piercing damage each round for 4 rounds, +5 poison (Save vs. Poison negates) Speed Factor: 2 Proficiency Type: Club Type: One-handed Requires: 5 Strength

    Weight: 3

  • Bow of the Wailing Banshee +4

    Combat abilities: – 20% chance per hit of releasing a banshee's scream on impact, dealing 4d4 magic damage and deafening affected enemies in a 15ft. radius (Save vs. Spell negates deafness and halves damage)

    THAC0: +5 Damage: +4 Speed Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength

    Weight: 3

  • Adventurer's Nimble Gloves of Guarding

    Equipped abilities: – Armor Class: 3 – THAC0 +2 with missile weapons – Dexterity: +2 – Pick Pockets: +45% – Set Traps: +25%

    Weight: 2

  • Quiver of Void-Tipped Arrows +3

    Equipped abilities: – Unlimited Void-Tipped Arrows +3

    Combat abilities: – The target suffers -1 to Strength for 5 rounds per hit (minimum 1 Strength; Save vs. Spell negates) – Does no damage to undead

    THAC0: +3 Damage: 1d6+3 (magic) Launcher: Bow

    Weight: 0

  • Bag of Darkness +3

    Equipped abilities: – Unlimited Bullets of Darkness +3

    Combat abilities: – The target suffers -1 to Strength for 5 rounds per hit (minimum 1 Strength; Save vs. Spell negates). – Does no damage to the undead

    THAC0: +3 Damage: 1d4+4 (magic) Launcher: Sling

    Weight: 0

  • Illusory Cloak of Arcana

    Equipped abilities:

    – Can memorize two extra 2nd-level wizard spells, and one extra 4th-level wizard spell – Caster Level: +2 (Mages, Sorcerers, and Bards) – Lore: +20 – Armor Class: +4 vs. missile attacks – Save vs. Death: +2 – Save vs. Breath: +2 – Save vs. Wand: +2

    Weight: 3

  • Element's Fury +3

    Combat abilities: – Returns to the weilder's hand when thrown – Deals an extra 1d4 cold damage to fire elementals – Deals an extra 1d4 fire damage to water elementals – Deals an extra 1d4 acid damage to earth elementals – Deals an extra 1d4 electrical damage to air elementals

    THAC0: +3 Damage: 1d4+3, +1 fire, cold, electrical, or acid damage (random) Damage type: Piercing Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength

    Weight: 1

  • Element's Fury +4

    Combat abilities: – Returns to the weilder's hand when thrown – Deals an extra 1d4 cold damage to fire elementals – Deals an extra 1d4 fire damage to water elementals – Deals an extra 1d4 acid damage to earth elementals – Deals an extra 1d4 electrical damage to air elementals – 10% chance of Snilloc's Snowball Swarm centered on target Damage: 4d3 cold (Save vs. Spell for half) Area of Effect: 15-ft. radius

    THAC0: +4 Damage: 1d4+4, +1d3 fire, cold, electrical, or acid damage (random) Damage type: Piercing Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength

    Weight: 1

  • Maelstrom Axe +3

    Combat abilities: – Returns to weilder's hand when thrown – 15% chance per hit of stunning the target for 1 round (Save vs. Spell negates) – Slays fire elementals, efreet, and salamanders

    THAC0: +3 Damage: 1d6+3, +1d3 (electrical) or +1d3 (cold) Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 1 Proficiency Type: Axe Type: Two-handed Requires: 4 Strength

    Weight: 2

  • Maelstrom Pike +4

    Combat abilities: – 15% chance per hit of stunning the target for 1 round (Save vs. Spell negates) – Slays fire elementals, efreet, and salamanders

    THAC0: +4 Damage: 1d10+4 (slashing or piercing, whichever is better), +1d4 (cold) or +1d4 (electrical) Speed Factor: 7 Proficiency Type: Halberd Type: Two-handed Requires: 11 Strength

    Weight: 12

  • Maelstrom Axe +4

    Combat abilities: – Returns to weilder's hand when thrown – 15% chance per hit of stunning the target for 1 round (Save vs. Spell negates) – Slays fire elementals, efreet, and salamanders – 10% chance per hit of cloudburst centered on target 2d3 magic damage to cold and fire dwelling creatures. 50% chance of 2d6 electrial damage per round (Save vs. Spell for half) Cancels flame blade, shroud of flame, and salamnder auras Area of effect: 17ft. radius

    THAC0: +4 Damage: 1d6+4, 1d3+1 (electrical) or 1d3+1 (cold) Damage type (melee): Slashing or Crushing, whichever is better Damage type (thrown): Slashing or Crushing, whichever is better Speed Factor: 1 Proficiency Type: Axe Type: Two-handed Requires: 4 Strength

    Weight: 2

  • Maelstrom Pike +5

    Combat abilities: – 15% chance per hit of stunning the target for 1 round (Save vs. Spell negates) – Slays fire elementals, efreet, and salamanders – 10% chance per hit of smashing wave 2d10 crushing damage, 25% chance of stun, 5% chance of being knocked unconcious (Save vs. Breath for half, avoids stun and sleep)

    THAC0: +5 Damage: 1d10+5 (crushing or piercing, whichever is better), +1d8 (cold) or +1d8 (electrical) Speed Factor: 7 Proficiency Type: Halberd Type: Two-handed Requires: 11 Strength

    Weight: 12

  • Trollkiller's Ioun Stone

    Equipped abilities: – Protects against all forms of panic and boosts morale – THAC0: +2 – +2 damage vs. trolls – Hit Points +10% – Regenerate 1 Hit Point per round

    Charge Abilities: – Aura of Minor Trollish Regeneration once per day Special: Regenerate 1 Hit Point per round Duration: 2 turns Area of Effect: Party

    Weight: 0

  • Trollkiller's Vigorous Ioun Stone

    Equipped abilities: – Protects against all forms of panic and boosts morale – THAC0: +2, +4 vs. trolls – +2 damage vs. trolls – Hit Points +20% – Regenerate 2 Hit Points per round

    Charge Abilities: – Aura of Trollish Regeneration once per day Special: Regenerate 2 Hit Points per round Duration: 3 turns Area of Effect: Party

    Weight: 0

  • Bulwark of Egons +3

    Equipped abilities: – Armor Class: +4, +5 vs. missile attacks – Magical Resistance: 10% – Turn Undead Level: +2 – Negative plane protection

    Requires: 12 Strength

    Weight: 6

  • Vexation +5

    Combat abilities: – Inflicts 4 points of bleeding damage per hit (two points per round) – 20% chance of insect swarm on target 3 points of piercing damage per round for 7 rounds, -2 THAC0, -2 AC, 50% chance of spell failure (Save vs. Breath at -4 negates) – Drains 2 points of Strength from the target and transfers them to the wielder for 5 rounds when a successful backstab is performed (non-cumulative) – Blinds target on successful backstab (no save)

    STATISTICS:

    THAC0: +5 Damage: 1d6+5 (piercing) Speed Factor: 1 Proficiency Type: Short Sword Type: One-handed Requires: 4 Strength

    Weight: 2

  • Bulwark of Egons +4

    Equipped abilities: – Armor Class: +5, +6 vs. missile attacks – Magical Resistance: 10% – Turn Undead Level: +3 – Negative plane protection – Permanent Minor Boon of Lathander: +1 to hit and damage, +1 to saving throws, extra 1/2 attack per round

    Requires: 12 Strength

    Weight: 6

  • Astral Crossbow +4

    Combat abilities: – On a critical hit, +4d4 damage (magic), target is knocked back and unconscious for 2 rounds (no save)

    THAC0: +4, +6 vs. evil creatures Damage: +4 (missile), +6 vs. evil creatures Speed Factor: 3 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength

    Weight: 5

  • Shadowed Spear of the Tempest +4

    Equipped abilities: – Armor Class: +2

    Combat abilities: – 20% chance per hit to teleport to a random enemy and receive a +4 THAC0 bonus for 1 round – 5% chance per hit to teleport to a random enemy and become ethereal for 1 round

    Charge abilities: – Etherealness Special: Wearer is immune to normal weapons. Spells may still be cast, and weapons may still be used. Duration: 1 round – Wind Slash Damage: 1d6+4 (slashing, strength bonus to hit and damage does not apply) Range: 20ft.

    THAC0: +4 Damage: 1d6+4 (piercing) Speed Factor: 4 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength

    Weight: 3

  • Shadowed Spear of the Tempest +6

    Equipped abilities: – Armor Class: +2

    Combat abilities: – 20% chance per hit to teleport to a random enemy and receive a +4 THAC0 bonus for 1 round – 5% chance per hit to teleport to a random enemy and become ethereal for 1 round – Whirlwind on critical hit Damage: 1d8 (slashing), 1d8 (crushing), stunned for 2 rounds (Save vs. Breath negates), creatures of 2 or fewer hit dice are instantly slain, elementals and huge creatures unaffected Range: Special Area of Effect: Special

    Charge abilities: – Etherealness Special: Wearer is immune to normal weapons. Spells may still be cast, and weapons may still be used. Duration: 1 round – Wind Slash Damage: 1d6+6 (slashing, strength bonus to hit and damage does not apply) Range: 20ft.

    THAC0: +6 Damage: 1d6+6 (piercing) Speed Factor: 4 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength

    Weight: 3

  • Carmine Viridian Dragon Plate

    Equipped abilities: – Immunity to poison, disease, blindness, deafness – Fire Resistance +50% – Missile Damage Resistance: +10% – Piercing Damage Resistance: +10%

    Charge abilities: – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft. – Poison Weapon once per day Target suffers 1 poison damage per second for 24 seconds (Save vs. Death at +2 penalty negates), and also immediately suffers 6 poison damage (no save)

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Umbral Viridian Dragonscale

    Equipped abilities: – Immunity to poison, disease, blindness, deafness – Acid Resistance +50% – Slashing Damage Resistance: +10% – Crushing Damage Resistance: +10%

    Charge abilities: – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft. – Poison Weapon once per day Target suffers 1 poison damage per second for 24 seconds (Save vs. Death at +2 penalty negates), and also immediately suffers 6 poison damage (no save)

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Green Dragonscale +4

    Equipped abilities: – Fire Resistance +20% – Immunity to poison, disease, blindness, deafness – Physical Damage Resistance: +5%

    Charge abilities: – Poison Weapon once per day Target suffers 1 poison damage per second for 24 seconds (Save vs. Death at +2 penalty negates), and also immediately suffers 6 poison damage (no save)

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 7

  • Silver Dragon Blade +4

    Equipped abilities: – Slashing Damage: +10% bonus – Chance to score a critical hit: +10% (this weapon only) – While enraged, the chance to score a critical hit is increased by 10% (Berserkers, Barbarians and Rashemi warriors only)

    Combat abilities: – Deals an extra 2d4 points of cold damage and slows the target for 1 round (no save) on a critical hit

    THAC0: +4 Damage: 1d10+4, +1d3 cold Damage Type: Slashing Speed Factor: 7 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength

    Weight: 9

  • Silver Dragon Blade +5

    Equipped abilities: – Slashing Damage: +10% bonus – Chance to score a critical hit: +15% (this weapon only) – While enraged, the chance to score a critical hit is increased by 10% (Berserkers, Barbarians and Rashemi warriors only)

    Combat abilities: – On critical hit, deals an extra 5d6 points of cold damage (Save vs. Spell for half) and stuns target for 1 round (no save) – On critical hit, 1d8 cold damage and slows creatures for 1 round in 7ft. radius (Save vs. Spell for half, negates slow)

    THAC0: +5 Damage: 1d10+5, +2d3 cold Damage Type: Slashing Speed Factor: 7 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength

    Weight: 9

  • Dragonscale Aegis +3

    Equipped abilities: – Armor Class: +4 – Save vs. Death: +3 – Physical Damage Resistance: +15%

    Requires: 8 Strength

    Weight: 5

  • The Night's Embrace +7

    Equipped abilities: – If the wearer is rendered helpless (e.g. by a Hold Person spell), <PRO_HESHE> becomes invisible for 1 turn – If the wearer recieves damage from any source, there is a 25% chance <PRO_HESHE> becomes invisible for 1 turn – Hide In Shadows: +30% – Slashing Damage Resistance: +10% – Crushing Damage Resistance: +10%

    Armor Class: 1 (3 vs. piercing and missile) Requires: 3 Strength

    Weight: 5

  • Wicked Jester's Bracers

    Equipped abilities: – Armor Class: 2 – Charisma: -4 (+4 for Jesters) – May only be removed with a Remove Curse spell

    Charge abilities: – Cacophony of Chaos twice per day Special: All enemies within the area of effect must make a Saving Throw vs. Spell at -4 every round that they remain in the area of effect. If the Saving Throw is failed, one of the following random effects occurs: – target is polymorphed into a squirrel – target is confused – target is paralyzed – target is deafened – target is blinded – target is panicked – target is rendered unconscious – target is silenced Range: 40 ft. Duration: 1 turn Area of Effect: 15-ft. radius

    – Knife Trick twice per day Special: A dagger is thrown and once it reaches its target, it shatters, sending shards flying into enemies in a 15-ft. radius. Enemies must Save vs. Death at -4 or be affected by: –3d7 damage (piercing) (No Save) –target is intoxicated for one turn –target is blinded for one turn –target is poisoned for one damage per second for 24 seconds

    Weight: 2

  • Holy Ring of Purity

    Equipped abilities: – Armor Class: +2 vs. evil creatures – Magic Resistance: +10% – Hit Points: +20 – Chant

    Charge abilities: – Mass Exaltation once per day – Mass Cure once per day

    Weight: 0

  • Dervish Crescent of Speed +3

    Equipped abilities: – Movement Speed: +1

    Combat abilities: – 15% chance per kill that the wielder will be affected by Fireshield (Red) – 1 extra attack per round

    THAC0: +3 Damage: 1d8+3, +1d3 fire Damage Type: Slashing Speed Factor: 3 Proficiency Type: Scimitar/Wakizashi/Ninjatō Type: One-handed Requires: 10 Strength

  • Varscona +3

    Combat abilities: – 10% chance of icy thorns ensnaring the victim for one round and 1d8 cold damage(Save vs. spell at -4 to avoid snare and halves damage)

    THAC0: +3 Damage: 1d8+3, 1d3+1 cold damage Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

    Weight: 3

  • Varscona +5

    Combat abilities: – 15% chance of icy thorns ensnaring the victim for one round and 1d8 cold damage(Save vs. spell at -4 to avoid snare and halves damage)

    Charge abilities: – Ice Spikes once per day Damage: 2d4 Cold per round (Save vs. Spell at -2 halves) Special: Slows target for one round (Save vs. Spell at -2 negates) Duration: 6 rounds Range: 30 ft. Radius: 8 ft.

    THAC0: +5 Damage: 1d8+5, +2d3 cold damage Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

    Weight: 3

  • Stonefire +5

    Equipped abilities: – Cold Resistance +40%

    Combat abilities: – 15% Chance on hit of Magma Burst Damage: 3d4 Fire per round (Save vs. Spell at -2 halves) Special: Puts target into a panic state Duration: 6 rounds (Save vs. Spell at -2 each round negates ongoing effects and damage) Area of Effect: 5-ft. radius

    THAC0: +5 Damage: 1d8+5, +2d3 fire damage Damage type: Slashing Speed Factor: 4 Proficiency Type: Axe Type: One-handed Requires: 10 Strength

    Weight: 7

  • Sourcerer's Cap

    Equipped abilities: – Hit Points: +10 – Casting Speed: +2 – Spell memorization reduced by 1 for levels 1-4 – May memorize two extra level 5 and level 6 spells

    Weight: 0

  • Sourcerer's Chapeau

    Equipped abilities: – Hit Points: +10 – Casting Speed: +2 – Spell memorization reduced by 1 for levels 1-4 – May memorize two extra level 5 and level 6 spells – May memorize one extra level 7 and level 8 spell

    Weight: 0

  • Raiment of the Lich

    Equipped abilities: – Armor Class: 3 – Improves casting speed by 2 – Magic Resistance: +15% – All magic and cold damage inflicted by the wearer is increased by 15% – Charisma: -4

    Combat abilities: – Lich's Grasp: Any opponent within 6 ft. that successfully hits the wearer suffers 3d2 magic damage, healing the wearer for the amount done (No Save), attacker must also Save vs. Death or be paralyzed for one round.

    Weight: 5

  • Raiment of the Demi-Lich

    Equipped abilities: – Armor Class: 3 – Improves casting speed by 3 – Magic Resistance: +15% – All magic and cold damage inflicted by the wearer is increased by 20% – Saving Throws: +1 – Charisma: -4

    Combat abilities: – Lich's Grasp: Any opponent within 6 ft. that successfully hits the wearer suffers 3d2 magic damage, healing the wearer for the amount done (No Save), attacker must also Save vs. Death or be paralyzed for one round.

    Weight: 5

  • Crimson Dawn +3

    Equipped abilities: – Critical Hit Chance: +5% (with this weapon only)

    Combat abilities: – 15% chance per kill of hasting the wielder for 3 rounds

    THAC0: +3 Damage: 1d10+3 (slashing) +1d3 (fire) Speed Factor: 2 Proficiency Type: Katana Type: One-handed Requires: 6 Strength

    Weight: 4

  • Severance +3

    Equipped abilities: – Hit Points: +10 – Extra 1/2 attack per round

    Combat abilities: – 20% chance per hit of draining 1d4 Hit Points from the target and transferring them to the wielder. This will not heal beyond the wielder's maximum.

    THAC0: +3 Damage: 2d4+3 (slashing) Speed Factor: 6 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength

    Weight: 7

  • Crimson Dawn +5

    Equipped abilities: – Critical Hit Chance: +10% (with this weapon only)

    Combat abilities: – 20% chance per kill of hasting the wielder for 3 rounds

    THAC0: +5 Damage: 1d10+5 (slashing) 1d4+1 (fire) Speed Factor: 2 Proficiency Type: Katana Type: One-handed Requires: 6 Strength

    Weight: 4

  • Severance +5

    Equipped abilities: – Hit Points: +15 – 1 extra attack per round

    Combat abilities: – 25% chance per hit of draining 1d4 Hit Points from the target and transferring them to the wielder. This will not heal beyond the wielder's maximum.

    THAC0: +5 Damage: 2d4+5 (slashing) Speed Factor: 6 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength

    Weight: 7

  • Martyr's Morningstar +3

    Equipped abilities: – Hit Points: -15 – Chance to score a critical hit: +5% (this weapon only)

    Combat abilities: – On a critical hit, target loses 15% of their maximum Hit Points – On a critical hit, 50% chance target is stunned for 1 round (No Save)

    THAC0: +3 Damage: 2d4+3 (crushing) Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 11 Strength

    Weight: 9

  • Martyr's Morningstar +5

    Equipped abilities: – Hit Points: -20 – Chance to score a critical hit: +10% (this weapon only)

    Combat abilities: – On a critical hit, target loses 15% of their maximum Hit Points – On a critical hit, target is stunned for 1 round (No Save)

    THAC0: +5 Damage: 2d4+5 (crushing) Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 11 Strength

    Weight: 9

  • Bolt of Frostfire +2

    THAC0: +2 Damage: 1d8+2, +1d3 (fire), +1d3 (cold) Damage Type: Missile Launcher: Crossbow

    Weight: 0

  • Black Dragonscale Armor +4

    Equipped abilities: – Fire Resistance +20% – Acid Resistance +20% – Physical Damage Resistance: +10%

    Combat abilities: – Caustic Scales: Any opponent within 6 ft. that successfully hits the wearer suffers 1d3 points of acid damage.

    Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile) Requires: 6 Strength

    Weight: 7

  • Black Dragon Plate

    Equipped abilities: – Fire Resistance +25% – Acid Resistance +25% – Physical Damage Resistance: +10%

    Combat abilities: – Caustic Scales: Any opponent within 6 ft. that successfully hits the wearer suffers 1d3 points of acid damage.

    Armor Class: -1 (-4 vs. slashing, -2 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Dragonscale Shield +3 (Black Scales)

    Equipped abilities: – Armor Class: +4 – Fire Resistance +15% – Acid Resistance +15% – Physical Damage Resistance: +10%

    Charge abilities: – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

    Requires: 8 Strength

    Weight: 5

  • Green Dragon Plate

    Equipped abilities: – Fire Resistance +25% – Immunity to poison, disease, blindness, deafness – Physical Damage Resistance: +5%

    Charge abilities: – Poison Weapon once per day Target suffers 1 poison damage per second for 24 seconds (Save vs. Death at +2 penalty negates), and also immediately suffers 6 poison damage (no save)

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Verdant Crimson Dragonscale

    Equipped abilities: – Immunity to poison – Fire Resistance +50%

    Charge abilities: – Dread Flame once per day Damage: 8d6 fire to all creatures in area of effect, 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates) Range: 40 ft. Radius: 15 ft.

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Verdant Shadow Dragon Plate

    Equipped abilities: – Immunity to poison – Acid Resistance +50%

    Charge abilities: – Acid Storm once per day Damage: 1d4 acid per round for 3 rounds, 1d6 acid per round for next 3 rounds, 1d8 acid per round for final 3 rounds (Save vs. Spell for half per round) Range: 60 ft. Radius: 12 ft.

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Chromatic Crimson Dragonscale (Blue Scales)

    Equipped abilities: – Immunity to poison – Fire Resistance +50% – Electrical Resistance +50% – Physical Damage Resistance: +5%

    Charge abilities: – Thunder Thrust once per day Damage: 12d8 electrical (Save vs. Spell for half), 4d8 electrical ( 5ft. radius Save vs. Spell for half) Special: knocks target back and unconscious for one round Range: 80 ft.

    – Dread Flame once per day Damage: 8d6 fire to all creatures in area of effect, 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates) Range: 40 ft. Radius: 15 ft.

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Chromatic Crimson Dragonscale (White Scales)

    Equipped abilities: – Immunity to poison – Fire Resistance +50% – Cold Resistance +50% – Physical Damage Resistance: +5%

    Charge abilities: – Cone of Cold once per day Damage: 10d4+10 cold (Save vs. Spell for half) Range: 8 ft. Area of Effect: 18-ft. cone with 90-deg. arc

    – Dread Flame once per day Damage: 8d6 fire to all creatures in area of effect, 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates) Range: 40 ft. Radius: 15 ft.

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Chromatic Crimson Dragonscale (Silver Scales)

    Equipped abilities: – Immunity to poison – Fire Resistance +50% – Magic Resistance: +10% – Charisma: -2

    Charge abilities: – Writhing Fog once per day 1d6+1 cold damage per round, 25% chance of being slowed for 1 round (save vs. death negates) Range: 30 ft. Area of Effect: 15 ft. radius

    – Dread Flame once per day Damage: 8d6 fire to all creatures in area of effect, 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates) Range: 40 ft. Radius: 15 ft.

    Combat abilities: – Heals wearer 2 Hit Points each time damage is taken

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Chromatic Crimson Dragonscale (Black Scales)

    Equipped abilities: – Immunity to poison – Acid Resistance +20% – Fire Resistance +70% – Piercing Damage Resistance: +10% – Crushing Damage Resistance: +10%

    Charge abilities: – Acid Storm once per day Damage: 1d4 acid per round for 3 rounds, 1d6 acid per round for next 3 rounds, 1d8 acid per round for final 3 rounds (Save vs. Spell for half per round) Range: 60 ft. Radius: 12 ft.

    – Dread Flame once per day Damage: 8d6 fire to all creatures in area of effect, 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates) Range: 40 ft. Radius: 15 ft.

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Chromatic Crimson Dragonscale (Shadow Scales)

    Equipped abilities: – Immunity to poison – Fire Resistance +50% – Acid Resistance +50% – Crushing Damage Resistance: +10% – Piercing Damage Resistance: +10%

    Charge abilities: – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

    – Dread Flame once per day Damage: 8d6 fire to all creatures in area of effect, 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates) Range: 40 ft. Radius: 15 ft.

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Carmine Viridian Dragonscale (Green Scales)

    Equipped abilities: – Immunity to poison, disease, blindness, deafness – Fire Resistance +50% – Slashing Damage Resistance: +10% – Crushing Damage Resistance: +10%

    Charge abilities: – Poison Weapon once per day Target suffers 1 poison damage per second for 24 seconds (Save vs. Death at +2 penalty negates), and also immediately suffers 6 poison damage (no save)

    – Dread Flame once per day Damage: 8d6 fire to all creatures in area of effect, 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates) Range: 40 ft. Radius: 15 ft.

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Scarlet Viridescent Dragonscale (Red Scales)

    Equipped abilities: – Immunity to poison – Fire Resistance +80% – Physical Damage Resistance: +5%

    Charge abilities: – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft.

    – Dread Flame once per day Damage: 8d6 fire to all creatures in area of effect, 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates) Range: 40 ft. Radius: 15 ft.

    Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

    Weight: 10

  • Scarlet Viridescent Dragon Plate (Red Scales)

    Equipped abilities: – Immunity to poison – Fire Resistance +80% – Physical Damage Resistance: +5%

    Charge abilities: – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft.

    – Dread Flame once per day Damage: 8d6 fire to all creatures in area of effect, 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates) Range: 40 ft. Radius: 15 ft.

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Umbral Viridian Dragon Plate (Green Scales)

    Equipped abilities: – Acid Resistance +50% – Immunity to poison, disease, blindness, deafness – Missile Damage Resistance: +10% – Piercing Damage Resistance: +10%

    Charge abilities: – Poison Weapon once per day Target suffers 1 poison damage per second for 24 seconds (Save vs. Death at +2 penalty negates), and also immediately suffers 6 poison damage (no save)

    – Acid Storm once per day Damage: 1d4 acid per round for 3 rounds, 1d6 acid per round for next 3 rounds, 1d8 acid per round for final 3 rounds (Save vs. Spell for half per round) Range: 60 ft. Radius: 12 ft.

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Chromatic Shadow Dragon Plate (Red Scales)

    Equipped abilities: – Immunity to poison – Fire Resistance +50% – Acid Resistance +50% – Physical Damage Resistance: +5%

    Charge abilities: – Acid Storm once per day Damage: 1d4 acid per round for 3 rounds, 1d6 acid per round for next 3 rounds, 1d8 acid per round for final 3 rounds (Save vs. Spell for half per round) Range: 60 ft. Radius: 12 ft.

    – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft.

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Chromatic Shadow Dragon Plate (Blue Scales)

    Equipped abilities: – Immunity to poison – Acid Resistance +50% – Electrical Resistance +50% – Physical Damage Resistance: +5%

    Charge abilities: – Thunder Thrust once per day Damage: 12d8 electrical (Save vs. Spell for half), 4d8 electrical ( 5ft. radius Save vs. Spell for half) Special: knocks target back and unconscious for one round Range: 80 ft.

    – Acid Storm once per day Damage: 1d4 acid per round for 3 rounds, 1d6 acid per round for next 3 rounds, 1d8 acid per round for final 3 rounds (Save vs. Spell for half per round) Range: 60 ft. Radius: 12 ft.

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Chromatic Shadow Dragon Plate (White Scales)

    Equipped abilities: – Immunity to poison – Acid Resistance +50% – Cold Resistance +50% – Physical Damage Resistance: +5%

    Charge abilities: – Acid Storm once per day Damage: 1d4 acid per round for 3 rounds, 1d6 acid per round for next 3 rounds, 1d8 acid per round for final 3 rounds (Save vs. Spell for half per round) Range: 60 ft. Radius: 12 ft.

    – Cone of Cold once per day Damage: 10d4+10 cold (Save vs. Spell for half) Range: 8 ft. Area of Effect: 25-ft. cone with 90-deg. arc

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Chromatic Shadow Dragon Plate (Silver Scales)

    Equipped abilities: – Immunity to poison – Acid Resistance: +50% – Magic Resistance: +10% – Charisma: -2

    Charge abilities: – Acid Storm once per day Damage: 1d4 acid per round for 3 rounds, 1d6 acid per round for next 3 rounds, 1d8 acid per round for final 3 rounds (Save vs. Spell for half per round) Range: 60 ft. Radius: 12 ft.

    – Writhing Fog once per day 1d6+1 cold damage per round, 25% chance of being slowed for 1 round (save vs. death negates) Range: 30 ft. Area of Effect: 15 ft. radius

    Combat abilities: – Heals wearer 2 Hit Points each time damage is taken

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Chromatic Shadow Dragon Plate (Black Scales)

    Equipped abilities: – Immunity to poison – Acid Resistance +70% – Fire Resistance +20% – Missile Damage Resistance: +10% – Slashing Damage Resistance: +10%

    Charge abilities: – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

    – Acid Storm once per day Damage: 1d4 acid per round for 3 rounds, 1d6 acid per round for next 3 rounds, 1d8 acid per round for final 3 rounds (Save vs. Spell for half per round) Range: 60 ft. Radius: 12 ft.

    Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

    Weight: 30

  • Heartwood Ring of Fire

    Equipped abilities: – Can memorize two extra 3rd–level, one extra 5th–level and one extra 7th-level Druid spells – Fire Resistance +50% – Improves casting speed by 2 – All fire damage inflicted by the wearer is increased by 10%

    Charge abilities: – May summon Zaaman Rul, Elemental Prince of Fire once per day for 3 turns

    Weight: 1

  • Heartwood Ring of Wind

    Equipped abilities: – Can memorize two extra 3rd–level, one extra 5th–level and one extra 7th-level Druid spells – Electricity Resistance +50% – Improves casting speed by 2 – All electrial damage inflicted by the wearer is increased by 10%

    Charge abilities: – May summon Chan, Elemental Prince of Air once per day for 3 turns

    Weight: 1

  • Heartwood Ring of Earth

    Equipped abilities: – Can memorize two extra 3rd–level, one extra 5th–level and one extra 7th-level Druid spells – Acid Resistance +50% – Improves casting speed by 2 – All acid damage inflicted by the wearer is increased by 10%

    Charge abilities: – May summon Sunnis, Elemental Prince of Earth once per day for 3 turns

    Weight: 1

  • Heartwood Ring of Water

    Equipped abilities: – Can memorize two extra 3rd–level, one extra 5th–level and one extra 7th-level Druid spells – Cold Resistance +50% – Improves casting speed by 2 – All cold damage inflicted by the wearer is increased by 10%

    Charge abilities: – May summon Ben-Hadar, Elemental Prince of Water once per day for 3 turns

    Weight: 1

New spells that can be created via Cromwell and Cespenar 

  • Conjure Death

    1st – 14th: a 7 HD burning skeleton weilding a +1 melee or ranged weapon and +1 shield or buckler. 10% chance that two burning skeletons, or a 9 HD Drowned in Blood will be summoned instead.

    15th – 17th: a 9 HD burning skeleton weilding a +2 melee or ranged weapon and +2 shield or buckler. 10% chance that two burning skeletons, or a 11 HD Drowned in Blood will be summoned instead.

    18th and up: an 11 HD burning skeleton weilding a +3 melee or ranged weapon and +3 shield or buckler. 10% chance that two burning skeletons, or a 13 HD Drowned in Blood will be summoned instead.

  • Trollkiller's Fireball

    1d6 points of damage for each level of the spellcaster (up to a maximum of 16d6) in a 15-ft. radius Chance of 1d4 additional fire dmg per round, and panic if save is failed

  • Thunder Thrust

    12d8 points of electrical damage, plus an additional 1d8 points per level of the caster, up to a maximum of 21d8 4d8 of electrical damage, plus 1d8 per two levels up to a maximum of 8d8 to creatures in a 7-ft. radius Creatures knocked back and unconcious if save is failed

  • Corrosion

    1d10 of acid damage per round in area of effect, 15-ft radius, up to a maximum of 1d10+5 15% physical damage resistance penalty for 3 rounds if save is failed, up to a maximum of 20%

  • Hoar of Frost

    1d5+1 of cold damage per level, up to a maximum of 20d5+20 in a 90-degree arc Affected creatures slowed for 3 rounds if save is failed